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Butthurt by Tokens (4x FNM Winner)

Modern* Counters Ramp RG (Gruul) Superfriends Tokens

Devilsmage


Description

3/19/2015: Added Atarka's Command For land drops, +1+1 or 3 to the face. Extremely versatile in this deck.

Recently went to 4 wins for FNM's after some pretty big changes. 5/1/15

With the bannings in modern I am working on a zoo Maya Zoo deck, in testing it has been extremely versatile. I am now moving away from this deck and headed in a new direction.

Please +1 my deck. I've worked really hard on this good ole home brew (Green/Red Token Aggro Superfriends) and I havn't seen anything like it in Modern. I have finally figured out an effective sideboard, but I am open to suggestions still. Also...questions, comments or ideas to improve? Post below and I will test it out!!

The goal of this deck is to make as many tokens using Garruk, Primal Hunter , Xenagos, the Reveler , Sarkhan Vol, Mycoloth and other creature token cards to over run the opponent as well as use the purphoros god card to inflict damage to all opponents for each token. Paired with doubling seasons, it can be very easy to do lots of damage without even trying.

This deck straight beat down. Its designed to simply out-speed anything that would cause it issues. This deck fairs decent in 1v1 and fantastic in multiplayer...

Card Breakdown

Ramp Cards:

Birds of Paradise allows for multicolor quick ramp, and is a good card to sacrifice to Mycoloth or chump block another flyer

Arbor Elf aramp card to speed things up a bit, epic when pared with Utopia Sprawl and is a great card to sacrifice to Mycoloth or chump block. Ideally we pop out a turn 2 Xenagos, the Reveler

Utopia Sprawl Put this on a Forest or Stomping Ground for quick mana acceleration. Ideally we pop out a turn 2 Xenagos, the Reveler

Synergy Creatures:

Mycoloth is a token making machine. By the time he comes out I am usually done with needing my ramp creatures and can sacrifice them to his Devour 2 ability. This will create so many tokens opponents cant really deal with him once hes been on the board for a full turn. Pair him with Doubling Season and you get twice the devour (Devour 4) and twice the tokens on each upkeep! Opponents have to deal with him asap.

Champion of Lambholt allows my stuff to be unblockable as well as gets bigger for everything hitting the board on my side (which is a lot!) A sneaky and underestimated midrange card.

Planeswalkers:

Xenagos, the Reveler the staple card of this deck. Usually used for his +1 ability to general mana off of the tokens and ramp creatures that I control. His +0 is used in early matches to block or prepare for 1 more mana for the following turn; the token also has haste, so a possible free 2 damage there. His Ultimate will usually get at least 1 fat creature on the board and should win the game. Paired with Doubling Season, this card can Ultimate on the turn he is played for the win.

Garruk, Primal Hunter +1 is great because it makes a token (which is what I want) and then puts him closer to using his ultimate (which will win the game). When in a major pinch, I can use his -3 to draw into my win condition (ill usually pop this off for 3ish cards). Paired with Doubling Season, this card can Ultimate on the turn he is played for the win.

Sarkhan Vol +1 gives haste to the tokens for Mycoloth as well as +1+1 which is a nice little boost if I need it. His -2 can help either remove a target (because they might have to kill their own creature) and or deal some significant pain; but I usually dont try to use his -2. Paired with Doubling Season, this card can Ultimate on the turn he is played for the win. A neat trick is to use the -2 to grab a problematic creature and then cast mycoloth and devour it after attacking...heh.

Enchantments:

Doubling Season is just icing on the cake really. If I get that out before any planeswalker, they will be able to ultimate on the turn they enter into play; any of their abilities can win me the game, and sweetens the pot for Mycoloth .

Card Draw:

Courser of Kruphix is here to replace the harmonize that I had before. I had harmonize in here to come back after a board wipe, but thats what my planeswalkers take over since they evade. Ideally this guy smooths out my draws, I chose not to use Oracle of Mul Daya because this guy has a toughness of 4 which evades lightning bolt, and can block for my walkers when they come out which is HUGE as they are usually my win conditions.

Garruk, Primal Hunter gets me a varying amount of cards. It usually gets me 3ish cards, which may not be ideal if I have to spend 5 to roll him down to death, but I can always get a very large creature and draw as many as I need.

Lands:

I only run 22 lands in this deck because of the ramp. I might even be able to go down to 21 or even 20...but I am not really comfortable with that low of lands in this deck.

Stomping Ground is the only non basic land I need. I usually get a forest in my hand to start the game and begin the ramp, this card helps make sure I can get Xenagos, the Reveler out.


