
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Do or Die
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.



Flarhoon13 on
Saskia keeps hitting
3 months ago
Another close multiplayer loss. Turn 3, I used an Abzan Charm on Seth's Goblin Researcher in response to it being targeted by Sudden Breakthrough. I was holding up mana to kill Krenko, Mob Boss but Logan, on Flubs, the Fool, was kind enough to kill it on his turn. Turn 4, I named Seth with Saskia the Unyielding and hit him for 6. Turn 5, I played Herald of the Host. I could have killed Seth on turn 6 but Jesse targeted me with a Do or Die, one of so many fun games his The Celestial Toymaker enjoyed. I chose for it to destroy Saskia the Unyielding
so my turn 6 Gratuitous Violence
meant Seth took 8 instead of 56. I never got a turn 7 as Seth's goblins took me and Jesse out, giving the game to Logan.
Flarhoon13 on
Atraxa's Dicebag of Holding (Need all the dice)
5 months ago
Nov 2 Atraxa's Dicebag of Holding lost to Rich's Zevlor, Elturel Exile. I had 28 counters on a Champion of Lambholt but two castings of Do or Die from Rich slowed me down enough for him to pull out Professor Onyx with the Chain of Smog for the win. I killed Matt on Sultai Gonti, Canny Acquisitor
SufferFromEDHD on
Tsabo Tavoc Havoc
7 months ago
I remember Baneslayer hype! That's around the time I started my shift from Legacy into EDH.
An-Zerrin Ruins this is a blue card. Maybe white. How it ended up in red is beyond me. Look thru any non tribal deck you have. Now check out the creatures. I guarantee there is unintentional tribal overlap. Worse case scenario it only locks down one commander. In Rakdos? Worth it.
Bend or Break and Do or Die are just nice niche Invasion rares in solidarity with the commander. Was originally Thoughts of Ruin.
Blessing is a fantastic pauper card but Gift of Doom is forever :) yes it cost more but if Bitterblossom or Nether Spirit are online than Tsabo reaches her final form for 3 colorless.
DreadKhan on
My Vampire Deck
7 months ago
Just at a glance, if I was you I'd probably hack out Bloodthirsty Aerialist, this is too small of a payoff in a Commander game IMHO, Defiant Bloodlord is a literal mountain of Mana (unless you've got a doubler out it's hard to cast a 7 drop), he's also redundant with your Commander to an extent. I'm guessing it's a pet card but I don't like Eternal Thirst. The various and sundry Murder effects (3 mana to kill 1 creature) are pretty awful in my experience, but mono-Black makes it a bit harder to eschew cards like this. I've mentioned a few removal options below for you to consider, hopefully something will fit in!
I feel like I should mention Urborg, Tomb of Yawgmoth, it's $$$ but it's a pretty good card in a Black deck that wants to use some utility lands. Maybe Expedition Map, finding a land for 3 mana is really good if you've got Urborg or Coffers out, being able to get the other one can be helpful. With your Discard payoffs I think you could justify a Geier Reach Sanitarium, the dig can be nice if you've drawn an otherwise 'meh' hand but have enough mana to want to keep it. I feel like I'd switch out Wedding Invitation for Tome of Legends, you certainly want to cast your Commander and he can give EVERYONE Lifelink. I feel like if you've got this many 'big mana' sources in here you could switch out Diabolic Tutor for the much, much flashier Diabolic Revelation, I love it in a weird Rakdos list that often ends up with too much mana, if you can cast it for 9 or more you're just getting a bespoke hand! The other option I'd consider switching out Diabolic Tutor for is Rune-Scarred Demon, mostly because it gives you a fairly big blocker to help you survive when you find your win con, but IMHO Revelation is way more fun (it's also a gorgeous foil). You might try out Decree of Pain over In Garruk's Wake, the card draw is usually VERY good, and sometimes you actually need an instant speed -2/-2 effect to kill a token army before the opponent can resolve their Craterhoof. I'm lowkey shocked to see you're not running a War Room in here, I think it's certainly worth a look. If you're fine with combos and already have Bolas' Citadel in here, maybe Sensei's Divining Top
and Aetherflux Reservoir as a back up combo? Top and Citadel are amazing, as is Reservoir with Citadel, but all 3 should win on the spot. Now that I think about it you could probably benefit from Reservoir even without the other two, if your deck is working correctly you're probably at a solid life total and can threaten to 1-shot someone with the Reservoir.
As for removal, they cost a bit of life, but you can easily afford it so maybe Ashes to Ashes and Reckless Spite? I've always liked Cannibalize, it's exile on top of everything, including being a potential buff if you need 2 more damage from a swing. I've heard only good things about Curtains' Call, it's busted in a 4 player game. Do or Die and Make an Example are both impressive cards, even if they are Sorceries they can cripple an opponent, though Make an Example is IMHO the Gold Standard of sorcery speed removal for creatures, it gets around almost any protection and always removes at worst the creature you most want gone from EACH opponent, that's insane value for only 4 mana. There is also Wicked Pact *list*, it's not a 'great' card but the art is cool on some versions, and it's still a 2 for 1. TBH I don't think I'd run more than 2 removal spells that only hit non-Black creatures, but one or two is rarely a problem in my experience. Feed the Swarm is a pretty wild colour break, this lets you blow up an Enchantment, something Black normally can't do, this can save your bacon sometimes. It's a bit of a weird card, but Transmogrifying Wand is a criminally underplayed card, removing 1 creature isn't great value, but the 2nd and 3rd creature feels pretty amazing. Just thought of one of my old favourites for any big mana deck with Black in it, Drana, Kalastria Bloodchief is removal on a flying stick that is incredibly powerful late game.
