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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vanguard | Legal |
Vintage | Legal |
Forest
Basic Land — Forest
: Add .










kamarupa on
Population Bomb
2 months ago
I don't count mana dorks as lands. They are mana accelerators - they help allow you to have more mana FASTER, but aren't a 1:1 substitute. Dorks cost mana to cast, meaning you need [the right color] land to cast it (sans something like Black Lotus or Chrome Mox, etc). They also are easily removed and come with summoning sickness. More importantly, they only function as a "ramp" if you are able to make land drops every turn. You don't have to take my word for it - you can learn the lesson the hard way on your own. I certainly did. When I first started playing over 10 years ago, I was determined to ignore all rules of thumb and advice and run 16 lands with 8 ramps spells in my decks. And when it worked, it was great - 1xArbor Elf + 1xUtopia Sprawl + 1xForest and I was tapping for 4 mana on turn 3. But often, it stopped there because I wasn't making any more land drops. I could have been tapping for 6 mana if I'd have had lands to play on my first 3 turns, but instead I was gambling with my opening hand and putting all my proverbial mana eggs in one basket - and you can bet your bottom dollar my opponents took advantage of that weakness with removal spells all too frequently, leaving me 2 mana at the start of turn 4. And those were the good opening hands. On bad starts, I was drawing down to 5 or 6 just to get a land. Which is an even bigger gamble! Over time, my mana base kept creeping up. I tried playing decks of nothing but 1MV spells and 16 lands. I tried playing 1-3MV Elves with 17 lands. I tried playing 1-2MV Humans with 18 lands, then 19, then 20. Eventually, I started to learn - I need 22 lands minimum. 24 if I want to ever cast anything with a higher MV than 3. In a very rampy, low MV Elf deck, I think one could probably get away with 20 lands, but it would be not only leaving the deck exposed to creature removal, but also greatly limiting the viable spells to low MV. And I'll add, as little as I like it, it's good to have spells that cost more than 2. Not loads of them, but 4-8 3MV spells and 2-4 4+MV spells are often what pushes a deck over the top to get the win.
Maybe it helps to think of it this way - Ramp, no mattter the type, allows you to play more mana sources on a single turn. It only helps you if you can play a land every turn. Otherwise, it's just a riskier way to have the same amount of mana you'd have if just added more lands. The only possible advantage you get from playing a dork nstead of (vs in addition to, which is definitely an advantage) a land is that a dork can chump block. Which you probably won't get any mileage out of because tapped creatures can't block and if by chance you don't use your dork for mana and you do block, now you're out a mana source that you probably needed.
So again, if you want lots of mana sooner than you'd have playing 1 mana per turn, then include a ramp. If you want to mana-fix for multiple colors, use dual lands. If you want to consistently be able to cast spells up to 4MV, then you need 22-24 lands.
Also, having more spells won't make your deck work better. What makes a deck work best is having a stable mana base, consistently playing value-packed spells, disrupting opponent's strategies, and maintaining advantages (boardstate, card draw, lifegain, etc.) If a deck isn't managing to achieve an advantage, it's not for lack of cards, it's for lack of good cards/synergy.
NeoLegacy on
Toski's Squirrel Army
2 months ago
Latest round of updating!
Skullclamp for Leyline Axe; Arcane Signet for The Great Henge; Thunderfoot Baloth for Archdruid's Charm; Pariah's Shield for Throne of Eldraine; Forest for Myriad Landscape; Forest for Opal Palace; Rancor for Scurry of Squirrels; Nevinyrral's Disk for All is Dust
NeoLegacy on
Toski's Squirrel Army
2 months ago
UPDATE
So I've changed a few cards out for some upgrades that I think will benefit this deck, and just make more sense for the synergy of this deck. (and it's name sake lol)
I swapped around the following:
Forest for Oakhollow Village *Basic Forest for Oakhollow I feel is a no brainer.
Forest for Thornvault Forager *Basic Forest for Thornvault I feel is a good upgrade as as it's a great mana ramp, and a source for Squirrel fetching.
Sword of Feast and Famine for Honored Dreyleader *The biggest reason for getting rid of Sword of Feast and Famine is because of the protection from green. It didn't dawn upon me that protection from green affected my spells too. Also, Honored Dreyleader is just an awesome Squirrel creature I just learned about.
