Foreboding Fruit

Foreboding Fruit


Target player draws two cards and loses 2 life.

Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

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Format Legality
Commander / EDH Legal
Historic Legal
Gladiator Legal
Leviathan Legal
Duel Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Limited Legal
Pauper Legal
Standard Legal
Pauper EDH Legal
Pre-release Legal
1v1 Commander Legal
Casual Legal
Custom Legal
Highlander Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Pioneer Legal
Vintage Legal
Arena Legal

Foreboding Fruit occurrence in decks from the last year

Latest Decks as Commander

Foreboding Fruit Discussion

RNR_Gaming on Not even garlic can save you now.

2 weeks ago

So, even with Vitos ability Dark Confidant seems like a bad fit for this deck. With 12 cards with 5+ cmc you could be in for a big slap in face every upkeep. Additionally, you have some underwhelming cards like Tavern Swindler and Foreboding Fruit. Marauding Blight-Priest and perhaps Nullpriest of Oblivion would serve you better.

danthecolombian on Powerless Efforts

2 months ago

Long time no comment, here.

Suggest Liliana's Caress and/or Megrim for discarding away your opponent's life count.

Underworld Dreams and Howling Mine ensures damage on the draw and that you have something for them to discard.

Consider Painful Lesson or Foreboding Fruit for more of the same, and maybe even Bloodchief's Thirst or Heartless Act in place of Black Sun for removal.


DarkRequiem on Greven

7 months ago

Vorrac Battlehorns >>> Loxodon Warhammer

Treacherous Blessing >>> Foreboding Fruit if no Phyrexian Arena is available.

K'rrik, Son of Yawgmoth maybe instead of Bolas's Citadel?

MilkmanMatty on Mono-Black Vampire Aggro

8 months ago

I've been scrimming against this deck a bunch to better understand it. It is insanely fast, but it burns through cards like a motherlicker.

I was bored and the deck is fun to play so I crunched some numbers on it. The biggest downside is that on a good hand it will average 10.1 cards played by turn 4.

Note that by a "good hand" I mean one that has at least 2 land, 1 Dark ritual and a 3CMC card on the play.

It should be noted that by the end of Turn 4 the player generally has 1 or 0 cards left in hand. From this it is clear that turn 4 is where this deck starts to run out of gas. This is fine in 1v1s because by this point you've hit them so hard you'll definitely have the advantage regardless (unless they board wipe).

2v2 generally drags on a bit longer; to keep the deck from running out of gas extra card draw must be generated by turn 4 (prefereably Turn 3). I've changed Black Deathtouch Assister to contain both Foreboding Fruit and Howling Mine. This gives a 48.8% chance that Howling mine will be out by the start of turn 3 and a 79% that I'll be able to generate 1 or more cards drawn by turn 3 by this deck.

Due to high card play this deck does get hurt by exiles, direct damage and creature destruction. The constant extra card draw doubles up as a recovery from removal.

I'm still looking for more ways pump card draw in while still providing utility. I'll let you know if I find any better ways.

Sorin_Markov_1947 on Mono-Black Aggro

1 year ago

I disagree. Witch's cottage messes up your curve more often than not, because it enters tapped more often than not. Its reanimation is not particularly good because it eats up one of your draws rather than placing the card into your hand. It's worth noting that Castle Locthwain does not count as a swamp, so when you play it you have to wait until turn 4 to play Witch's Cottage untapped.

I agree with you about Foreboding Fruit , it's decent. The standard blue "draw card" spell is three mana for two cards. This is that, but with the loss of two life and creation of a food. The food is next to useless, since the only use you have for food is returning Cauldron Familiar , and returning it only once is a relatively minor benefit compared to the value you could be getting by replacing that card with another card better suited to the task. I think Bankrupt in Blood is good here, as you have several creatures suited to sacrifice work, and it helps fill that two-drop slot (although not actually on turn two). Priest of Forgotten Gods would also work, as it has a similar effect, but you can play it on turn two.

I can see winning against Simic Flash, with enough cheap creatures and kill spells (the deck certainly has that) and overwhelming with the sheer number of spells you can play. Jund Sacrifice though? It seems like you play into their hands. They have 3-4 turns to set up value engines (that's all the time they need), you put creatures into their graveyard, and you can't do a thing about cat/oven or instant-speed activations besides kill spells, and they don't care a bit about those.

I maintain that you lack meaningful interaction with it and several other tier 1 decks. Covetous Urge gives you that. I agree you don't need boardwipes, but that's not what I said. I said graveyard-hate is what you need.

11th in the state indicates a good performance, but calling it "literal perfection" is too much for any deck. All decks can be improved, all decks have weaknesses, and all deck creators need to take advice without insulting the people that are trying to help them.

Sorin_Markov_1947 on Mono-Black Aggro

1 year ago

Not bad, although I think it can be improved. Turn 6-7 seems to be the average win with no opponent, which isn't fantastic but it's good. You lack interaction with pretty much any tier 1 deck in the format, since all you have are killspells. Also, you have some pretty under-powered cards ( Foreboding Fruit , Witch's Cottage ). To fix this, maindeck Covetous Urge , take out Foreboding Fruit , Witch's Cottage , and maybe Cavalier of Night , find some graveyard hate that works with your deck (I'd recommend Cry of the Carnarium , but it hurts you pretty bad too), and put something in your two-drop slot, since most of the time you don't have anything to do with that turn. You might consider adding some Blood Crypt s just for when you maindeck Bedeck / Bedazzle and want to cast the other half.

You'll still be weak against flash, but that's the best I have. It's a good deck, just not in this meta.

ShadowAblaze on Fixed Income Meal Prep

1 year ago

Whoops to my last comment about Blood for Bones . It is a great card.

Foreboding Fruit is simply another option for card draw.

Also, while I am at it, another 4 drop to consider that would fit the curve, could be Wicked Wolf which I believe has a fair and cheap price with good utility.

Lastly you could think about using Bog Naughty as another way to get damage through the air and kill your opponents creatures by throwing your food.

Sorry about the mix up with last comment. I hope you have fun with the deck! +1

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