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Vintage | Legal |
Horned Kavu
Creature — Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
dominionloser123 on Zacama, Naya Tyrant
4 months ago
Restricting your ramp to creatures is supremely awkward for Zacama, who specifically wants you to ramp with lands. Howeer, if that's your deckbuilding criteria, you have to work around that. With that said, I might consider Creeping Renaissance as one of your few noncreatures, though, if your body count is so high.
Horned Kavu, Fleetfoot Panther, Jeskai Barricade, and Loyal Gryff are some additional bouncing bodies.
Since you're ramping towards 9 mana, I might also suggest leaning into dorks who tap for more mana. Joraga Treespeaker is high on this list, because it is either a 3-mana dork that taps for 2, or a Sol Ring that comes in tapped with a stun counter.
I don't typically like them, but Boros Garrison, Selesnya Sanctuary, and Gruul Turf do give you extra land drops to play, helping you to eventually hit 9 mana.
leovolt884_ on RG Pauper
5 months ago
Violent Outburst seems really really good here, or a cascade creature for late game. You could also bounce a Annoyed Altisaur or Boarding Party with Horned Kavu to cascade again but they're a bit high cmc.
Epicurus on Ramos the Mutated Lord
2 years ago
+1 just because I love Mutate! Hahaha, don't even know if this deck is good or not, but it definitely could be, and looks fun as hell either way.
I can make some suggestions, but take them with a grain of salt. I really believe that I would have to actually play the deck to determine what it needs, what it doesn't need, and what might be helpful to add or cut in order to improve it.
First, here's a list of cards that are generally good for a Ramos deck:
Shielding Plax - gives Ramos Hexproof, puts two +1/+1 counters on him, and draws a card.
Maelstrom Nexus - Puts five counters on Ramos with one spell, grants free casting.
Corpsejack Menace - Speeds up access to Ramos's mana ability.
Zacama, Primal Calamity - Castable using Ramos's ability, and in my experience one of the best things to do so with.
Horned Kavu - Two colors for feeding Ramos, allows you to recast something, and has the added bonus in this deck of possibly allowing you to re-mutate stuff.
Next, I think that you need more early ramp. Here are some suggestions for that, starting with the most obvious choices:
To help facilitate some of these inclusions, here are some suggested cuts:
Thrun, the Last Troll - You have enough targets to Mutate without this, and removing him lowers your mana curve.
Lore Drakkis - Yeah, I know, that would make one less Mutate trigger, but it really doesn't do much of anything else for you. You don't have many instants and/or sorceries.
Krenko, Tin Street Kingpin - I understand why you may want him (he generates blockers, and you are vulnerable to go-wide strategies), but I think he's just unnecessarily raising your curve. By the time you can cast him, you'll probably have a lot of other spells you'd rather cast with that mana. If your meta dictates that you require defense against go-wide, there are better choices. Crawlspace, Lightmine Field, Silent Arbiter/Dueling Grounds.
Fertilid - Absolutely a waste of mana. There are a million things you're better off with than this.
Geist of Saint Traft - I'm actually torn on this one, but I really believe that it falls into the same category as Thrun. You'll likely have other good targets for mutation, though the Flying and Hexproof combination is a good one. I'd still consider your mana curve when deciding whether to keep it.
The Ozolith - Other than Ramos and Crystalline Giant, I really don't see how this is incredibly useful. It's genuinely a good card, but I don't see enough here to justify its inclusion.
Zendikar Resurgent - Too high of a cost. By the time you can cast it, this deck shouldn't need it. If you want to keep the draw effect, you're better off with Chulane, Teller of Tales.
Windgrace's Judgment - Pure jank. I take it your meta is mostly multiplayer? Even so, you'd probably benefit much more from some kind of cheaper, targeted removal. However, if you're so inclined, Decimate for one less mana, or Ruinous Ultimatum for a much more beneficial effect.