Maybeboard:I have this here incase I play a casual multiplayer game. These cards are to gain certain advantages of my opponents. This is basically acting as a secondary sideboard but for non-modern cards.

Dragon Broodmother has great synergy with Doubling Season and is just an overall good card for this deck. Gives me flyers to block with and it makes more flyers with devour 2.

Garruk Wildspeaker Is also an option to get two planeswalkers out on turn 2, but i really do not want to swap my Garruk, Primal Hunter out for them...but ill test it out.

Impending Disaster Just a total game ending card in multiplayer. Using my ramp cards Elvish Mystic, Birds of Paradise and Xenagos, the Reveler , I can generate mana without land. Leaving my opponents completely stalled out.

Dragonlair Spider A creature that has reach and can make tokens every time an opponent casts a spell of any kind. Not as good as Dragon Broodmother, but when paired with the devour ability of Dragon Broodmother and Mycoloth and boosting it with Doubling Season, this card can be a problem fast.

Nest Invader is a neat card for just 1G. He is a 2/2 that creates a token I can sac for 1 colorless, as well as use that token to funnel into Xenagos, the Reveler . Good blocker to keep things off my Xenagos, the Reveler early on as well. I removed this because it really wasnt helping after I changed out to arbors and utopias.

Dismember Is a painful to use removal since I run no black and the odds of getting two Bird Of Paradise or two Utopia Sprawl called swamp are low.., but sometimes using Beast Within backfires a bit.


Known Issues: This deck has a hard time, if not impossible time, recovering from an All Is Dust . Ideally I am able to Blood Moon their tron lands so they cant play it and I out race them. This deck is basically a well oiled glass cannon.

Updates

Thanks everyone I am now over 10,000 views on this deck with 110+ votes.

As of lately my local meta has caught on to my deck and I have had to make slight changes by main-boarding 3x Lighting Bolt and 3x Beast Within. Discard decks became a big thing since I started doing well and people figured out that Liliana of the Veil is a huge threat to my deck. I took out Purphoros officially now as well as dragon broodmother (even thought she is fantastic but she needed to cost 1 less mana, specifically red mana). I believe my deck is more balanced than ever before with the best sideboard I could possible have. I believe this deck is basically as well built as it could ever be!

Suggestions are still welcome though, I test almost every suggestion!

Eating up the comments since I have like 50+ comments on this current board.

Comments View Archive

JeromeTam says... #1

You will have a huge Lambholt once the token generator are there, consider Fling as an alternative win con?

May 3, 2014 11:26 a.m.

Devilsmage says... #2

Actually the Lambholt rarely ever gets that big. Most of the time opponents immedialy remove him or lightning bolt him since they know that cards an immediate threat...which is great for me because that means they waste a removal on something that isnt critical to the deck.

May 4, 2014 1:24 p.m.

HairyHorux says... #3

Kalonian Hydra ? It works wonders with Doubling Season .

May 7, 2014 1:39 p.m.

NicolBolasFTW says... #4

May 26, 2014 7:38 p.m.

Devilsmage says... #5

Scry Lands are too slow for this deck. The small chance I can only turn 1 scry and not play BOP or mystic I will lose the game. I tested them and it did not go well.

May 27, 2014 10:23 a.m.

HydraOoze says... #6

I would switch Purphoros, God of the Forge with Kalonian Hydra . Very cool deck though +1

June 5, 2014 8:53 p.m.

mateobadajoz2 says... #7

Abundant Growth its better than yours. I should replace it.

June 12, 2014 11:49 a.m.

Devilsmage says... #8

Abundant Growth doesnt give 2 mana when tapped like utopia does. Although the card draw might not be a bad idea..

June 12, 2014 11:55 a.m.

xMakerxHollarx says... #9

What deck seems to give you the most trouble?

June 12, 2014 12:42 p.m.

Devilsmage says... #10

melira pod i have to specific side against...which isnt always an issue. I run into problems dealing with lillana of the veil and discard. Having cards in hand to setup is important. Blue usually cant keep up with the ramp, but an early thoughtsieze really hurts this deck.

June 12, 2014 3:12 p.m.

So wow. I proxied this deck. And nothing like having 10 4/4 fliers on turn 5 possibly turn 4 haha. Really like this deck and I'm gonna try and get this deck. I'm not real big into modern but this is a fun deck to play.

June 15, 2014 11:17 p.m.

Devilsmage says... #12

xMakerxHollarx Yeah this deck is really unreal at pumping out strength in numbers. Thanks for the praise :)

June 16, 2014 9:47 a.m.

