The third part in the Changing How Magic Plays series is here! The mechanic being changed this time is drawing cards.

Force your opponent to babysit your deck while you sleep with his hot deck wife. If your opponent doesn't have a solution to Shared Fate by the time it hits the field it's your game. In a one on one commander game this deck can entirely lock down your opponent, as it provides them with no way of getting rid of Shared Fate . Watch your enemy as they try to throw marshmallows at you and somehow end up cutting themselves on them.

This deck is an proof of concept, it is a gimmick and by no means competitive. The whole idea of the deck is to mulligan until you can get Shared Fate or one of the tutors for it. This is part three in an unknown amount of decks that will entirely change how the game is played. All parts of this series will be built around a card that drastically changes the rules of the game, and will have a deck that exploits those rule changes to their fullest.

Part one of this series: Changing How Magic Plays: Part 1

Part two of this series: Changing How Magic Plays: Part 2

Part three and a half of this series: Changing How Magic Plays: Part 3.5

Part four of this series: Changing How Magic Plays: Part 4

Part five of this series: Changing How Magic Plays: Part 5

Shared Fate

Please playtest and leave your thoughts.


Hey guys, I'm actually looking for some more game changing cards for parts of this series, any suggestions would be appreciated.


darthskat says... #1

Very neat idea for the challenges. Who comes up with them before you attack them?

December 9, 2016 9:03 a.m.

foxboy1000 says... #2

darthskat I'm not sure I understand. Who comes up with what, and what challenges?

December 9, 2016 10:17 a.m.

phazing says... #3

Always appreciate seeing more of these decks!

December 9, 2016 9:43 p.m.

foxboy1000 says... #5

phazing Thank you, I'm always happy to see someone who appreciates them.

December 10, 2016 2:26 a.m.

This deck looks really interesting, I might make this one personally.

December 11, 2016 9:47 p.m.

Antimaster487 says... #7


December 15, 2016 12:06 a.m.

Is this more effective in one on one, or could it get better in multiplayer?

December 15, 2016 12:58 a.m.

foxboy1000 says... #9

Godhead_Initiated It's far more effective in a one on one, to the point where in one on one it is a complete lock-down on your opponent.

December 15, 2016 1:33 a.m.

This is awesome! Do you mind if I use this deck as inspiration for my own Zedruu deck?

December 15, 2016 10:44 a.m.

foxboy1000 says... #11

TristanmanDfsj Go for it, that's the whole point of this series is to provide some inspiration. Please share the deck whenever you finish.

December 15, 2016 4:46 p.m.

Thanks, that means a lot. Outside of these decks, what others do you have?

December 15, 2016 4:53 p.m.

Daedalus19876 says... #13

Could use a Long-Term Plans and Gamble as another tutor for Shared Fate :)

Fair warning, though, that tutors in your hand let your opponent search their library for answers.

December 15, 2016 5:01 p.m.

Ultarian says... #15

December 20, 2016 11:22 a.m.

foxboy1000 says... #16

Ultarian Because it's terrible and will make them feel worthless.

December 20, 2016 8:35 p.m.

TheRedGoat says... #17

Honestly there's no reason to sell yourself short by playing Scorching Spear. Browbeat is a much better option imo. Plus numerous amounts of spells that don't care who has what. Howling Mine, Kami of the Crescent Moon, Goblin Cadets, Vedalken Plotter, Shifting Borders, Donate.

I mean, you're not even running Harmless Offering....

And if you want "bad" just play stuff that does nothing period for them like Darksteel Relic.

December 21, 2016 2:13 a.m.

foxboy1000 says... #18

TheRedGoat What Shared Fate essentially does is I play with their deck, and they play with mine. Why would I want to put Harmless Offering in a deck that they will be playing with, that will just end up with me having a Grid Monitor. I'm handing them a bad deck and forcing them to play with it, why should I improve it?

December 21, 2016 1:37 p.m.

Red_X says... #19

I'd get rid of fact or fiction. You're opponent may be able to find enchantment removal off it. I'd try more card draw.

December 21, 2016 5:27 p.m.

foxboy1000 says... #20

Red_X Thank you, I didn't think about that.

December 21, 2016 6:43 p.m.

TheRedGoat says... #21

Because with Zedru as your commander you can force them to take the Monitor back.

December 21, 2016 9:22 p.m.

foxboy1000 says... #22

TheRedGoat But there are scenarios where I won't be able to cast Zedru. Say I'm facing a Meren of Clan Nel Toth deck and I end up getting out Shared Fate turn 5, but I only have 3 Islands and 2 Plains. Then what? I can't cast Zedru until I find a land tutor in their deck. Granted that's an unlikely scenario, but I'd rather them not give me a Grid Monitor, Steel Golem, or even worse an Aggressive Mining while I'm stuck without Zedru.

December 21, 2016 10:06 p.m.

TheRedGoat says... #23

That I can understand. Personally I've never tried to run Zedru with those types of cards yet anyway so I don't even know what it is like to play with them. Let alone trying to play them with Shared Fate out.

December 22, 2016 12:09 a.m.

bushido_man96 says... #24

Nice. But taking mulligans until you can get the lockdown set up seems a bit cheezy. I do like the concept, but locking someone down right away tends to ruin the game.

December 22, 2016 6:33 a.m.

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Compare to inventory
Date added 1 year
Last updated 3 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.97
Tokens 1/1 Bird
Folders Changing how Magic Plays, This has gotta be made, Cool stuff, decks i want, "Well, this should be interesting", EDH, Hmm..., Funny, EDH Series - Changing how MTG is played, edh decks, See all 11
Top rank #10 on 2016-12-16
Views 2676

Revision 9 See all

11 months ago)

+10 Mountain main
-10 Mountain main
-1 Grafted Skullcap main
+1 Cancel main
+1 Standstill main
-1 Arcane Denial main
+1 Aggressive Mining main
-1 Goldnight Castigator main
+1 Spurnmage Advocate main
-1 Compulsive Research main
+1 Jackal Pup main
-1 Rewind main
-1 Swords to Plowshares main
+1 Goldnight Castigator main
-1 Argivian Find main
-1 Azorius Chancery main
-1 Hinder main
+1 Hinder main
+1 Adarkar Wastes main
+1 Grafted Skullcap main
and 90 other change(s)