Guild Artisan

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guild Artisan

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're colourless artifacts with ", Sacrifice this artifact: Add one mana of any colour.)

CommanderNeyo on Gears and Servos V2

1 year ago

Love the deck! Have you considered Guild Artisan? With both commanders, you can generate 4 mana a turn.

Nunu312 on Bealoth elfball

1 year ago

This deck is pretty cool, I love me some goad. It does run pretty good as well.

But I do feel it's also quite fragile, lacks card draw and has a bunch of deckbuilding traps in it. The only real way to protect your commander is Swiftfoot Boots, Tyvar's Stand Wrap in Vigor and two of those are instants that mean you need untapped mana. Given you are going to be getting him out on turn 4-5 and then pumping him up turn 5-6, he will be quite vulnerable to any form of damage or control. And given his ability, he is going to be a target for the whole table.

There are quite a few more instants that are good for protection, the standout being Heroic Intervention that will protect your whole board state. For ongoing protection Asceticism is a little expensive but it comes online at about the right time and is quite strong. I don't think you need much more but that goes hand in hand with the next thing.

Actually getting to these is going to be pretty unreliable though as you have 3ish sources of card draw. Given an average game might go 15 turns (lot of variance I know), that's 23 cards. You will be seeing about 1 source of card draw every 3 games. The deck thinning from dropping extra land helps, but I would recommend about 10 cards that have some form of drawing, meaning you should bump into one by at least turn 3 every game. These might just be things like Commander's Sphere, War Roomfoil or Collector's Vault, but red has some good ones like Cathartic Reunion. There are a lot of options here and it's just good to get up to a certain critical mass.

You might also be able to make yourself a little more resistant to control with some recursion (people are going to be killing Raised by Giants), Eternal Witness being the green standard but I'm sure you can find an elf like version.

As for the traps I mentioned... Those are things like:

Guild Artisan, Which requires you to attack with your commander, and gives you two mana. Your commander might attack 2-4 times after turn 8? It's not hard to replace, but its surprising how slow some cards that seem good can be.

Farhaven Elf is similarly pretty good, but your deck doesn't benefit from having it over Llanowar Elves, which only costs 1. The only difference is that land doesn't die easy... but unless someone is trying wipe the board or you really need a blocker, neither do the 1/1 elves.

Same for Kodama's Reach and co compared to the 2 cost versions like Three Visits. The extra land in hand is nice, but the one land in play a turn earlier is often nicer. These could speed the whole deck up by at least a turn.

Hope this helps

Gingervitis on Mono-Red """"Staxs""""

2 years ago

Cool!

If you are concerned about making this deck just a little better, you could add a background such as Street Urchin, Guild Artisan, or Popular Entertainer.

Abaques on Alternative themes/gimmick EDH deck ideas

2 years ago

There are a ton of interesting combinations to be had with the backgrounds from Battle for Baldur's Gate. Only a relative handful of the combinations have lots of decks so there is room to really explore and create something that is you. All the commanders are really cheap too.

I have two decks with backgrounds, both are not something I've seen anywhere else.

One of my favorite decks to play is my Wilson, Refined Grizzly and Shameless Charlatan deck, Tinker Tailor Soldier Bear where the theme is Wilson is a spy. I put a lot of +1/+1 and ability counters on Wilson and have him copy the best thing on the board. There were a couple of cards that were kind of pricey in the deck list, but only two (Training Grounds and The Ozolith) are really vital to the deck and even then I could cut those if I had to. The ability that Shameless Charlatan gives to Wilson kind of ends up being a combat trick, which is really kind of fun because you don't tend to see a lot of combat tricks in EDH.

The other deck with backgrounds is one that I just built with Lulu, Loyal Hollyphant and Guild Artisan. It's a boros treasure deck that uses the treasures from Guild Artisans to trigger Lulu's ability to untap and add a +1/+1 counter to tapped creatures. Aside from the treasure focused cards, I've filled the deck with cards that have a tap ability or are evasive attackers. I just built it last weekend and I'm hoping to try it out next week at the weekly commander night at my LGS, so I don't know how well it plays yet, but I'm optimistic. I kind of expect that I'll need to tweak it somewhat, but I think I'll need to play it a few times to know how. Happy to get any advice anyone would have as well (Prosperous Pachyderm).

Crow_Umbra on Musashi's Mosh Pit [Primer]

2 years ago

Thank you for the suggestions CommanderNeyo, also cool user name. Kind of a shame we didn't see more of Commander Neyo in later seasons of Clone Wars.

You have some pretty interesting suggestions, mixed in with a couple of cards I have played before. I'll do my best to address my thoughts on each. Of your suggested cards, I do have Breena, the Demagogue & Mardu Ascendancy in my obnoxiously convoluted Maybe List. A long response for a long post:

  • Mardu Ascendancy has been on my radar since the earliest days of this deck's creation. I agree that it could fit right on, but haven't been able to decide what to swap it for.

