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Butthurt by Tokens (4x FNM Winner)

Modern* Counters Ramp RG (Gruul) Superfriends Tokens

Devilsmage


Description

3/19/2015: Added Atarka's Command For land drops, +1+1 or 3 to the face. Extremely versatile in this deck.

Recently went to 4 wins for FNM's after some pretty big changes. 5/1/15

With the bannings in modern I am working on a zoo Maya Zoo deck, in testing it has been extremely versatile. I am now moving away from this deck and headed in a new direction.

Please +1 my deck. I've worked really hard on this good ole home brew (Green/Red Token Aggro Superfriends) and I havn't seen anything like it in Modern. I have finally figured out an effective sideboard, but I am open to suggestions still. Also...questions, comments or ideas to improve? Post below and I will test it out!!

The goal of this deck is to make as many tokens using Garruk, Primal Hunter , Xenagos, the Reveler , Sarkhan Vol, Mycoloth and other creature token cards to over run the opponent as well as use the purphoros god card to inflict damage to all opponents for each token. Paired with doubling seasons, it can be very easy to do lots of damage without even trying.

This deck straight beat down. Its designed to simply out-speed anything that would cause it issues. This deck fairs decent in 1v1 and fantastic in multiplayer...

Card Breakdown

Ramp Cards:

Birds of Paradise allows for multicolor quick ramp, and is a good card to sacrifice to Mycoloth or chump block another flyer

Arbor Elf aramp card to speed things up a bit, epic when pared with Utopia Sprawl and is a great card to sacrifice to Mycoloth or chump block. Ideally we pop out a turn 2 Xenagos, the Reveler

Utopia Sprawl Put this on a Forest or Stomping Ground for quick mana acceleration. Ideally we pop out a turn 2 Xenagos, the Reveler

Synergy Creatures:

Mycoloth is a token making machine. By the time he comes out I am usually done with needing my ramp creatures and can sacrifice them to his Devour 2 ability. This will create so many tokens opponents cant really deal with him once hes been on the board for a full turn. Pair him with Doubling Season and you get twice the devour (Devour 4) and twice the tokens on each upkeep! Opponents have to deal with him asap.

Champion of Lambholt allows my stuff to be unblockable as well as gets bigger for everything hitting the board on my side (which is a lot!) A sneaky and underestimated midrange card.

Planeswalkers:

Xenagos, the Reveler the staple card of this deck. Usually used for his +1 ability to general mana off of the tokens and ramp creatures that I control. His +0 is used in early matches to block or prepare for 1 more mana for the following turn; the token also has haste, so a possible free 2 damage there. His Ultimate will usually get at least 1 fat creature on the board and should win the game. Paired with Doubling Season, this card can Ultimate on the turn he is played for the win.

Garruk, Primal Hunter +1 is great because it makes a token (which is what I want) and then puts him closer to using his ultimate (which will win the game). When in a major pinch, I can use his -3 to draw into my win condition (ill usually pop this off for 3ish cards). Paired with Doubling Season, this card can Ultimate on the turn he is played for the win.

Sarkhan Vol +1 gives haste to the tokens for Mycoloth as well as +1+1 which is a nice little boost if I need it. His -2 can help either remove a target (because they might have to kill their own creature) and or deal some significant pain; but I usually dont try to use his -2. Paired with Doubling Season, this card can Ultimate on the turn he is played for the win. A neat trick is to use the -2 to grab a problematic creature and then cast mycoloth and devour it after attacking...heh.

Enchantments:

Doubling Season is just icing on the cake really. If I get that out before any planeswalker, they will be able to ultimate on the turn they enter into play; any of their abilities can win me the game, and sweetens the pot for Mycoloth .

Card Draw:

Courser of Kruphix is here to replace the harmonize that I had before. I had harmonize in here to come back after a board wipe, but thats what my planeswalkers take over since they evade. Ideally this guy smooths out my draws, I chose not to use Oracle of Mul Daya because this guy has a toughness of 4 which evades lightning bolt, and can block for my walkers when they come out which is HUGE as they are usually my win conditions.

Garruk, Primal Hunter gets me a varying amount of cards. It usually gets me 3ish cards, which may not be ideal if I have to spend 5 to roll him down to death, but I can always get a very large creature and draw as many as I need.

Lands:

I only run 22 lands in this deck because of the ramp. I might even be able to go down to 21 or even 20...but I am not really comfortable with that low of lands in this deck.

Stomping Ground is the only non basic land I need. I usually get a forest in my hand to start the game and begin the ramp, this card helps make sure I can get Xenagos, the Reveler out.


Maybeboard:I have this here incase I play a casual multiplayer game. These cards are to gain certain advantages of my opponents. This is basically acting as a secondary sideboard but for non-modern cards.

Dragon Broodmother has great synergy with Doubling Season and is just an overall good card for this deck. Gives me flyers to block with and it makes more flyers with devour 2.

Garruk Wildspeaker Is also an option to get two planeswalkers out on turn 2, but i really do not want to swap my Garruk, Primal Hunter out for them...but ill test it out.

Impending Disaster Just a total game ending card in multiplayer. Using my ramp cards Elvish Mystic, Birds of Paradise and Xenagos, the Reveler , I can generate mana without land. Leaving my opponents completely stalled out.

Dragonlair Spider A creature that has reach and can make tokens every time an opponent casts a spell of any kind. Not as good as Dragon Broodmother, but when paired with the devour ability of Dragon Broodmother and Mycoloth and boosting it with Doubling Season, this card can be a problem fast.

Nest Invader is a neat card for just 1G. He is a 2/2 that creates a token I can sac for 1 colorless, as well as use that token to funnel into Xenagos, the Reveler . Good blocker to keep things off my Xenagos, the Reveler early on as well. I removed this because it really wasnt helping after I changed out to arbors and utopias.

Dismember Is a painful to use removal since I run no black and the odds of getting two Bird Of Paradise or two Utopia Sprawl called swamp are low.., but sometimes using Beast Within backfires a bit.


Known Issues: This deck has a hard time, if not impossible time, recovering from an All Is Dust . Ideally I am able to Blood Moon their tron lands so they cant play it and I out race them. This deck is basically a well oiled glass cannon.

Suggestions

Updates Add

Thanks everyone I am now over 10,000 views on this deck with 110+ votes.

As of lately my local meta has caught on to my deck and I have had to make slight changes by main-boarding 3x Lighting Bolt and 3x Beast Within. Discard decks became a big thing since I started doing well and people figured out that Liliana of the Veil is a huge threat to my deck. I took out Purphoros officially now as well as dragon broodmother (even thought she is fantastic but she needed to cost 1 less mana, specifically red mana). I believe my deck is more balanced than ever before with the best sideboard I could possible have. I believe this deck is basically as well built as it could ever be!

Suggestions are still welcome though, I test almost every suggestion!

Eating up the comments since I have like 50+ comments on this current board.

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Date added 4 years
Last updated 1 year
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.56
Tokens 5/5 Wurm, 3/3 Beast, 6/6 Dragon, 2/2 Satyr
Folders Misc, 2. Cool Modern, Modern Decks, Decks I Like, Modern, Decks, Maybe, Other good ideas!, decks i like, Decks, See all 84
Top rank #5 on 2014-03-09
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Revision 46 See all

1 year ago)

-1 Cinder Glade main
+1 Forest main