Atarka, World Render
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Atarka, World Render

Legendary Creature — Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn. (This creature deals both first-strike and regular combat damage.)

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TypicalTimmy on Card creation challenge

2 months ago

Tarkir: Dragonstorm Show


Sarkhan, Draconic Bloodline

Legendary Creature - Human Shaman Warrior

Haste

Whenever Sarkhan attacks, you may put a non-legendary dragon from your hand onto the battlefield tapped and attacking the same player or permanent. Sacrifice it at the end of combat.

Sacrifice a legendary Dragon, : Transform Sarkhan.

4/4


Sarkhan, Dragon God

Legendary Creature - Dragon God

Sarkhan, Dragon God is all colors

Flying, vigilance, haste

Sarkhan has each keyword ability among Dragons you control. If an ability has a cost associated with it such as ward, use the highest value among similar ward costs, and combine different ward costs.

Whenever Sarkhan attacks, reveal a Dragon card you own from any zone and put it onto the battlefield tapped and attacking. If it's not legendary, make a token copy of it as it enters. Shuffle your library if you searched it.

8/7


This means if you have Atarka, World Render he has trample. Skithiryx, the Blight Dragon gives him infect. Archive Dragon gives him ward . Dromoka, the Eternal gives him bolster 2.

As for Ward, let's say you have a Ward from Miirym, Sentinel Wyrm, Ward from Iymrith, Desert Doom and let's assume there's an Aura that says something like "Ward - Pay 4 life"

He would have the higher as well as pay 4 life in order to target.


Bleh I feel better and have 1 minute before I clock back in for lunch so..

Wild!!

Or, actually you know what?

If you have a card that annoys you that you wish was "better" or "different" or "lore accurate", make it.

Only caveat is you can't just make it cost less mana. That's cheating.

TypicalTimmy on Card creation challenge

3 months ago

Yeah I'm thinking of redoing Savat as she's strictly worse than Atarka, World Render in basically every meaningful way...

Oooh wait I know...

We can change her from a 5/5 to a 4/7 and then change double strike to triple strike.

Now she deals 12 total combat damage, and opens up far more combat trick opportunities which is what Boros wants.

Yeah, let's do that!

StarRushford on Delete this thread please

5 months ago

Felipix yea, i don't know how to build Malcolm either. And I understand not wanting to do flying tribal lol, I have that in my Atarka, World Render deck, it's boring.

Here are some options to big blue guys:

Octavia, Living Thesis is a big boi, who can cost not a lot sometimes. Can also play into your control, as you're casting spells, so making things big, so you can swing with big. And ward .

Lorthos, the Tidemaker is pretty self-explanatory. Also a bit of control.

Nezahal, Primal Tide... is. It's good, just not sure how to build it.

Tromokratis is 'die in 3 hits or die to an army of my other creatures' commander. Also my favorite mono-blue legendary.

jsimp18 on How to Train Ūr-Dragon

1 year ago

Best deck name I’ve ever seen, +100 if I could.

If you’re going for combat damage, adding in Thrakkus the Butcher is amazing in a dragon deck. In my old Myriim, Sentinel Wyrm deck, 2x Thrakkus the Butcher + Atarka, World Render let me wipe out everyone at my table in one turn, it was a glorious day for the dragons.

