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Grim Haruspex
Creature — Human Wizard
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)
Whenever a nontoken creature you control dies, draw a card. (Is put into the graveyard form the battlefield.)
SaberTech on Competitive card Draw in Mono …
1 month ago
I think that the next best options to draw a bunch of cards at once might be Cut of the Profits and Necrologia. If you are having to frequently recover from board wipes then having Grim Haruspex on the board at least lets you draw a card for each other non-token creature that gets wrathed away.
Icon of Ancestry is an anthem and can help dig for more rats. Some less desirable options might be Slate of Ancestry (expensive and doesn't help you recover after a board wipe) or Endless Atlas (probably just not strong enough for the level you are building for).
Instead of more draw spells, another option would be to try to up your tutor count (Beseech the Queen maybe?) and just aim to tutor for Necropotence as often as you can.
Last_Laugh on
Oops! All female! Marchesa
1 month ago
You are also correct, having too many 4 drops can be pretty awkward here so I'll help suggest a few cuts and lower cmc replacements.
Solemn Simulacrum - could be pretty much anything else. Satoru, the Infiltrator is one of the best draw engines Marchesa has ever seen.
Cormela, Glamour Thief - seems out of place. Gev, Scaled Scorch is another alternative source of +1+1 counters that I've had good results with so far.
Pitiless Plunderer - is probably the card I'm most tentative to suggest cutting. I was personally happier with Mahadi, Emporium Master coming down a turn earlier but have ultimately cut both personally.
Disciple of Bolas - Liliana's Standard Bearer is 1 mana cheaper, has flash, and will draw as many cards typically.
Domineering Will - is a cool card but not really the timing you're looking for since you get no window to attack, get a +1+1 counter on it, and make that theft permanent. Grim Haruspex is a possible replacement.
Reins of Power - You trade Marchesa as part of this swap so you can't make this theft permanent. Vigean Graftmage comes down before Marchesa, can immediately protect her with a +1+1 counter, and enables 2 sacrifices (itself +1 other) each turn for etb/death trigger abuse.
capwner on
LongLegs
5 months ago
Grim Haruspex was good in the situations where you had the summoning out but still needed to dig for myr+kill, but since sibsig makes bodies and you have this crawler plan maybe you're not in such a rush to combo off as I was. Haruspex is a bit fragile too. Also it was better with summoning because you could cast for 1 and it would survive, that part was cool. IT WOULD be sick with the gravecrawlers though. :)
Balaam__ on
LongLegs
5 months ago
Thanks capwner. I’m pretty set with this for now, I’ve played a number of games with it and it does alright for how overly theme-y it is. I love Grim Haruspex though, and I’m adding that to the maybeboard right away—it’s incredibly on-theme and might be a decent addition in certain situations.
capwner on
LongLegs
5 months ago
I used to play a Heartless Summoning myr combo deck, and this looks like an actually sweet playable version of that crummy old deck! :D IDK if applicable here but some of the tech I used to play was: Grim Haruspex to draw thru the deck as u went, Spoils of the Vault to YOLO for a combo piece, Infernal Tutor for doubling up on Retrievers, and I actually really liked Necropede and Perilous Myr as defensive cards which could board stall until you hit the Summoning as well as provide removal value post-Summoning. Finally a new card I think would be nice for you is Voice of Victory, just protect your one big spell (curves nice 2->3) + there's a tiny bit of synergy with the mobilize tokens. Great deck Balaam, +'d this earlier but hadn't made it around to commenting!
Wesinator69 on
Teysa Karlov EDH
11 months ago
Some options to consider. Most are really budget friendly.
Eloniel on
Necronomicon | Teysa Karlov | Primer
1 year ago
I continued to dig for cards both old and news, that are not listed here but could fit:
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Gift of Immortality : This card has lot of potential, i think this card has been glanced over because if you're not careful you don't realize it's every end step and not only yours. Even if used on a one mana afterlife 1 fodder, in a turn rotation of a 4 players game it would already have payed for itself (4 recursion of 1 mana creatures for 3 mana). In this deck it's like a better version of Ophiomancer. Others awesome targets would be Market Gnome, Ranger-Captain of Eos, Elenda, the Dusk Rose, Hallowed Spiritkeeper, Kokusho, the Evening Star (for those that play it like me). Or can be used as a protection for sacrifice engine, a draw engine, a blood artist effect or Teysa. With flash or an ability to chose of make it comeback to your hand instead of attached to the creature i think it would be a no brainer.
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Crowded Crypt : both a ramp and a payoff cards, with Teysa and a one mana afterlife 1 fodder it's already 6 corpse counter on the Crowded Crypt, a few other sacrifice and it's a winning condition. I know it's a 3 mana ramps but it's very fitting in this deck and a ramp.
