foxboy1000 Deckling

I started playing Magic the Gathering when I got to college. Two of my three roommates played, and the first time we met was when I barged in on one of their commander games. They lent me a deck and made me feel welcome, I came in second out of a group six and felt pretty good. I told them I wanted my own deck and just like that we were at Wal-Mart buying a pre-con commander deck. Later that week they introduced me to Tapped Out and told me I should build a deck all my own. This was the moment that I learned that I loved Magic. I had never seen a strategy game with so much variety. I thought the fact that there were more than 15,000 different cards could only be a lie, and to think I had to build a deck by choosing 100 of them that worked together. I couldn't wrap my head around the immensity that was this game. But here I am a year later, just now branching out of formats that aren't commander. Commander is by far my favorite format, as I feel it produces the most challenge for deck building especially with each play group being majorly different. I see myself more as a deck builder than a player, but only because I'm often too busy to play.

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Argeaux Go for it. The more I have people boarding against me the better I'll get at deck building.

April 24, 2017 2:46 p.m.

Argeaux I don't know what is wrong with it. It typically gives me 2 and then I draw into the third.

April 23, 2017 10:43 p.m.

Said on White EDH...

#3

+1 because you made me laugh.

April 23, 2017 6:15 a.m.

Countermage Yeah I probably should. I'm looking to add some Abandon Reason's in the deck but can't find where they should go.

April 20, 2017 4:29 p.m.

Said on Goodbye, Beni...

#5

TenaciousKey I would recommend a few more creatures, when I play-tested this against my standard deck (Mono-Red Aggro In Amonkhet) I was consistently able to overwhelm it with attackers. IMO, you should run a few more 1 or 2 drop creatures, as these will help against aggro and Midrange decks. My suggestions would be; bloodrage brawler, as it is a great 2 drop considering its minimal downside. Festering Mummy because it provides a chump blocker that replaces itself and puts s -1/-1 counter on something, great synergy. Although it's not a 1 or 2 drop, I would also recomend Baleful Ammit for the fact that it's a powerful lifelinker that has great synergy with the deck.

April 17, 2017 11:27 p.m.

InfuriatedBrute you gave some advice, I rejected it, you threw a fit. On the bright side, know that you picked a great username for yourself.

April 17, 2017 2:07 p.m.

Here is another example of what not to do.
Provided to you by, InfuriatedBrute.

April 17, 2017 12:14 a.m.

InfuriatedBrute That's not necessary.

April 17, 2017 12:07 a.m.

Alright then. Anybody else who would like to comment and/or provide advice, what you see above this is an example of what not to do. I hope that this will not discourage you from commenting as I am always open to suggestions, just know that I'm free to reject them.

April 16, 2017 11:47 p.m.

InfuriatedBrute What desert would that be? The sideboard handles Mardu Vehicles, so what are you talking about? Lastly 19 lands has been fairly consistent for me, and the sideboard contains extra if I ever feel like it's not working.

April 16, 2017 10:38 p.m.

InfuriatedBrute In no way are deserts better than mountains this deck. They have utility potential, yes, however this deck does not look for that type of utility. I'm looking for unblockable beaters who will kill the opponent turn 5, not a land I can use in a fringe scenario. I'm not running all 4 of's, because it leaves my deck vulnerable to one card or strategy that would disturb it. Instead I am running with several different cards to vary up my options. Ahn-Crop Crasher provides me with a way in to deal damage turn 3 if they have put out a blocker. battlefield scavenger provides me with a creature that buffs my Flameblade Adept's as they swing, as well as provides me with pseudo-cycling. I'm not taking from competitive decklists because I am a brewer, not a net-decker. And I'm mono-red because the play testing I have done with this deck has shown me that it's not necessary to run a support color. I have brewed similar decks to this, one was Gruul, and I found that (,) made the strategy less competitive. Other builds were Boros and Naya, those proved to be less than satisfactory as well.

April 16, 2017 9:56 p.m.

InfuriatedBrute I'm not budget, when I say the deserts aren't worth running, I mean they are so bad I don't want to run them. They may be useful elsewhere, but not here. My main goals for land are; quick and ready access to red mana, and consistent land drops to finish out quickly.

April 16, 2017 8:11 p.m.

nvmorale I really like Alms of the Vein especially in this deck, however I would like to keep my mana base as consistent as possible, and splashing a color could through that off. Since this is a discard deck I never want to mulligan at the beginning, and I'm afraid that that is what might happen if I splash a color. I'm not the best with standard mana bases so I want to keep it simple as possible.

InfuriatedBrute the one creature I really want to give haste to is Combat Celebrant, and maybe Furyblade Vampire. Beside's those two I feel no need to give any of my creatures haste. So I can accomplish that much more efficiently with Cartouche of Zeal. The only desert that would fit into this deck is Sunscorched Desert and that one damage isn't worth it.

April 16, 2017 7:21 p.m.

InfuriatedBrute Bloodlust Inciter would be worse in this deck as it can not give anything haste the turn I play it, and it doesn't give me the option to pseudo-cycle. I also wouldn't want to run deserts, because while they give me the opportunity to have some extra utility, they can also Mana Screw me.

April 16, 2017 5:13 p.m.

I had to play-test to believe, that was awesome!

April 12, 2017 12:16 a.m.

Baby_bacca Fair enough, although a Glorybringer can turn a game around, come turn 5. Say they have too many blockers for aggro to be effective, if you swing in with a Glorybringer and a Ahn-Crop Crasher you eliminate 2 of their blockers and likely swing in for lethal. I'd rather get rid of Hazoret's Monument than Glorybringer just because of those types of scenarios.

April 10, 2017 3:29 p.m.

Decks

Changing How Magic Plays: Part 1

Commander / EDH foxboy1000

SCORE: 30 | 11 COMMENTS | 3158 VIEWS | IN 16 FOLDERS

Changing How Magic Plays: Part 2

Commander / EDH foxboy1000

SCORE: 28 | 19 COMMENTS | 3338 VIEWS | IN 11 FOLDERS

Changing How Magic Plays: Part 3

Commander / EDH foxboy1000

SCORE: 17 | 24 COMMENTS | 2157 VIEWS | IN 9 FOLDERS

Changing How Magic Plays: Part 3.5

Commander / EDH foxboy1000

SCORE: 21 | 14 COMMENTS | 2036 VIEWS | IN 8 FOLDERS

Changing How Magic Plays: Part 4

Commander / EDH foxboy1000

SCORE: 27 | 21 COMMENTS | 2111 VIEWS | IN 8 FOLDERS

Changing How Magic Plays: Part 5

Commander / EDH foxboy1000

SCORE: 12 | 16 COMMENTS | 1575 VIEWS | IN 3 FOLDERS

Cubes

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Foxboy's Cube *P*

foxboy1000 — 1 month ago

SCORE 0 | COMMENTS 0 | VIEWS 4

Finished Decks 23
Prototype Decks 1
Drafts 0
Playing since Magic Origins
Points 260
Avg. deck rating 18.20
T/O Rank 941
Helper Rank None yet
Favorite formats Commander / EDH, Modern
Good Card Suggestions 9
Venues Gamer's Hideout, Game Nite
Last activity 12 hours
Joined 1 year