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Wildwood Scourge
Creature — Hydra
This enters with X +1/+1 counters.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Themysticbub on Green Stompy - Modern
1 year ago
I would recommend adding Counters to the hubs. You could use Wildwood Scourge since it can get counters pretty easily from your other creatures. Gala Greeters would also flow nicely with it's ability to gain you life, ramp with treasure tokens or put counters on itself. This is a maybe but you could use Duskshell Crawler or Gnarlid Colony for it's ability to make creatures with counters have trample. Also, with what Dead_Blue_ recommended, Old-Growth Troll it's pretty good value, ramping after death then the ability to come back as a token of itself. Last thing, I would recommend using Tribute to the World Tree but it's a little pricey for the budget. It can provide card draw from the bigger creatures and more counters from the smaller ones.
CrazyDanPsycho on Zaxara, the (Hopefully) Awesome
1 year ago
AThiccNacho: Wow. I know I could make this deck better, and you have given me a -lot- of great thoughts.
I have no good defense for Seedborn Muse apart from the fact that I -REALLY- like the card. (lol) As for Boundless Realms...yeah. Again, really liked the idea of the card and thought that thinning out the land base from the deck would help me get to the good stuffs quicker. (smiles embarrassedly)
I tried to put a lot of thought into my card selections, but tended to fill certain gaps with certain cards just for the X (i.g. Wildwood Scourge and Gelatinous Genesis), that could have been more useful filled with cards that you mentioned.
As for Hydroid Krasis, I had a -really- hard time finding my only copy for a long time, but I -swear- I had proxied it into the deck until such a time as I stumbled upon it, and am frustrated to find that it is -not- in the deck...
I am definitely going to have to dig through my collection to get as many of your suggestions into their rightful spots in the deck, to make this deck shine brighter than it has. Thank you -very- much for your time and help in making Zaxara work better and more efficiently. I truly appreciate the input.
AThiccNacho on Zaxara, the (Hopefully) Awesome
1 year ago
Seedborn Muse is a very off choice in this deck since you don't have many interaction cards during opponents turn. Maybe for counter spells? but even then, it's not going to give you insane value unless you can flash out or use instants. If it's for Kruphix, I would not recommend it. Getting faster synergistic combos is way better.
Parallel Lives feels like a HUGE waste in this deck both card wise and cost wise ($40+!). Getting double hydras from your comm is great... but it doesn't have much use other than Gelatinous Genesis, which also isn't really that great tbh.
Wildwood Scourge should be cut. Garbage, no combat abilities and doesn't offer ANY utility. It's just an X. All it does it get 1 +1/+1 counter when you put ANY amount of +1/+1 counters on something else. If you drop a 10/10 hydra, it just gets 1 counter. Not good.
Kodama of the West Tree is pretty darn great and gives your modified creatures trample, which is essential for big dumb hydras as a 10/10 means nothing if there are 5 1/1 soldiers on the other side of the field.
Rampant Growth is pretty iffy because the land comes in tapped, use Nature's Lore to search for shock land and just pay 2 to have it come in untapped or you can just leave it tapped if you can't play anything else but you'll get the mana choice which is infinitely better than a basic land.
Boundless Realms - Any reason why this is in here? Does not benefit hydras nor X spells and is not either. They come in tapped, so it's mostly a completely wasted turn.
Cards like Voracious Hydra, Hydroid Krasis and Kalonian Hydra are pretty damn good in this archetype, especially kalonian.
Green Sun's Zenith can get any green creature out and is an X spell as well. I often search for Nyxbloom Ancient, Kalonian or Selvala, Heart of the Wilds.
Overall, pretty decent deck. There's some fine tuning for the dead weight, but I think it still looks pretty good!
I based my recommendations off my deck Hydra Rampage boi
FearMySnakes on GruulHydras
1 year ago
Wren's Run Hydra Wildwood Scourge Feral Hydra Benevolent Hydra Shivan Devastator Primordial Hydra Ironscale Hydra
Triton on Korvold Counters
2 years ago
Any Fleshbag Marauder effects would be powerful. Harrow and Roiling Regrowth are great for ramp and suits your theme well. If money allows, The Ozolith and to a lesser extent Reyhan, Last of the Abzan would help preserve those counters.
Wildwood Scourge is an all-star in my Mowu, Loyal Companion deck. Speaking of doubling, Corpsejack Menace, Branching Evolution, and Hardened Scales to add more +1/+1 counters.
Hope this helps! :)
StoryArcher on Don't Let Em Breathe (Quick)
2 years ago
I hadn't messed with the counter deck in a while, so I just ran a quick playtest. It's just solataire, of course, but at the end of round 5, I had:
- 11/12 Gyre Sage
- 7/6 Renegade Krasis
- 6/6 Swarm Shambler
- 9/9 Experiment One
- 12/11 Avatar of the Resolute
- 12/13 Voracious Hydra
and...
- 42/42 Wildwood Scourge
That was with one Hardened Scales on the board and an Inscription of Abundance in my hand.
Not every hand ends up like that, but more than you would think. It's just crazy.
Max_Hammer on
2 years ago
Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)
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Polukranos, World Eater isn't X-cost, but he can poke at all of your other masochistic hydras, feeding them. That, or just act as removal.
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Primordial Hydra is going to get out of hand fast, if people let him.
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Neverwinter Hydra is going to, on average, be a 11/11 if you're just paying the two to bring it out and letting your commander foot the rest of the bill (Average roll for 4d6 is 10.5).
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Hungering Hydra and Protean Hydra both like tickles.
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Steelbane Hydra is some extra removal, if need be.
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Hooded Hydra could be cool. You get snakes!
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Capricopian is a goat! What's not to like?
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Mistcutter Hydra, Wildwood Scourge, Feral Hydra, and Stumpsquall Hydra are all here, I suppose. They work, technically.
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Genesis Hydra is here, but is also kind of less than useless (if you add a bunch more X-cost creatures. If not, it wouldn't be a bad addition). If a bunch of your big creatures are going to be 0/0's unless you pay their cost, then you don't want to play them for free, really.
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Astral Cornucopia isn't a hydra, but it is X-cost and would give Palette more doots.
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Strength of the Tajuru and Squall Line could both work well, too, also feeding Palette.
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Path of Ancestry just for an extra little doot.
P.S. I swear I'm not being paid by Big Elementalist.
Drestlin on G/W +1/+1 counters exile
2 years ago
Chasmolinker the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah
lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D
i'll let you know as soon as i try out the new version.
or maybe i'll get around to print the few cards and will be able to try it tomorrow.
FYI, this is what i put together for next try:
Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist
Lands - 4 Forest - 1 Karn's Bastion - 2 Llanowar Reborn - 3 Oran-Rief, the Vastwood - 3 Plains - 4 Razorverge Thicket - 2 Sunpetal Grove
//Enchants/Sorc/Instants - 2 Dromoka's Command - 3 Enter the Unknown - 4 Hardened Scales - 3 Swallow Whole - 3 Tezzeret's Gambit
//Sideboard - 2 Gaea's Blessing - 2 Gleeful Sabotage - 3 Mistcutter Hydra - 2 Predator Ooze - 4 Savage Summoning - 2 Wildwood Scourge
lmk if you have any comment on this one