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Bartolome del Presidio: another free sacrifice engine for 2 manas, but personnally i would prefer using Warren Soultrader and Viscera Seer.
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Reliquary Monk: An interesting removal, i almost find it better than Cathar Commando since with Teysa it's a double removal. Of course the downside are the 3 mana cost that can't be splitted over time like Cathar and flash missing.
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Funeral Room / Awakening Hall: another blood artist effect, with a recursion ability later, but you already haven't included The Meathook Massacre. Personnally i'm almost at a point where i'm ready to remove Blood Artist since it's the last effect that target a single player instead of dealing damage to each opponents, it's only upside is that it also work with opponent creatures dying.
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Kambal, Profiteering Mayor: It's a mix of Corpse Knight and token making. I'm not a fan of "this ability triggers only once each turn" and "one or more token" instead of "a token". Although a lot of people include it in their lists, i have mixed feeling about this card.
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High-Society Hunter : a better Grim Haruspex since it also work for other players but still 5 manas, i would not include it.
TheVectornaut on
Tergrid - making cuts
1 year ago
You say you're going for more sacrifice than discard but the current list feels very much the opposite to me. If you are serious about wanting to make the deck more casual friendly, cutting all of the cards that exclusively care about discard does seem like the easy way to get down to 100. Having cards that do both like Rankle's Prank will probably be more palatable, even if the outcome is actually even more lopsided. As an aside in the event you do keep some discard spells, you'll be better off paying a little extra for the multiplayer focused options like Delirium Skeins vs. something targeted like Duress. Obviously, if you want to do a lot of 1v1, that evaluation changes. I like the idea of focusing on a sacrifice shell with all of Grave Pact, Dictate of Erebos, and Butcher of Malakir to ding opponents while you're sac looping your own creatures with various reanimator tools. Cards like Hell's Caretaker or Whisper, Blood Liturgist are favorites of mine since you can easily convert your chumps into discarded bombs or re-trigger ETB and death triggers. You have a ton of cheap Fleshbag Marauder-type cards and that's the real reason I'd recommend this angle. If you stick with at least some of the discard package, you can run plenty of Burglar Rat and Virus Beetle 1/1s to take advantage of Shirei, Shizo's Caretaker which is also conveniently good with Valgavoth's Faithful and other potential synergy pieces like Viscera Seer, Blood Artist or Zulaport Cutthroat.
I'll also list some other cards I'd consider cutting, regardless of the focus on discard or sacrifice. Crypt Ghast
feels excessive here since by the time you can play it and untap on the following turn, there's currently only two cards that you wouldn't be able to cast anyway. Since I'm also recommending the cut of All is Dust anyway for being too symmetrical of a wipe for its high cost, I don't know that you'll need all that mana very often. The obvious counterpoint here are the x spells, but I'd urge caution on keeping too many of those too. Unless you're ending the game with a final enormous Torment of Hailfire, these types of effects can fall squarely under the "feels bad" category, or at least that's my experience. If you do want to keep them as wincons, you probably want even more cards like Ghast to improve consistency in reaching that goal. For somewhat similar reasons, I'd also consider cutting Dark Ritual
and Culling the Weak. Turbo-ing out your oppressive commander is exactly the kind of play pattern that earned the recent commander bans their new status. If the other players at the table feel like they have time to prepare potential answers to Tergrid, I think people will be much happier to play with you. And if you feel you need more mana and a way to sac guys you want in the yard, Ashnod's Altar and Phyrexian Altar are always an option. In terms of draw, I like engines that play off your deck's existing themes like Waste Not, Geth's Grimoire, Grim Haruspex, Harvester of Souls, etc. as opposed to once a turn effects like Dark Confidant or Phyrexian Arena. They may not always be more efficient but they're certainly more interesting. Necrodominance is an option I'd be careful with though since it has some anti-synergy with self-reanimator strategies. I like the idea of Deathgreeter to recoup some of the life loss from symmetrical pox effects and to benefit from mass sacrifice. I just think some of the previously mentioned options at two mana do the job better. Similarly, I feel that Osseous Sticktwister will accomplish less than some similar cards in the deck since your opponents are free to choose the life loss in a format that offers them plenty of life to spare. If you were going for a more explicit life drain strategy, I think the card could pair nicely with other 8rack staples. Unstoppable Slasher is another card that is only good if you're focused on dropping life totals quickly, and with no obvious ways to guarantee the damage gets through, I don't see this guy as being too impactful. The final card I'll mention is Mithril Coat. It makes sense on paper to protect your commander when you know it's going to get targeted. However, Tergrid is so feared at many tables that she's likely to get targeted and removed before you even have the spare mana to equip her. For this reason, I'd prioritize cheaper protection like Boots/Greaves. You could even try one of the many instants and auras that offer a one-time reanimation effect since those will also protect against your own sacrifice effects where equipment will not.
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