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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vanguard | Legal |
Vintage | Legal |
Hallowed Fountain
Land — Plains Island
(: Add or .)
As this enters you may pay 2 life. If you don't, this enters tapped.





![Halfdane feature for Room 269 (Any WUB, or Custom) [Archenemy Primer]](http://static.tappedout.net/alter-cards/DeeLight/gaster-royal-scientist-front-cut_Q0MSrYh.png)

sergiodelrio on
Bounce
3 days ago
Try this:
Replace 2x Hallowed Fountain with 2x Breeding Pool
.
Replace 4x Misty Rainforest with 2x Flooded Strand and 2x Windswept Heath.
Replace 1x Island and 1x Plains with 2x Forest.
I know why you did what you did, but give my setup a shot for a few playtests.
The problem with your manabase is that it's quite scattered, even if the numbers seem to check out in the pie chart. You need lots of green pips, and lots of isolated pips in general, so you can't even out on fetches and shocks.
Draw forests more naturally. Get dorks online. Fetch pips you didn't draw. Minimize lands like Hallowed Fountain that can't pay for your multicolored spells in a deck with more than 2 colors. What I mean by that is, those are UW in your deck, so hallowed fountain sucks, since you're gonna need another land anyway to pay for multis, but you need green too. Possibly get rid of the fountains alltogether.
Hope this makes sense. Source: trust me xD
Cheers!
legendofa on
Redux 2017-06-17 1st White Blue Control
3 weeks ago
Is Hallowed Fountain legal in Redux?
Icbrgr on
Boros Skalds
1 month ago
Mainboard Modern format transfer Suggestions:
-
2x Battlefield Forge + 2x Mountain < 4x Arid Mesa
maybe cut Showdown of the Skalds for Manamorphose... maybe a 2-2 split?
Balaam__ on
My Silly Azorius Enchantment Modern Deck
1 month ago
As a general rule of thumb, lands that enter tapped are worse than ones that don’t. Modern has a plethora of lands that enter play in a useable state, so there are plenty of better options than Valgavoth's Lair. They can be expensive though, so if Flooded Strand or Hallowed Fountain are too costly, try something like Glacial Fortress or Hengegate Pathway
Flip or Seachrome Coast.
Andramalech on
New Falls
1 month ago
psionictemplar, and I heart-throbbingly hope it's a warhammer reference now that I think about it, I have so much to say!
-
Thank you so much for all of this incredible feedback- I love to make sure that I lead and end interactions with gratitude. Your interactions just through the few times I've recognized your comments (there's a few now that I think about it) are always so thoughtful. I appreciate the care and insight with generous consideration for poise and respect to one another. You're a class act for that alone!
-
Thank you so much for the insight with regards to Cascade- as I have stated in the description, it is one of my weakest deck-styles that I've tried. Storm and Cascade are just hard for me sometimes. This care and response has given me some insight I had not considered for deck construction, and I'm very grateful for that level of knowledge and education. So this'll be the first blurb where I address your recommendations; I completely and whole-heartedly agree that I will be adjusting not only the mana base to include at least one Hallowed Fountain
, but also to adjust some other pieces of my build. I am intent on creating another 100% competitive list.
-
Bloodbraid Marauder is a cool card that I think helped me chain downwards and not lack in value, however I agree with your commentary that my list is sufficiently struggling to produce cards in grave, unless I shift my list and replace some pieces. I'm not sure how to precisely replace what Temur Devotee provides through Arena of Glory; spend from the Arena, cast Temur Devotee and immediately use the other from Arena to use the filter ability, effectively getting the color of mana that you wanted in the first place. Admittedly super bad when you say it out loud, and when you see it in function? It's.. not awful. But.. it's not really doing the most, as you've described.. I need to maximize the output. Normally that kind of concept is finely tuned and drilled into my brain, but with cascade for some reason I tend to be so laise-faire. Thank you for calling me out on that! I appreciate anyone who can challenge my pre-conceived notions about the best way to do something.
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Force of Negation was in fact the card I should have chosen.. no discussion there, I was out of practice on that. Thanks for the tip!
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I don't really have definitive promised changes for what I'll do, but the update tab is about to get thicc. We'll talk soon, I'm sure!
NeoLegacy on
Dread Naught
3 months ago
I like to think I'm open and reasonable, and I now see the advantage with both Hallowed Fountain and Flooded Strand over what I had before. I always have to remind myself that life is a resource as well. This deck is based on speed, and getting what you need out fast.
Balaam__ on
Dread Naught
3 months ago
If you have them, I’d run Hallowed Fountain or Flooded Strand, or some combination of both. The incidental life loss is negligible enough that if you can grab your key pieces in time, it won’t matter.
DungeonCrawler64 on
Lurker of the Automation
4 months ago
I test-played a bit and I think I got the lands to work well!Hallowed Fountain seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor
Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands.
the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat.
I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea.
I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!
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