DreadKhan on
Mazirek, Kraul Death Priest
1 year ago
I've always loved Mazirek, such a cool Commander! I think Make an Example would probably do some work in here, and it's little brother Do or Die would probably be decent as well.
Mitotic Slime is a good source of creatures-from-a-creature, the only ones that can compete are cards like Underworld Hermit, which makes an army of squirrels equal to your devotion to Black. There are things like Grismold, the Dreadsower that can make a lot of bodies (it gives them to opponents as well, but if you can force them to sacrifice those tokens both Grismold and Mazirek go nuts), Grismold even offers a backup Commander of a sort for long games when you might not be able to recast Mazirek.
I'm not sure if you're interested in reanimation effects, but Hell's Caretaker is a free sac each upkeep, and he can bring back your best creature in exchange for your worst. Coffin Queen can reanimate from any graveyard, but it's especially useful to reanimate your opponent's stuff because it gets exiled when it dies. If you want a repeatable reanimation effect there is Demon of Dark Schemes, this offers a small wipe and it works very well with Pitiless Plunderer and something like the aforementioned Mitotic Slime.
Since your Commander cares about sacrifice effects, have you thought about using Diligent Farmhand and Dawntreader Elk in here? There is also Burnished Hart, all of these ramp you and can trigger Mazirek if he's out. There is also Ordeal of Nylea that would work with Mazirek later game (or anything that can get in early). I'm not sure if it comes up very much, but I put Forsworn Paladin in my Golgari deck because it had Haakon, but what I noticed was that it's also a useful way to ramp in Black, which importantly can fix your mana (to let you cast Green ramp), it's very low to the ground and can generate triggers for Mazirek or help recast Mazirek later.
Have you ever tried Sadistic Hypnotist? This offers a free and infinite sac outlet, and the effect can be pretty strong if you've got a bunch of creatures to burn through. Another really versatile sac outlet is Infernal Tribute, this lets you sacrifice any non-token permanent (it has to be an actual card) to draw a new card. I'm not 100% on it being a fit, but Savra, Queen of the Golgari is a pretty impressive payoff if you regularly have creatures being sacrificed, it can put a lot of pressure on an opponent's board.
It can get very out of hand with Mazirek, but I feel like I have to mention One with the Kami, it's very good on Mazirek with a free sac outlet. Similarly any creatures you can find with Persist will work very well with Mazirek and sac outlets, though again, this might be more pushed than what you're looking for. I took a gander and Aerie Ouphes might be interesting, and there is always Woodfall Primus, these might help support your Puppeteers!
If you ever want to throw in something pricier, I think Old Gnawbone would be absolutely hilarious in here.
NV_1980 on
Too Wide
1 year ago
Correct me if I'm wrong, but the idea is to create a token army yourself while depriving every other player from their creatures (and tokens) so that they cannot retaliate your attacks, correct? And I see you're aiming for removal through the use of non-permanents, so that this triggers the creation of creature tokens for you. Here are some removal ideas I didn't see in your list:
- Archfiend of Depravity: not a non-permanent, but one of the more evil removal engines I can think of.
- Disrupt Decorum: this spell is so underrated. It's not a direct removal spell of course, but it usually still ends up in a lot of stuff dying and you get to sit by and watch and be totally unaffected by it.
- Void Rend: counterspells won't help against this baby. And it'll target ANY permanent, so very multi-functional.
- Ruinous Ultimatum: I know, it's expensive to cast, but in the ultimate removal deck, this spell has to be included, right?
- Do or Die: rather cheap yet very effective removal spell.
Have fun with this brew.
Diogoarakis on
Lost Boys
1 year ago
Another 2 great suggestions! Another cheap remover I'm researching is Do or Die, you can clean half of the opponent's battlefield
DreadKhan on
Mishra's Might
2 years ago
It feels weird to complain people aren't being creative in a game where you have to use pieces that you buy, many of which are considerably worse than the best options. Everyone ends up running similar cards when you get to certain power levels, until you hit cEDH and everyone just runs the most optimal build they can. You can fight this by running absurdist stuff (I have several decks that are doing this), but every pet card you add makes your deck strictly worse, so you either lose more games or run other, even more staple cards because they are stronger.
Not sure if you're running any key combos/cards, but with an average MV over 3.5 I'd take a look at Protection Racket. It's terrible if people know what cards you 'need' (or if you need lots of lands specifically), but if that's not a problem it's free damage or free cards. I also love Make an Example, it's probably the more aggressive 4 mana removal that will ever see print, you always hit everyone's best pile because you get the final choice, it's everything that Do or Die wishes it was, except the MV.
Have (1) | metalmagic |
Want (1) | concorde |