Wildwood Scourge

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wildwood Scourge

Creature — Hydra

This enters with X +1/+1 counters.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.

Themysticbub on Green Stompy - Modern

1 year ago

I would recommend adding Counters to the hubs. You could use Wildwood Scourge since it can get counters pretty easily from your other creatures. Gala Greeters would also flow nicely with it's ability to gain you life, ramp with treasure tokens or put counters on itself. This is a maybe but you could use Duskshell Crawler or Gnarlid Colony for it's ability to make creatures with counters have trample. Also, with what Dead_Blue_ recommended, Old-Growth Troll it's pretty good value, ramping after death then the ability to come back as a token of itself. Last thing, I would recommend using Tribute to the World Tree but it's a little pricey for the budget. It can provide card draw from the bigger creatures and more counters from the smaller ones.

CrazyDanPsycho on Zaxara, the (Hopefully) Awesome

1 year ago

AThiccNacho: Wow. I know I could make this deck better, and you have given me a -lot- of great thoughts.

I have no good defense for Seedborn Muse apart from the fact that I -REALLY- like the card. (lol) As for Boundless Realms...yeah. Again, really liked the idea of the card and thought that thinning out the land base from the deck would help me get to the good stuffs quicker. (smiles embarrassedly)

I tried to put a lot of thought into my card selections, but tended to fill certain gaps with certain cards just for the X (i.g. Wildwood Scourge and Gelatinous Genesis), that could have been more useful filled with cards that you mentioned.

As for Hydroid Krasis, I had a -really- hard time finding my only copy for a long time, but I -swear- I had proxied it into the deck until such a time as I stumbled upon it, and am frustrated to find that it is -not- in the deck...

I am definitely going to have to dig through my collection to get as many of your suggestions into their rightful spots in the deck, to make this deck shine brighter than it has. Thank you -very- much for your time and help in making Zaxara work better and more efficiently. I truly appreciate the input.

AThiccNacho on Zaxara, the (Hopefully) Awesome

1 year ago

Seedborn Muse is a very off choice in this deck since you don't have many interaction cards during opponents turn. Maybe for counter spells? but even then, it's not going to give you insane value unless you can flash out or use instants. If it's for Kruphix, I would not recommend it. Getting faster synergistic combos is way better.

Parallel Lives feels like a HUGE waste in this deck both card wise and cost wise ($40+!). Getting double hydras from your comm is great... but it doesn't have much use other than Gelatinous Genesis, which also isn't really that great tbh.

Wildwood Scourge should be cut. Garbage, no combat abilities and doesn't offer ANY utility. It's just an X. All it does it get 1 +1/+1 counter when you put ANY amount of +1/+1 counters on something else. If you drop a 10/10 hydra, it just gets 1 counter. Not good.

Kodama of the West Tree is pretty darn great and gives your modified creatures trample, which is essential for big dumb hydras as a 10/10 means nothing if there are 5 1/1 soldiers on the other side of the field.

Rampant Growth is pretty iffy because the land comes in tapped, use Nature's Lore to search for shock land and just pay 2 to have it come in untapped or you can just leave it tapped if you can't play anything else but you'll get the mana choice which is infinitely better than a basic land.

Boundless Realms - Any reason why this is in here? Does not benefit hydras nor X spells and is not either. They come in tapped, so it's mostly a completely wasted turn.

Cards like Voracious Hydra, Hydroid Krasis and Kalonian Hydra are pretty damn good in this archetype, especially kalonian.

Green Sun's Zenith can get any green creature out and is an X spell as well. I often search for Nyxbloom Ancient, Kalonian or Selvala, Heart of the Wilds.

Overall, pretty decent deck. There's some fine tuning for the dead weight, but I think it still looks pretty good!

I based my recommendations off my deck Hydra Rampage boi

Triton on Korvold Counters

2 years ago

Any Fleshbag Marauder effects would be powerful. Harrow and Roiling Regrowth are great for ramp and suits your theme well. If money allows, The Ozolith and to a lesser extent Reyhan, Last of the Abzan would help preserve those counters.

Wildwood Scourge is an all-star in my Mowu, Loyal Companion deck. Speaking of doubling, Corpsejack Menace, Branching Evolution, and Hardened Scales to add more +1/+1 counters.

Hope this helps! :)

StoryArcher on Don't Let Em Breathe (Quick)

2 years ago

PickleNutz

I hadn't messed with the counter deck in a while, so I just ran a quick playtest. It's just solataire, of course, but at the end of round 5, I had:

and...

That was with one Hardened Scales on the board and an Inscription of Abundance in my hand.

Not every hand ends up like that, but more than you would think. It's just crazy.

Max_Hammer on

2 years ago

Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)

P.S. I swear I'm not being paid by Big Elementalist.

Drestlin on G/W +1/+1 counters exile

2 years ago

Chasmolinker the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah

lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D

i'll let you know as soon as i try out the new version.

or maybe i'll get around to print the few cards and will be able to try it tomorrow.

FYI, this is what i put together for next try:

Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist

Lands - 4 Forest - 1 Karn's Bastion - 2 Llanowar Reborn - 3 Oran-Rief, the Vastwood - 3 Plains - 4 Razorverge Thicket - 2 Sunpetal Grove

//Enchants/Sorc/Instants - 2 Dromoka's Command - 3 Enter the Unknown - 4 Hardened Scales - 3 Swallow Whole - 3 Tezzeret's Gambit

//Sideboard - 2 Gaea's Blessing - 2 Gleeful Sabotage - 3 Mistcutter Hydra - 2 Predator Ooze - 4 Savage Summoning - 2 Wildwood Scourge

lmk if you have any comment on this one

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