Return of the Wildspeaker for Animal Friend *Return of the Wild Speaker is a pretty expensive card for what it does. Yeah, it's really good at drawing cards, but I feel I have enough card draw and fetches in this deck as is, and I feel for the cost, Animal Friend will find more use especially on Toski, Bearer of Secrets as he has to attack each turn if able.
Nylea, God of the Hunt for Rootcast Apprenticeship *I was for the most part using Nylea as a trample buff, but I've got a lot of that. Nylea is also a bit expensive for this purpose in this deck. Rootcast has a lot more use for it's cost as well.
builderboy7 on Scion of Draco - Land …
4 months ago
Since Scion of Draco cares about basic land types in specific, a land like Taiga or Stomping Ground will reduce Scion of Draco's cost by as they count as both a Forest and a Mountain, (look at the -- after land saying it's both a Forest and a Mountain on Stomping Ground
, it's templated the same way for Taiga). If you had a card like Dryad of the Ilysian Grove, one land will count for all 5 basic land types, thereby reducing the cost of Scion of Draco by mana.
Neotrup on Primal surge stack interactions.
5 months ago
Gahrzerkire The permanents enter one at a time. This is different from something like Genesis Wave. Permanents revealed (and therefore entering) later will not see the ones that entered earlier, so something like Soul Warden will only trigger off later permanents, not earlier ones. That said, all of the triggers will be added to the stack only after Primal Surge finishes resolving, and may be added in any order, so you can resolve the first one that entered before resolving any others, or after resolving all the others. You'll notice that was included in my initial answer: "That said, all the triggers go on the stack at the same time, so you are of course able to order the stack as you choose." You are correct that they will need to wait for Primal Surge to fully resolve before any trigger is put on the stack.
Field of the Dead will only trigger once there are 7 or more differently named lands, so if you cast Primal Surge while only controlling Forests, you'll miss a bunch of triggers. Again, this is different from something like Scapeshift where all of the lands enter simultaneously.
The important thing to notice is that Primal Surge directs you to put the card onto the battlefield then repeat the process, instead of having you put all of the cards onto the battlefield after you've finished the process. Spells can contain multiple steps that will trigger abilities at different times. When this happens, the triggers wait to be put on the stack until after the spell has fully resolved, but resolving the spell still takes those multiple steps sequentially. Another example of this would be something like Austere Command where you destroy different sets of objects twice. If you destroy enchantments and creatures mana value 3 or less, Fecundity would not trigger while Femeref Enchantress would trigger, because the steps do happen sequentially. You would still need to wait for Austere Command to finish resolving before Indebted Spirit's trigger is put on the stack, so the token it creates would not be swept up in the second mode.
nuperokaso on
Big Boi v2
9 months ago
If you fail to draw a Forest, your 4 Utopia Sprawl and 4 Arbor Elf are dead cards. 10 Forest is not enough to rely on that. I suggest you swap 1 Mountain for Commercial District. That also gives you something to fetch for in a longer game. It would still be better to include at least 1 more.
TypicalTimmy on Cards displaying a "second popup …
10 months ago
This began happening a few days ago at the time of this post.
While on my Android, if I click on a card such as Forest, a second window pops up overlaying the card display.
That popup seems to always be generated in a random location within the confines of my screen, and is almost always halfway out of the bounds of the site's viewable page. What I mean by that is, it's displayed in such a manner that the popup extends beyond the edges of the site itself, making it about half to 2/3rds visible at any given time
It can not be interacted with, and on occasion covers the red "Close" button, meaning I am unable to exit the card previewer.
Master_J on
All Loot
11 months ago
OUT: Tree of Tales, Seat of the Synod, Great Furnace, Forest, Island, Mountain
IN: 2x Snow-Covered Forest, 2x Snow-Covered Island, 2x Snow-Covered Mountain
I saw the artifact lands on EDHRec and was looking for more land. Didn't realize Loot, the Key to Everything doesn't count types among your lands.
So I got "Rec'ed" and took them out to get a few snow basics in, hopefully to help enable Field of the Dead easier.
Have (6) | Azdranax , Bex496 , Dustinlee , thingsgoboom00 , crimsonghostcan , lullygp |
Want (11) | XxSirKittehxX , armman , C0LDE , Yahtzee55 , beesaurs , TechNoble , TrueRandom11 , MikeHonchoT5 , qao50 , Sandwitcher , Arkhaschan |