Finally, your land base could use an upgrade. That's probably obvious, and likely due to budget restrictions. I get it, land can be what makes a deck expensive to build, and casual decks sometimes aren't worth the money. However, you have a lot of lands on your list that ETB tapped, and that is disconcerting. Pain lands and check lands are the cheapest way to remedy this problem (albeit, the check lands are way more effective if you have shock lands and/or triomes, and furthermore aren't exactly inexpensive either).
I hope I didn't explode your brain, hahaha. If anything, take all of this as proof that I really want this deck to be awesome!
Cheers!
ClockworkSwordfish on Gruul horned kavu
3 years ago
I absolutely agree! I actually designed a similar build around Horned Kavu some years ago, seen here: RG Pauper. It might hold some inspiration for you!
Looking at your list, it's looking solid but there are a couple choices I don't really think are contributing to your deck's goal. Sylvan Brushstrider and Llanowar Visionary both feeling like they're kind of underperforming in a straight aggro deck like this. Yes, their comes-into-play abilities can be reset by the Kavu... but you only have four Kavu to go around, and do you really want to use one up paying three mana to gain 2 life? You should be more occupied with running your opponent out of life!
You already have plenty of creatures worth resetting, so in their place you might like some more aggressive creatures to help out. Orcish Hellraiser and Goblin Heelcutter are solid mid-sized critters that can help get damage through blockers. Kird Ape is the best one-drop this deck can buy, though you'd want to cut out some of those taplands for more basics. Reckless Abandon is another mana-efficient way to get a chunk of pile damage past enemy blockers, and combos well with Young Wolf! Hopefully some of these ideas help give your deck a little more teeth. Good luck!
EnbyGolem on Aggro Bouncehouse
4 years ago
Hello DoktaDakka, thanks for the suggestion! So far, I haven't found another red/green creature that has a similar bounce mechanic to Horned Kavu that is also only a 1 or 2 drop. I would very much run one though!
I could splash blue but I'm a little hesitant to do so. I would probably have to add dual lands which would slow the aggressive nature of the deck. The card would also have to be highly aggressive; I don't want to put in a card that only bounces rather, I would want another card that bounces as a 'downside' due to high stats/ability potential. I don't know of any common blue creatures like that off the top of my head but maybe there are? Do you have any in mind?
EnbyGolem on Aggro Munch
4 years ago
Interesting ideas, Nanto_Lib. I have tossed the idea around for Horned Kavu but I'm not convinced that it's that much better than my other 2 drops. It does have an increased toughness, making it out of bolt range but I don't think the tempo loss is worth it for this deck. While not the fastest, my deck is built on quickly establishing board presence through cheap, efficient creatures. The idea is that if a couple creatures get removed, I can still continue to chip in damage and turn it around even as late as turn 6 or 7. For me, I have found that having difficult to remove cards like Young Wolf, Keldon Marauders, Rancor, and Reckless Charge help mitigate early removal and control. I may just have to build a sideboard to help further balance the full aggro and tempo nature of the deck against particular match-ups.
I will definitely take a look at your other suggestions; many of them I am not familiar with and will have to take a look! Thank you for commenting!
Epicurus on Maelstrom Wanderer EDH
4 years ago
Like the deck. I would add more cascade. Bituminous Blast , Bloodbraid Elf and Etherium-Horn Sorcerer at least. And more bounce for recasting: AEther Tradewinds , Wash Out and Horned Kavu are good for that. Also, Frantic Search and Ancestral Vision . Ok, I'm done. +1
Spell_Slam on Glory for Gloryscale
4 years ago
I would highly recommend Qasali Pridemage. This is a super strong card that is practically a Watchwolf and a Naturalize rolled into one, on top of triggering your commander.
I would also really think about including Manamorphose. It is a free spell that triggers your commander, filters your mana and cantrips. Seems like the perfect card for you.
Horned Kavu has an outstanding rate for his body and also gives you an additional trigger for your Glory Scale and potentially resets an ETB ability for you. Bonus points for the combo with Burning-Tree Emissary.
In terms of cuts, I am not a fan of the duo cards, Safehold Duo and Tattermunge Duo. I also find Rubblebelt Runner pretty average, as his evasion is pretty spotty.