Welding Jar

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Welding Jar

Artifact

Sacrifice Welding Jar: Regenerate target artifact.

seshiro_of_the_orochi on Affinity for Rubber Chickens (Chiss-Goria EDH)

1 month ago

Idoneity: Thanks for the kudos. The deck is really fun. Which artifact commander was it you were running?

Traveler's Amulet and friends are interesting, but I don't usually like going that low with lands. Then again, I like that idea. I'll have to think about that.

Welding Jar is nice, but a little too low impact.

Spiteful Banditry has the problem of not being an artifact. The nonartifact count can be an actual issue.

Portal to Phyrexia and Memory Jar are both beyong what I'd pay for a single card, but especially portal would be a great addition to the list.

Brass's Tunnel-Grinder  Flip and Ruin Grinder both are really cool and will get on my buylist.

In short: Great input, thanks a lot!

Idoneity on Affinity for Rubber Chickens (Chiss-Goria EDH)

1 month ago

Love this list. It's very silly and it's very cool. That's enough for my +1.

However, what sort of commenter would I be if I were to abstain from imparted recommendations? Tribute to the Squeaky Mister.

Imma be mindful of budget. Welding Jar is a fantastic piece of utility that furthers your affinity plan. They do substantially less, but Mishra's Bauble and Ichor Wellspring each act the same in that regard.

It's no artifact, but Spiteful Banditry poops out treasure tokens when and after it wraths.

Something I did in my artifact list to increase artifact count is replace lands with Traveler's Amulet style effects. For the same reason, I also run Wanderer's Twig, Renegade Map, Mycosynth Wellspring, and Expedition Mapfoil.

For your big squeakies, I couldn't recommend Ruin Grinder more. It's easy to slot in because it's secretly a Mountain, and it let's you draw in a pinch.

I'm sure you know Portal to Phyrexia, but I figured I'd mention it.

One of the best artifacts in the past few years is Brass's Tunnel-Grinder  Flip. It's just good. I've never been displeased with one in hand, as it always minimally replaces itself and card filters.

A final recommendation that forgoes budget concerns is Memory Jar. It's one of the best draw effects an artifact deck can muster. A one-sided, one-turn wheel is as good as it gets, especially when it's cast with affinity.

Of course, all of these suggestions are brought about by a different mind, so employ only what you see fit. You know which squeakies he likes best, so not all of these may be up to snub.

Love the deck! Stay silly!

wallisface on Should I Put Additional Artifact …

1 year ago

As an example, this list costs well-under half of the money of your current list, but will significantly outperform it by prettymuch every metric:

Blackerhawk on Affinity and what to cut

1 year ago

Hey nuperokaso , thanks for the input. Black mana was in the deck for the alternative equip cost of Cranial Plating, but Mistvault Bridge coming into play tapped does slow me down. I do have 4 Memnites and 4 Welding Jars in my collection, and could replace the remaining 2 Myr Enforcers with those. Or maybe instead of the Gingerbrute? Would you go Fling over Shrapnel Blast? As it can do a lot more damage with the Cranial Plating attached to a creature and with the Arcbound Ravager after he eats the rest of the crew...

I greatly appreciate your response and any other input is more than welcome.

nuperokaso on Affinity and what to cut

1 year ago

You will need to remove 18 card to get to 60: - 2 Mystic Forge and 4 Deadly Dispute - Affinity is an aggro deck; it wants to put additional creatures on board, not just draw cards. You may leave Thoughtcast and Thought Monitor. That will also rid you of black color entirely. - 4 Mistvault Bridge - 22 lands is too much for a 60 card deck that mostly plays free spells. You also don't want to draw multiple tapped lands. - 2 Shrapnel Blast - You don't want multiples in your opening hand, because then you won't have enough artifacts to cast your spells. You are also playing another sacrifice outlet (Arcbound Ravager) and too many sacrifice effect have diminishing returns. - 2 Myr Enforcer - You were playing 12 7 mana spells, that's simply too much. You can't keep opening hand with 4 of them. - 4 Lotus Petal - The only card in your deck that was not Modern legal. Also it's useless in longer game.

After these cuts, your deck has 60 card. However, 10 of them are non-artifacts, which may be more than you would like.

I will also give you a few other tips: - If you are too low on 0 mana cost cards, try Memnite or Welding Jar. Jar does something even in longer game, unlike your original Lotus Petal. - Nettlecyst - Acts similarly to the Cranial Plating, but comes with a body and has a good toughness. If you would play it, I suggest that you replace them for Arcbound Ravager, as they are doing opposite things.

zapyourtumor on Oketra's Sisters

1 year ago

Wrath of God over Day of Judgment, regen not super relevant rn but theres shit like hardened scales with Welding Jar

no Martyr of Sands? you already have 4 squadron hawk

Abiding Grace is great, gives you inevitability and a mid late CA grinding engine

The One Ring is always good but even better if youre a lifegain deck, unfortunately a single copy costs half as much as your entire deck

Theres a better ajanis pridemate now, Voice of the Blessed

1-2 Emeria, the Sky Ruin also good

Kootaroo on Glissa the Traitor

1 year ago

I know last updated 4 years ago at the time of leaving this comment. still thought id maybe leave a suggestion or two. before I say anything Id like to say the glissa deck you have seems fun and is very different than mine. that isnt a bad thing i enjoy seeing alternate takes. she is/was my first commander deck i built as well.

Jhoira's Toolbox, by no means do I hate this card. might I suggest Welding Jar. Jhoira's cost 2 to cast, then another 2 to regenerate a target. Welding jar is 0, and Sac to Regen target. the obvious downsides and benefits are that Jhoira doesnt have to sac itself to regenerate. however it is specific to artifact creatures. Welding jar targets any artifact.

Doom Blade, i would replace with Assassin's Trophy. either or is fine imho.

Some cards i would suggest maybe but i dont have any replacement ideas would be, Grist, the Hunger Tide, Casualties of War, Ashes to Ashes, Grisly Salvage, Skullclamp.

by no means do you have to listen to any of my card suggestions as i said above i have no recommendations for what to remove for those cards. just some food for thought.

i used to run Triskelion in my deck i dont anymore tho. Myr Battlesphere is another card i used to run but took out as well. neither of them are bad by any means. i just removed them arbitrary reasons.

side note, it always makes me happy to see Disciple of the Vault. dont see that card too much these days!

wallisface on myrs

2 years ago

This deck seems pretty decent for a new-brew! Some suggestions for improving the deck:

  • You always want to aim to be only running 60 cards. While 64 might not seem like much over this, it's going to lead to a less-consistent, and weaker, deck.

  • Aether Vial seems like a weak choice here, as your deck has a range of differently-costed creatures, you'll be unlikely to get much reliable value from it. I would personally be swapping it for a range of 1-off 0-1 mana artifacts you can toolbox-find with Urza's Saga - for example, one-each of Pithing Needle, Relic of Progenitus, Shadowspear and Welding Jar

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