Updates
KrimsonWolf, 13 years ago
I was debating whether or not to add Curse of Misfortunes to the deck, I figured I'd try it with 3 curse of misfortunes (I took 2 lightning bolts and 1 Diabolic Tutors out), and 1 copy of Curse of Stalked Prey and Curse of Death's Hold for curse of Misfortunes to search for. I figured Diabolic tutor is 4 cost to search for one card, so Curse of Misfortunes being 5 cost to search for as many as 4 cards AND play them for free was well worth it. The more I think about it, the more I realize I'd rather get a Curse of Misfortunes than a Diabolic Tutor. The only problem is that if I get 2 Curse of Misfortunes the second isn't very useful but if I get 2 Diabolic Tutors both are useful, and Diabolic Tutors let you get duplicates of cards you already have (as well as searching for Manabarbs or Mana Acceleration if you're Mana Starved). 1. It searches more than once 2. It grows the number of curses for Curse of Thirst 3. It lets you play curses for free I've found mana isn't a huge issue I usually have 2 mana by turn 2 (or whenever I draw my first card)...which should be the statistical average...and once I have 2 mana, I have lots of mana acceleration. I play-tested this before taking the lightning bolts out for the Curse of Misfortunes and found that I killed on average around turn 7-8. I was hoping that the Curse of Misfortunes will accelerate getting the curses out and kill even faster, not to mention buff the Vampire Nighthawks for more damage and more healing. This deck doesn't work well at all if Curse of Bloodletting doesn't come out so the searching is pretty critical. I tested it with the new build, including the Curse of Misfortunes, and by turn 14 (which admittedly was late in the game) I was dealing 116 damage per turn (so My opponent would have realistically died well before turn 14). I did this with the following: 2 Curse of pierced heart 3 Curse of Thirst 1 Curse of Misfortunes 1 Curse of Death's Hold 1 Curse of Stalked Prey 2 Curse of Bloodletting 1 Manabarbs (dealing 4 damage for each mana they tap) 2 Vampire Nighthawks (so I would be dealing creature damage as well and healing) 2 Reassembling Skeletons I think this build has potential to build faster than without the Curse of Misfortunes.
A Phantastic Idea!
TikiShades, 13 years ago
After testing, I found Shrine of Loyal Legions to be a much better card than I thought it would be. When I feel that I've misplayed it and should have summoned defenses, an early Shrine ends up winning the game for me in a swarm of tokens.
This has brought me to the conclusion that Negate would be perfect for this deck. Creatures are rarely a concern for me, but a Revoke Existence, Ratchet Bomb, Demystify, Day of Judgment, or other form of removal could really damage my field. Mana Leak is usually the go-to, but most of my threats are cheap enough that they might be able to pay the 3 extra mana to ruin me. Everyone expects the Mana Leak. Negate doesn't hold the same notoriety.
While muttering about how to better defend after a field-wipe, a less-common archetype gave me a brilliant idea. Or rather, a phantastic idea. Phantasmal Image can both copy my Drogskol Captain and become an extra Lord while giving itself hexproof (much like they do with Lord of the Unreal), OR copy a big baddie on my opponent's side of the field. It's perfect!
But how to fit both Negate and Phantasmal Image into the deck?

Top Decking
swamp_water, 13 years ago
I've been playing this deck daily at lunch with my collegues at work and it has been very successful. Things it has going for it
1) No tokens so people expecting token heavy spirit deck are duped. 2) Control, Control, Control and Hexproof! yeah B-R-U-T-A-L! 3) Evasion up the ying yang!
Things to watch out for;
1) Copying Drogskol Captain with a Phantasmal Image and then having faitful hour and playing Faith's Shield is not recommended because then the Drogskol Captain / Phantasmal Image power house is weakened 2) In certain race conditions (like green creatures with bloodthirst... shiver) it's weak. Not sure what to do about this yet. Maybe some more Mind Conrol effects.
Things to improve;
1) it needs more draw so I'm flirting with some Ponders or even icor wellspring with Venser, the Sojourner.


Doom Bladed
Agbu, 13 years ago
I switched out my Assassinates and Undying Evils in my mainboard for Doom Blades. I can pull the Assassinates back from my sideboard if I'm facing another black deck.



Creature Adjustment 1.1
MetaphysicalxProdigy, 13 years ago
Swapped 3x Lingering Souls for 3x Mausoleum Guard.
Creature Adjustment 1.1
MetaphysicalxProdigy, 13 years ago
Switched 4x Elite Inquisitor for 4x Niblis of the Urn. Considering switching the 2x Apostle's Blessing for 2x Faith's Shield.
Odd
Xeximar, 13 years ago
Added in Soul Manipulation, Ghastlord of Fugue, and Mistvein Borderpost
Removed Helldozer, Silent Departure, and an Island

Out with the Metamorphs, in with the Skites
TehPlutoKiss, 13 years ago
Yeah, Phyrexian Metamorph doesn't do enough in this deck. It's only really good if I have a Golem out and then I should win anyways. Replaced it with a playset of Spellskite to see how effective it is.
Ku, 13 years ago
Removed: Origin Spellbomb, 2x Titan Forge, Viral Drake, AEther Adept, 2x Silver Myr, Buried Ruin, Ichor Wellspring, Argent Sphinx, Darksteel Myr, Pierce Strider
Added: Fiend Hunter, Inquisitor Exarch, 2x Village Bell-Ringer, Mentor of the Meek, 2x Sun Titan, 2x Gold Myr, Trigon of Thought, Leonin Relic-Warder, Stonehorn Dignitary, Midnight Guard, Kemba's Skyguard

slayerslate, 13 years ago
Added Tezzeret, Agent of Bolas to see if he'd fit. He seems like he'd be a good late game search for a Wurmcoil Engine of Myr Superion and a good win condition with his ultimate. Wasn't sure what to take out though, figured I'd take out three other search engines, thought about cutting the leaks though.

White wins with humans (comments appreciated)
bren06, 13 years ago
pretty much the same thalia is sideboarded though
Evolving Wilds and Dark Ascension
keneke01, 13 years ago
Do you think Evolving Wilds should have a place in this deck?
Dark Ascension, I feel like I am not really using any dark ascension cards and I'm trying to decide if that is a good or bad thing.
Thanks for any help!

ArchVile, 13 years ago
This deck was dismantled. I'll post the new version later.
tyrlil, 13 years ago
got rid of warstorm surge and war report for now.
Agro-Token
by tyrlil

Changes
Contrast, 13 years ago
Made some important changes. Solemn Simulacrum was a necessity and works well with the DOJ as well. I added more land removoal/psuedo removal with Ghost Quarters in the deck and 2 in the board. Also bumped up the artifact removal to help with Inkmoth. Thanks to those that sent their support!
Karngolem, 13 years ago
Wanted to play with the 12 land Cloudpost, Glimmerpost, Vesuva combo, Expedition Map works for bringing out a cloudpost quickly. Lodestone golems work beautifully. Everflowing Chalice is for use on opposing turns with Vedalken Orrery and Unwinding Clock. - Has the potential for you to be able to draw (Temple Bell) and play cards on opposing turns while limiting what your opponent can cast with the Lodestone golems/Lux cannons. Very nasty control deck. Features: - Colourless - No instants/sorceries (Personal preference of mine, I'd rather my opponent see everything coming before he gets clobbered) - No basic land
Speeding Up
Dodge99X, 13 years ago
- Speeding Up -
7:16 p.m. on February 28, 2012
Minousmancer says... Nephalia Drownyard is so slow, as is Jace, Memory Adept, you might look at this deck: Maniacal-Fortress for some ideas to speed up your 'Mill' strategy.12:02 a.m. on February 29, 2012
Dodge99X says... I don't think they're necessarily slow. They just take a while to get going well. At least Jace, Memory Adept can hammer for 10 immediately. I don't see any reason to remove Nephalia Drownyard unless the mana curve is too screwed up. Jace, Memory Adept has been my most effective milling tool in the deck when combo'd with Increasing Confusion. However, I took a look at your deck. It seems you view Jace's Erasure and Curse of the Bloody Tome as effective ways to mill. I had those in originally. I won't use Curse of the Bloody Tome because of the mana cost. I can't afford another 3 drop that is only gonna mill 2. So I'm opting for Jace's Archivist so I can get through my deck faster and mill them with a Jace's Erasure combo.Result
Going to try Jace's Erasure combo'd with Jace's Archivist for a faster mill strategy.
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Added 4x Jace's Erasure and 3x Jace's Archivist to my main deck.
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Removed 1x Divine Reckoning, 1x Mana Leak, 1x Nihil Spellbomb, 1x Ponder, 2x Sundial of the Infinite, and 1x Venser, the Sojourner
from my main deck.
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changed mana curve appropriately to make up for the additional blue costs

7th Place, Standard
KaraZorEl, 13 years ago
Round 1 vs. Kessig Wolf Run. Oops! Huntmaster of the Fells made no significant impact on this game. I kept getting Sword of Body and Mind, which milled out significant cards. Wolf Run has no idea how to deal with Phyrexian Obliterator, because the creature doesn't want to blocked and you can't hit it with something like Devil's Play either. Despite everyone (and I mean everyone) telling me not to go infect and regular damage together, Phyrexian Crusader just laughed at everything I was attacked by. Acidic Slime and Strangleroot Geist don't really do anything because of first strike. I sat behind the Crusaders and swung. I won 2-1. Round 2 vs. Township Tokens. I played an aggro token deck. I was able to force my opponent to a round 3 matchup, but couldn't do anything beyond that. I hit Surgical Extraction on turn 2 after a Mana Leak came out for my Child of Night, which in this matchup is really good. The extra lifegain lets you hang around a bit. I waited on a Black Sun's Zenith but kept drawing lands. That's how it goes sometimes. Round 3 vs. White Weenie. Champion of the Parish, Mirran Crusader. Kind of dangerous cards. As before, Child of Night came through for me, especially when I had two transformed Bloodline Keepers pumping all my vampires. I suddenly swung for a boatload of damage out of nowhere. Mirran Crusader might be my deck's archnemesis, but he kept swinging, I was able to gain the life back. Perhaps if he'd stayed home to block, the game would have been different. I won 2-0. Round 4 vs. U/B Mill Control. I won game one, lost game two and drew game three as time expired. Mill still remains the deck's bugaboo, and if my opponent has a robust creature control suite, there isn't much I can do about it. I thought there might have been times where Sheoldred, Whispering One might be useful but ultimately I decided on Molten-Tail Masticore as a sideboard card for this matchup (as a one-of). If cards are going to be put in my graveyard on purpose, I might as well make use out of them. I finished 7th in the event going 2-1-1. After tonight, the deck's sideboard changes look like this: -2 Hex Parasite +1 Black Sun's Zenith +1 Molten-Tail Masticore
Unglued2, 13 years ago
so I don't wanna say I completely changed the deck but... I kind of did. haha much better now I think