Court of Ardenvale

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Court of Ardenvale

Enchantment

When Court of Ardenvale enters the battlefield, you become the monarch.

At the beginning of your upkeep, return target permanent card with converted mana cost/mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.

trippy_mcfly on Cumly Cube

2 months ago

Introducing Cumly Cube 1.4.1! 4 months ago, Cumly Cube 1.4 was released. This was the final major update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 19 swaps should help remove some dominant strategies, specifically by curtailing the power of the “green slop” archetype. The additions also add a lot of new excitement to the cube in only 19 cards; there are multiple cards that introduce the monarch into the game, making this a more central mechanic of Cumly Cube, and there is one card that can be used as a niche combo finish with a Cumly Cube staple.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Artifact Mutation: too powerful
  2. Aura Mutation: too powerful
  3. Captain Sisay: too powerful
  4. Chromatic Lantern: mana fixing should not be this easy
  5. Druid of the Anima: too obvious a choice of Cumly
  6. Endbringer: too powerful in multiplayer
  7. Explosive Vegetation: mana fixing should not be this easy
  8. Firemind Vessel: mana fixing should not be this easy
  9. Gilded Goose: too obvious a choice of Cumly
  10. Gilded Lotusfoil: too much ramp
  11. Glissa Sunseeker: too hateful against artifact decks
  12. Growth Spasm: too much ramp
  13. Growth Spiral: too much ramp
  14. Jetmir, Nexus of Revels: too obvious a choice of Cumly
  15. Joiner Adept: too obvious a choice of Cumly
  16. Karakas: too powerful
  17. Library of Alexandria: too powerful
  18. Muldrotha, the Gravetide: too powerful
  19. Worldfire: an iconic Cumly Cube card, but sadly too unbalanced due to the ability to float mana and cast your Cumly after, almost certainly winning the game. This strategy still exists with Apocalypse, but is less of a guarantee now

ADDED:

  1. Afterlife Insurance: supports the Spirit creature type and instant synergies
  2. Arcane Encyclopedia: supports artifact decks
  3. Court of Ardenvale: the monarch is now supported more heavily in Cumly Cube
  4. Eldrazi Confluence: supports Eldrazi decks
  5. Fiend Hunter: supports the Human creature type
  6. Horizon of Progress: a utility land to help with mana fixing
  7. Moira, Urborg Haunt: supports the Spirit creature type and graveyard synergies
  8. Palace Sentinels: the monarch is now supported more heavily in Cumly Cube, and supports the Human creature type
  9. Papalymo Totolymo: supports the Dwarf creature type and noncreature synergies
  10. Refocus: supports instant synergies
  11. Rile: supports instant synergies and works well with Dinosaurs
  12. Sage of Hours: supports the Human creature type and +1/+1 counter decks
  13. Secluded Courtyard: encourages creature synergies
  14. Sigarda, Champion of Light: supports the Angel creature type and the Human creature type
  15. Staunch Throneguard: the monarch is now supported more heavily in Cumly Cube, and supports the Construct creature type
  16. Thassa's Ire: supports enchantment decks and can do some very powerful things with certain creatures
  17. The Golden Throne: supports sacrifice decks and facilitates possible great comebacks
  18. Three Tree City: encourages creature synergies
  19. Wizard's Rockets: a utility artifact to help with mana fixing

LunchBox1211 on

10 months ago

I'd recommend taking a look at Court of Grace (in general), Court of Ardenvale (to reanimate small creatures or get sac-lands back), Myriad Landscape (because grabbing two Plains is nice), The Book of Exalted Deeds (depending on how often you're gaining 3 life on your turn) and Wojek Investigator (kind of card draw). There are other cards that fill similar roles to each of these based on your budget, these are just here to point you in a direction.

Also, why do I not see New Benalia in more mono-white decks? It's a scry land.

Looks great!

legendofa on New Hub: Block/Set/Plane Constructed

1 year ago

Femme_Fatale Excellent point about Sol Ringfoil and friends. After 2018, though, Block Constructed and Set Constructed would be basically synonymous. Would, for example, an Innistrad-Avacyn Restored deck be legal to use against a Strixhaven: School of Mages deck, or would the format restrictions only allow Dark Ascension vs. Strixhaven? Or is this not a meaningful question?

I assume it also follows that Shaman of the Pack is legal both in Magic Origins Set Constructed and Lorwyn Plane Constructed. Court of Ardenvale would be legal in Eldraine Plane Constructed, but not Wilds of Eldraine Block/Set Constructed. Am I following your reasoning correctly?

king-saproling on

1 year ago

It's not a bad list at all, but if you want to go with vampires plus lifegain subtheme there are better choices of commanders (Astarion, the Decadent, Amalia Benavides Aguirre, Vona, Butcher of Magan, Elenda, the Dusk Rose, and Carmen, Cruel Skymarcher are solid options. There are tons of other good options too).

If you're heart-set on Athreos, I would drop the vampire/lifegain themes and go with creatures that have sac effects (e.g. Westfold Rider, Cathar Commando, Bounty Agent, Priest of Fell Rites, Stronghold Assassin, Necrotic Sliver, Burnished Hart, Dauthi Voidwalker) plus cards with reanimation abilities (e.g. Bishop of Rebirth, Celestine, the Living Saint, Custodi Soulcaller, Redemption Choir, Sun Titan, Carmen, Cruel Skymarcher, Athreos, Shroud-Veiled, Breathkeeper Seraph, Court of Ardenvale, Gift of Immortality).

Rhadamanthus on Interaction: Court of Ardenvale with …

2 years ago

No, you won't be able to target Solitary Confinement in this example. If a triggered ability has targets, the targets are chosen at the time the ability is put onto the stack. That means in your example you have to choose a target for Court of Ardenvale before you've decided what to do with Solitary Confinement.

One_Pump_Dump on Interaction: Court of Ardenvale with …

2 years ago

Hello :)

Can someone explain to me how the Interaction of Court of Ardenvale with Solitary Confinement would look like?

Imagine i have both on the field. Then while beeing the monarch i go into my upkeep. Both cards trigger, i decide to start with Solitary Confinement and sacrifice it. Then Court of Ardenvale triggers.

Can i target Solitary Confinement with it at this moment?