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Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
Natural Balance Discussion
5 months ago
Claws of Gix is a card I should really have in here, and it's cheap to buy also, always a plus. I'm on a semi-budget, basically I buy myself an expensive new addition a few times a year (I don't know if I'll ever get my hands on a Gaea's Cradle heh). My next planned purchase is a Command Beacon which honestly seems pretty broken with Titania ^^
Lotus Vale and Akroma's Memorial are definitely on my radar, but I feel like the beacon is more important at this point, the memorial is definitely awesome though. I also used to run Natural Balance , but I too often found it sitting in my hand for too many turns in a row, so I ended up cutting it.
I was interested in your Squirrel Wrangler inclusion, I hadn't considered it with Gaea's Cradle , the combo with Growing Rites of Itlimoc Flip is cool, but it's not tutor-able like the cradle is to combo with the Squirrel Wrangler , do you find the wrangler to be good on it's own without the cradle as well?
Ah yeah, that's a good reminder! Petrified Field was out of stock last I time I ordered and since then I just kinda forgot about it. I'm definitely going to pick one up together with the Command Beacon .
5 months ago
Claws of Gix is nice to run alongside Sylvan Safekeeper and Zuran Orb for the sake of consistency. You have to pay mana into it, but it lets you sac any permanent. You can sacrifice your creatures, mainly Titania, should an opponent try to steal her.
Akroma's Memorial is also a good include. Pretty self explanatory lol
8 months ago
Looking at your decklist, I don't think I would really consider this deck a control deck. I think you should consider adding Death Cloud and Natural Balance. Since you are built around sacrificing your own lands, the drawbacks of Death Cloud are significantly reduced. Natural Balance is really nice when coupled with Squandered Resources (perhaps my favorite card with the frog), as you can sacrifice all your lands (getting mana and drawing cards), then cast Balance for more lands while making your opponents sacrifice lands if they have too many (which is good against other greedy green players).
8 months ago
Honestly, the worst league I've been a part of lasted a month and always had a true dual as a prize as well as about $200 in store credit across the top 3. The collusion for the top spots was insane.
I think rather than force people off of certain archetypes or punish 'bad' playstyles, just be reasonable human beings. Talk about it. Is there someone at the shop who's running a 3K Grand Arbiter deck and making everyone mad? Maybe ask him to run some suboptimal cards or ask them to cut down on the number of stax or tutor cards. Don't force them off their deck. Or maybe suggest they play something very close but clearly lower in power level. Playing Arcanis the Omnipotent where all of your combo pieces have an enchantment in them slows the combo player way down and makes it so that the combo pieces are much harder to dig up. Someone loves blowing up lands because of the 15 ramp deck in your league? Maybe point out that there exists cards like Natural Balance that help address ramp without resorting to Armageddon.
My point is attempting to reach a state where people self-police is far better for the group than establishing hard restrictions. In addition, when someone goes too far, it sets the stage for others to gang up on the player.
8 months ago
Hey welcome to EDH!!!
You are right in adding in a lot more ramp cards to trigger more land fall effects, cards I can think right off the top of my head that can accelerate you are Exploration, Burgeoning, Oracle of Mul Daya, Wayward Swordtooth, Mina and Denn, Wildborn, The Gitrog Monster, and Azusa, Lost but Seeking.
Mana dorks are efficient as well, and I would highly recommend Orcish Lumberjack as it pairs super well with your commander! Aside from that I would also incluse the efficient land ramp cards like Nature's Lore, Farseek, Rampant Growth, and Kodama's Reach. For some more triggers that can be amazing for a finisher would be Titania, Protector of Argoth. There are some cards that would synergize well with her and your deck such as Lotus Cobra!, Sylvan Safekeeper, Crop Rotation, Scapeshift, and Natural Balance.
One last card I would definitely recommend for your land package would be Realms Uncharted super amazing card for a land deck! Hope that helps and feel free to ask for more help if ya like!
9 months ago
I really like the idea of things like Dense Foliage in this, especially played at the right time. If I wanted to follow that theme of control, I'd need to make sure I threw in some Ghostly Prison and other pillow forts to protect me from people's scary creature. I think that's the biggest worry with this deck, some sort of battlefield presence to stay alive.
I got a neat side idea for pulling ahead! I think the mass land searches that heavily favour me when Ob Nixilis, