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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fallen Ideal
Enchantment — Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
jarncards on Sleeping Elves Kill
11 months ago
Collected Company is one of the better cards in a deck like this.
If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.
If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.
Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.
Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant
I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great
Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.
Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.
Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most
Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.
Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.
If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.
Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.
consider Crop Rotation. It can get nythkos, yavimaya.
Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.
I would dump any ramp card that costs more than 3
wyattahu on Lathril’s Shadowood Elves
1 year ago
Familiar Ground makes lathril unblockable, plus makes your other elves difficult to block.
Fallen Ideal is essentially exponential when you connect with lathril.
king-saproling on Lathril, Blade of Elves
2 years ago
You might like these: Alpha Status, Fallen Ideal, Ivy Lane Denizen
king-saproling on Lathril Elfball Queen
2 years ago
Thoughts on these? Alpha Status, Crown of Skemfar, Ivy Lane Denizen, Fallen Ideal, Eldrazi Monument, Druids' Repository, Curse of Bounty, Seedborn Muse, Patron of the Orochi
king-saproling on Lathril
2 years ago
You might like these: Alpha Status, Crown of Skemfar, Fallen Ideal
king-saproling on Elves
2 years ago
These are strong with Lathril: Alpha Status, Fallen Ideal, Crown of Skemfar, Ivy Lane Denizen. They make it so that every time she hits an opponent, she gets exponentially bigger while exponentially increasing the number of elves she makes
king-saproling on Lathril Casually Competitive
2 years ago
Personally I would make these swaps:
Farhaven Elf (doesn't get lathril out faster) -> Alpha Status (makes lathril exponentially bigger every turn)
Kodama's Reach (same as above) -> Crown of Skemfar (same as above)
Wood Elves (same as above) -> Druids' Repository (functions like old gnawbone but way cheaper)
Golgari Findbroker (slow) -> Fallen Ideal (increases lathril's evasion, is a sac outlet, and functions similarly to Elvish Promenade while costing less and is usable every turn)
Realmwalker (unreliable) -> Toski, Bearer of Secrets
Shaman of the Pack (most useful when you're already winning, and not necessary even then) -> Imp's Mischief (strong in competitive games. for example it can let you steal an extra turn spell, prevent opps from removing lathril while you steal the removal effect, etc.)
Wellwisher (same as above) -> Might of the Masses (pretty much identical to Wirewood Pride)