KongaDonga says... #13

I absolutely LOVE this deck!!! Have you ever thought about running Mercy Killing over Beast Within ? I figure that could be a better option in case someone targets your Mycoloth or Champion of Lambholt with removal. just imagine the quantity of tokens that could be produced. Likewise, this could act as a win-con if Purphoros, God of the Forge is out on the battlefield. And in regards for your opponent, having useless 1/1 creatures instead of a their win-con is quite disheartening.

June 20, 2014 2:44 p.m.

Devilsmage says... #14

KongaDonga I will test out Mercy Killing ! That is not a bad idea. I like Beast Within for planeswalker removal though...But mercy isnt a bad idea at all.

June 20, 2014 4:09 p.m.

I feel lucky to have never played against this deck +1 for sure.

I would probably put Sundering Growth and Growing Ranks in sideboard to get some extra tokens out in certain cases though.

But still, this deck is astounding.

June 26, 2014 12:28 p.m.

Fatboy26105 says... #16

KongaDonga Great Suggestion! I am going to try Mercy Killing in my version.

June 26, 2014 4:32 p.m.

KongaDonga says... #17

Let me know how Mercy Killing tests out whenever somebody tries it!

June 27, 2014 1:45 a.m.

Devilsmage says... #18

I swapped in Mercy Killing in testing for Beast Within , it was not really that effective for me. Maybe if I swapped for a few creatures and a walker. I will try that this weekend.

June 27, 2014 8:43 a.m.

XTowelie says... #19

Dude this deck is way way to slow since I am to lazy to comment look at this. Trust me http://www.mtgsalvation.com/forums/the-game/modern/modern-deck-creation/554409-gruul-aggro-rg-zoo

June 28, 2014 9:42 p.m.

XTowelie says... #20

Also a budget suggestions since you run so many basics why not run Rootbound Crag also why 0 Goblin Guide or Vexing Devil come on bro bro bro

June 28, 2014 9:43 p.m.

XTowelie says... #21

One last thing , you seem semi new to the game, and I would not recommend dishing out 400$ on a deck right away make something cheaper and get to know the format. The reason you probably won 3 times is you have a more casual meta one sec to remember is when making aggro it should win turn 3-4 , and there should be a reason you run beside's tons of creatures because affinity is way better at that.

June 28, 2014 9:45 p.m.

XTowelie says... #22

Oh I kinda sounded like a dick sorry. But all my suggestions are valid.

June 28, 2014 9:46 p.m.

Devilsmage says... #23

Ive been playing since Prophecy. Ive played this deck in more than one state. It does well in most places.

June 29, 2014 2:43 p.m.

TEGHabibird says... #24

You could add Verdant Catacombs and Arid Mesa to search for your stompys. Fetches are really good. Also Rootbound Crag is good too.

July 25, 2014 8:11 p.m.

XTowelie says... #25

Why not 4x Lightning Bolt

July 25, 2014 8:13 p.m.

nice deck you certainly deserve a +1

July 25, 2014 8:15 p.m.

SasukeUchiha says... #27

A thought I have had is that Bow of Nylea can function similar to Elixir of Immortality . The obvious problem being the much higher CMC, and the fact that it takes more turns to accomplish the same thing. This is sort of counteracted by the deathtouch almost, but even with the ramp in this deck, since you want to get multiple tokens, the elixir may be better still. also Feed the Clan could be useful, because it can easily can gain you 10 life for 1G.

October 29, 2014 7:07 p.m.

tain says... #28

After playtesting, I like it but haven't had as much success as I thought when looking at the list. It is helpless against tokens (no wiper/sweeper), can't keep up with graveyard decks, doesn't have enough draw power or tutoring (which leads to a tendency to end up mana flooded), isn't resilient/recurring enough to deal with disruption/removal, and I often have planeswalkers using their abilities to no effect. I suppose if it were fast enough then none of those problems would matter, but this deck is rarely that fast for me.

February 2, 2015 8:09 a.m.

Mongol says... #29

I see you have this listed for multiplayer, do you think Impact Tremors would be helpful? Just a thought. I like seeing good gruul ideas, nice work.

May 14, 2015 4:46 p.m.

Awesome. Most effective use of Planeswalkers I've seen in a Modern deck, maybe even including Tron. The ramp and mana dorks deck get them out easily, and Doubling Season makes them really threatening. I don't know about the sideboard, though. I imagine you'd have trouble against Burn without Spellskite, and that's really the only card you have to address the matchup, at 3-of. Mistcutter Hydra is nice against Control, but I'd also consider Eyes of the Wisent. I've had a some success with it, though it's a highly conditional card, so it's dependent on the metagame. I feel like your sideboard is out to address everything, and you might focus more on weak matchups that you're likely to see. In any case, well done and good luck.

May 15, 2015 6:01 p.m.

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