Darsul on Dragonforce

1 year ago

Hey,

Ok, lets take this deck for exp(it's the deck you last updated here). From your brief description we know this is a dragon tribal that you intend on winning by turning your beat sticks sideways and saying math is for blockers. You have the deck tagged as casual which means any thing goes really but, as I'm stopping by to help with how to decide on what to cut were saying your going for a 60 card deck. Fist things first we need to ask ours self how am I going to cast my cards, 99.999999% (looking at you dredge players) you need mana to play your cards. Next question does my deck intend on winning my 4 or less? if no then, I'll need north of 20 lands if yes I'll look to south of 20 land. Dragons are tricky to get out +2(lands), am I running more then 1 color yes, how many (+1 each color over the second) +4 and do I need utility lands? no, +0. So, 26 of my 60 card deck will be lands which ones depends on which dargons make the cut. We intend on the deck to be a Tribal deck so personally I like the tribal to be at least 1/3 or how can I call it a tribal deck and I'm intending to smash faces with beat sticks so... Ill need at lest 20. To recap, Dragon tribal deck 26 cards will be land at lest 20 Dragons and 14 other cards. Combat damage (or opponent scooping to sheer terror do to the board state /evil-grin) so, lets make a list of what cards need to hit to make in the deck. Does it help with combat? Does it care bout Dragons? that's the criteria for the deck to make the cut. So something like Atarka, World Render auto include as it checks both boxes but, Niv-Mizzet, Dracogenius doesn't check either box so he doesn't make the cut. Something like Crosis, the Purger goes in the maybe board while it hit the I care about combat damage, it doesn't care about dragons but, it is at least a dragon it self. Once you have your 20 beat sticks chosen how can your support cards help? We need to get our game plan on the field now and we have 3 paths to choose from "fair" magic and ramp them out, cheat them into play or control the board. I like to cheat stuff into play but, you seem to have chosen ramp. What ever path you choose b/c you choose look at your core 20 cards can most of them see play b/4 turn 4 or after? If b/4 your 14 support card should be devoted to keeping the core of the deck in play, if the core cards show up after turn 4 then your support cards should be playable early game and make sure you can see mid to late game. Farseek help us get the cord cards out sooner, Sarkhan Unbroken doesn't protect us does ramp but, i would rather see a Scourge of Valkas in its place. By the time we can Sarkhan we want dargons hitting the board instead. To choose what lands we need count up the pips then for what % those pips = they get that many land. for exp (tossing the only 4 copy rule out for this exp) if your deck had 10 Atarka, World Render, 10 Crosis, the Purger and 20 land you have 5 of each basic land of if you had 10 Dragonspeaker Shaman, 10Dromoka, the Eternal and 20 land you would use 10 mountains 5 forest and 5 plains.

Any way hope this helps, GL HF

PhyrexianHellkite on 50$ Budget The Ur-Dragon

1 year ago

I have tested creatures/cards like that in the past and don't like the staying power or what they are adding to this deck. The creature versions get board-wiped the fastest and don't tend to extend the deck past extra mana available, so I prefer to start getting bigger game impact dragons out and only ramp via land ramp and some artifacts. Mainly to help with my mana fixing, draw, and one sided board-wipes. See the list of cards that those would not interact with other than Scaled Nurturer, that one gets the dragon pass but not card draw and would take up one of the 30 dragon slots. Garruk's Uprising, Elemental Bond, Frontier Siege, Wrathful Red Dragon, Silumgar, the Drifting Death, Rith, Liberated Primeval, Miirym, Sentinel Wyrm, Lathliss, Dragon Queen, Kolaghan, the Storm's Fury, Ganax, Astral Hunter, Firkraag, Cunning Instigator, Dromoka, the Eternal, Bladewing the Risen, Atarka, World Render, Haven of the Spirit Dragon, Relic of Legends, Jade Orb of Dragonkind, Carnelian Orb of Dragonkind, Crux of Fate, The Ur-Dragon

So 20 cards or 1/5th of the deck that those would not extend or interact with. Here is a link for some statistics for mana reducers that basically says if you can play cards every turn and use all mana you have as well then they work the best in those types of decks.

Is it worth it to play cost reducers in MTG EDH commander? https://www.youtube.com/watch?v=prltKyeJMKI

Form about this topic https://www.reddit.com/r/EDH/comments/b3stji/cost_reducers_vs_ramp/

Thanks for the comments! Hope this gives some insight on my deck building/playing style and if you run those mana dorks/cost reducers, I think cards like can help and, I do run them in other decks with less colors or better card draw. I do think a commander like Tiamat would benefit from those to help play the tutored cards after cast and help commander tax to recast it and refill your hand. The main thing I consider is what am I swapping, and in this deck and it's mana fixing for a 5 color deck on a 50$ budget, or a potential dragon slot for a deck that wants dragons on the field attacking to start getting ramped up.

I will continue to update this deck and work to give better descriptions of my other decks as well as I build and update my commander arsenal!

debuf on infinite rats

2 years ago

ok, I just play against my friend with the dragon deck and I think it might need some more mana producers or cheap fear.

His commander is Atarka, World Render, and here are some cards that I now know are in his deck: Foe-Razer Regent, Furnace Whelp, Rapacious Dragon, Atarka Monument, Frontier Siege, Vandalblast, Sweltering Suns, Talisman of Impulse, Akoum Hellkite, Harbinger of the Hunt, Dream Pillager, Sol Ring, Dragonmaster Outcast, Dragonspeaker Shaman, Savage Ventmaw, Dragonlord's Servant, Tyrant's Familiar, Thunderbreak Regent, and Drakuseth, Maw of Flames.

griffstick on infinite rats

2 years ago

You said it was Atarka, World Render

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