Foundation Breaker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Foundation Breaker

Creature — Elemental

When this enters the battlefield, you may destroy target artifact or enchantment.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

SufferFromEDHD on Living Gravestorm

1 month ago

I like your username haha

This looks brutal. Running some of my favorite cards. Only thing that stands out as missing in this fine tuned pile is evoke creatures Endurance, Grief, Foundation Breaker and/or Shriekmaw.

Diabolic Intent > Demonic Tutor

SaberTech on How can you pack enough …

2 months ago

legendofa's comment about assessing that you and your group are playing with the same game expectations and power level is a good point to start with. As for some suggestions about deck and play style:

You are right, you probably won't be able to pack enough removal into a deck to deal with all the potent threats that three opponents can potentially play against you. There's the option of running decks with cards like Grave Pact that give you repeatable ways to remove creatures throughout a game or engines that let you repeatedly reuse your removal like running Plaguecrafter or Foundation Breaker in a Muldrotha, the Gravetide deck. Those can help. However, if you are trying to run a control deck in commander like you would in a 1v1 game then you are probably going to have a tough time. 1-for-1 removal in commander is meant more for saving your skin or shutting down an opponent's key piece/play at an advantageous time, not a long-term plan of preventing an opponent access to any resources at all.

Something to remember is that even if each opponent has 20+ bombs in their deck, they aren't guaranteed to see all of them in a game. It also isn't on your shoulders to keep all threats under control. There are other players at the table who will have to be concerned about threats that get played. You can try to play in a way that puts pressure on opponents to deal with threats while you conserve your own removal for when you really need it. There is also the option of making deals with opponents.

In casual commander games, part of controlling opponents comes from just being able to match their boards with your own. An opponent shouldn't try trading off threats with you if all it does is weaken the two of you while your other two opponents are unaffected. Make attacking you look like a bad deal. A threat that is never aimed at you is one you don't have to think about how to remove, and hopefully it gets aimed at another opponent instead.

For a more dedicated control strategy, cards that deny actions may be more worthwhile over some pieces of single-target removal. Effects that tax opponents' mana to do things can slow down the game and give you time to get your own win-cons online. With both denial and removal, being able to hit/affect cards that each of your opponents control with only a single card is the sort of value you would prefer if you can manage.

Cards that let you permanently steal an opponent's card on board let you you spend one card to build up your board state while removing a resource from an opponent. That's better than just trading cards 1-for-1 and potentially giving your other two opponents an edge. The cards that do that on their own tend to be 4+ mana though, so not always the most cost efficient. Setting up synergies between cards that let you do that sort of thing repeatedly is one way to go. As an example, I run Tergrid, God of Fright  Flip in my Vaevictis Asmadi, the Dire deck to get more value out of Vaevictis's ability.

At the end of the day though, the most effective way of taking a bunch of threats out of the game equation at once is player removal. You can't just focus on keeping opponents' boards clear of threats, you need to be building towards your own win-con as well. Defeating an opponent means no longer needing to deal with their threats. There can be advantages to sometimes being slower to play out your threats than your opponents but if you know you aren't running enough ways to deal with all of their threats in time then being able to take out an opponent may be your best option for controlling the flow of the game.

Snap157 on Budget Meren

5 months ago

Meren as a commander really pushes you to build with a high density of creatures-which are currently only a third of your deck. In this case I would cut most of your non-creature ramp for cheap mana dorks (Somberwald Sage, Arbor Elf, Fyndhorn Elves, maybe even Viridian Emissary, Solemn Simulacrum or Springbloom Druid).

I would also do the same with your other critical deck areas such as removal, draw, boardwipes, sac outlets. I would cut Alesha's Legacy, Overwhelming Remorse, and Putrefy in favor of Merciless Executioner, Insidious Fungus, Grist, the Hunger Tide, Foundation Breaker, and Acidic Slime. Also with more creatures gives us better tutor options: Fauna Shaman is worth the money here, and Jarad's Orders is super efficient. Mausoleum Secrets is kinda cool but it only grabs black creatures which I don't like- up to you if you want to keep it.

Drawing cards is overrated in this deck- your hand IS your graveyard. I would lose the Village Rites, Read the Bones, Sign in Blood, Bastion of Remembrance and Disciple of Bolas to bring in cards like Golgari Thug, Stitcher's Supplier, Skull Prophet, or Satyr Wayfinder. Nyx Weaver and Golgari Grave-Troll are an absolute must.

Not sure terastadon belongs here, as much as I love it. It's nice as a reanimation target but meren will have trouble bringing it back and the deck isn't ramp heavy enough to reliably have the mana to cast it. Instead, maybe a Skullwinder or Junji, the Midnight Sky to give you some added recursion.

You may want to also add in about 5 cheap nonbasics. Temple of Malady, Woodland Cemetery, Dakmor Salvage, Tainted Wood, Twilight Mire, Viridescent Bog, Necroblossom Snarl are all very solid choices. Lands entering tapped won't be a super large issue if you stick to 5 or so but you will definitely notice the mana smoothing and appreciate it.

Hope this helps!

Tsukimi on Can't Catch Me, I'm the GingerBant Man! [Primer]

8 months ago

Craeter Thank you so much for feedback! I am planning to edit the primer for readability and I will add in accordions, thanks for the tip.

For Brenard, one of the reasons I enjoyed building him is he encourages you to forgo a lot of staples so instead of swiftfoot boots we have cards like Benevolent Bodyguard and Selfless Spirit etc. Targeted exile spells can be hard so I'm considering adding Linvala, Shield of Sea Gate for that. If someone tries to slap something like Darksteel Mutation on him we also have Foundation Breaker, Skyclave Apparition, etc. Having all this protection be creatures can have drawbacks but with Brenard it's usually the opposite.

Love the feedback! You're right there's so many directions Brenard can go as such a versatile commander I just happen to love how good he is for populate (:

Goldberserkerdragon on Golgari Anime Girl

1 year ago

ACapo18 Been looking for a groovy golgari aristocrats deck, seems good! I would swap Naturalize for Foundation Breaker or Haywire Mite. A lot of the land fetching ramp is slow as well, swapping in mana dorks or things like Dawntreader Elk and Diligent Farmhand will increase creature count. :) Cheers!

Tsunnekonon on Moidah

1 year ago

Foundation Breaker, Briarhorn, and Rootwire Amalgam could be good fits for this- having the same artifact/enchantment removal but also triggering some of your "stuff dies" cards. Briarhorn could be fun to play on someone else's turn since it provides a buff and an additional goad with Bhaal.

nbarry223 on Dec 4th 2023 Ban announcement

1 year ago

For example, Foundation Breaker becomes a sorcery speed Krosan Grip overnight. That doesn’t seem like the answer to the problem.

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