  • Breena, the Demagogue used to be in earlier versions of this deck. I swapped it out for Tymna the Weaver a few months ago. I think I swapped it out because there are 2 Breena decks in my meta that I play against semi-regularly, and I wanted to cut down on potential confusion with multi-Breenas out. Agreed though, I have had rotations in the past where I'd draw multiple cards. Might revisit this and swap Tymna back out, especially since Professional Face-Breaker fills a similar function as Tymna.

  • Fiery Emancipation is cool, but I'm a bit more inclined to play that in something like Tor Wauki the Younger, which is more pinger damage focused. The triple color pip investment is not my favorite for 3 color decks. Cool card though, I can definitely see the value as a rec.

  • Dismantling Wave and Wear / Tear - I've been running both of them in my 99 for this deck since its inception more or less. I like removal options that are versatile, and/or can hit multiple targets at once without necessarily being a wipe. I like both cards. Dismantling Wave feels helpful and relevant each time I've played it, & usually takes care of at least one value engine per board.

  • Death Tyrant is an admittedly funky inclusion. Definitely a more experimental and flex spot that I've changed around the most over the past 10 months. I do play in a pretty token heavy, go-wide meta. I frequently play against the likes of Jetmir, Nexus of Revels, Xyris, the Writhing Storm, Wilhelt, the Rotcleaver, Chatterfang, Squirrel General, and Krenko, Mob Boss. I've seen Death Tyrant pop off for the Wilhelt deck. I've tempered my expectations that it would do a fraction of that here. Definitely a spot I could try something else. Possible landing spot for Mardu Ascendancy?

  • Boros Charm is great. I liked it a lot in my Osgir, the Reconstructor deck when it was still built. I think between Teferi's Protection, Akroma's Will, and Flawless Maneuver I feel pretty decent on instant speed protection. Definitely something I've considered, especially with the other modal options. I love modal spells lol.

  • Ramp overall feels fairly solid. Admittedly, I don't like the Signets as much because of the activation cost. My deck is fairly low to the ground, and rarely have felt the need for it. Zhentarim Bandit and Captain Lannery Storm can really gas things up with 1-2 swings each. Each time I've played Sword of the Animist, I wasn't the biggest threat until a couple turns later, and most of my Basics are on board now.

  • Austere Command is a top end removal option I've gone back and forth on. I recently added Ruinous Ultimatum to the deck as my top end nuclear option. It sat in my hand during a game I played this past weekend where I had the 7 mana, but one of the mana generators was Liquimetal Torque lol. On paper, I like Ruinous Ultimatum as a problem solver, but am not a fan of the very specific color pip investment.

  • Segue to Liquimetal Torque - I run it in most of my decks as just a rock. There's been a couple of occasions where I was able to turn something into an artifact when a Vandalblast went off. Not often, but still cool to know the option is there.

  • Guild Artisan and Veteran Soldier - I honestly hadn't considered them at all. I don't attack with Isshin often. The times I do, he's wearing Boots or Greaves, Dolmen Gate or Iroas are on board, or I have some kind of protection in hand ready to go. I try not to risk him in combat if I don't have to.

  • Combat Calligrapher was in one of the earliest versions of the deck that had more "pillow" effects like Marchesa's Decree. I played it once or twice, but my opponents would swing with it a couple times to get their Inklings, then kill the Calligrapher so they could then attack me with the creatures I gave them. One of the aforementioned Breena decks in my meta runs Calligrapher. They have had similar things happen to them lmao.

CommanderNeyo on Musashi's Mosh Pit [Primer]

2 years ago

I have a deck with a similar playstyle, but I went with Rograkh, Son of Rohgahh and Tymna the Weaver as the commanders.

I think you should seriously look at Mardu Ascendancy, since it has the potential to generate you a ton of tokens (on top of having some built-in protection).

Another card I would recommend taking out of the Maybeboard is Breena, the Demagogue. She has worked extremely well for me, and she will easily draw you four cards in one turn all the while buffing your creatures into large threats.

I also think that Fiery Emancipation is a great card, and worth a consideration. The triple-damage easily ends games on the spot, and is a huge swing not many people are prepared for.

How is Dismantling Wave working for you? I like that it hits all opponents, but seems a bit pricey for artifact/enchantment removal. I run Wear / Tear instead, but might give Wave more of a look.

Death Tyrant seems fairly mana-intensive for its effect, does your meta run a lot of token decks?

Surprised not to see Boros Charm here. I would definitely give it a look, it has personally saved me more than once!

For ramp, I see you don't have any of the traditional signets (Boros Signet, Rakdos Signet, Orzhov Signet). Do you feel as though you have enough ramp already? Also, how has Liquimetal Torque worked out for you? I have considered it in the past, but never knew how often its ability would be useful.

Because your creatures are low to the ground, have you considered Austere Command?

Have you considered some of the backgrounds, namely Guild Artisan and Veteran Soldier? Artisan will generate you four treasures, and Veteran will generate 6 tokens.

Have you also considered Combat Calligrapher? Every swing will generate you a good amount of tokens, and it lures your enemies into attacking each other.

My apologies for the long post, but I hope it is helpful!

Pedrodamus on Guild Artisan and 1 opponent

2 years ago

It's worded like it would, but wanted to confirm that Guild Artisan triggers if you only have 1 opponent

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