Each player returns each creature card in his or her graveyard to play with an additional -1/-1 counter on it.
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|Commander / EDH||Legal|
Pyrrhic Revival Discussion
4 weeks ago
Sounds like a job for Insurrection.
It also kinda looks like you're trying to build a combo deck, what with the Congregation at Dawn and specific 3 creatures you want out, in which case Genesis Wave, Genesis Hydra, Lurking Predators, Kamahl's Druidic Vow, Vaevictis Asmadi, the Dire, See the Unwritten, Atla Palani, Nest Tender, Aid from the Cowl, Warp World, Divergent Transformations, Indomitable Creativity, Reality Scramble, and Genesis Storm are your options for cheating out multiple creatures off the top of your deck. You'd then want to shore up your tutors (not having blue hurts here, but black is king) to be able to consistently grab Congregation at Dawn.
The other option (or perhaps in addition to) is to go reanimator. Buried Alive+Balthor the Defiled, Champion of Stray Souls, All Hallow's Eve, Immortal Servitude, Pyrrhic Revival, or Rise of the Dark Realms.
Tutors can serve each plan equally, and it keeps the deck from doing the same thing every time, which is good for casual play. Also, if you throw in Footbottom Feast, Gravepurge, Forever Young, and/or Bone Harvest, Buried Alive interacts with Genesis Wave and friends.
4 months ago
2 years ago
Atraxa, Praetors' Voice opens up some stuff and turns it into a few turn clock. Pyrrhic Revival gets you back all your stuff and you can proliferate your opponents creatures to death again. Dust(i couldn't link it for some reason) is some amazing removal. There arent many other decent white cards if you decide to go with atraxa, however white adds more utility and atraxa is very powerful with infect.
2 years ago
Cultbrand Cinder, Kulrath Knight, Pyrrhic Revival, Everlasting Torment, Growing Ranks, Safehold Elite, Gravelgill Axeshark, Grief Tyrant, Heartmender, Fate Transfer, Reknit, Scar, and Scuzzback Scrapper aren't legal with Hapatra as your commander. Hybrid mana counts as both colors for the purposes of color identity. Maybe it shouldn't, but it currently does.
3 years ago
-1 Reservoir Walker, 5 mana en niet zulke hele goede, eenmalige ability...
-1 Consulate Turret, damage is enkel op n speler, energy buildup is consistent maar traag...
Mind Unbound, leuke kaart, zeker overwegen om deze in het deck te houden, gevaar is alleen dat je er zelf ook niet af komt.
+1 Bristling Hydra, +1/+1 counter en hexproof. probeer deze maar weg te halen met pinpoint removal...
+1 Aethergeode Miner, Onderschat deze niet, geen energy buildup is jammer. maar hij is niet weg te halen met pinpoint removal en hij replenished zichzelf...
Voornaamste nadeel waar je nu nog tegenaan zal lopen is je noncreature permanent removal en je ramp. heb daarvoor niet echt thematische direct suggesties ook.
Thematische, mogelijk niet per-se goede Suggestie:
Pyrrhic Revival, jij proliferate je opponent zijn gains weer weg.
3 years ago
That's what I thought for the slivers, but I'm still having a hard time understanding your explanation of scenario 2.
To change it a little for a better understanding, let's say Hada Freeblade is already on the battlefield and I am returning Kazandu Blademaster and Ondu Cleric from the graveyard using Pyrrhic Revival.
You say each of the creatures would be put in the graveyard? Does the Hada Freeblade already on the battlefield trigger, giving him +2/+2?
Then how much life gain would I get? Just 1 for the the Hada Freeblade already on the battlefield?
3 years ago
Pyrrhic Revival puts the -1/-1 counters on the creatures as part of it's resolution after triggered abilities trigger, but before they can be put on the stack or resolve. In your first scenario the creatures would all survive, because the ability of Predatory Sliver and Plated Sliver would be boosting the toughness, for a net effect of +0/+1. In the second scenario each of the creatures would be put in the graveyard as a state based action once the spell finished resolving, then their abilities would be put on the stack. The first two creatures abilities would do nothing, as they wouldn't be around to collect the counters. The net effect would be gaining life equal to three times the allies you control, but it wouldn't count the allies that returned and died, just the ones you already had out. If there were other allies you returned that survived, you'd get more triggers, resulting in more life and whatever Rally abilities they had going off repeatedly.
3 years ago
Two different interaction questions regarding Pyrrhic Revival
Do all these 1/1 creatures go back into the graveyard or do their pumping effects add to the stack and resolve before Pyrrhic Revival's counters are placed?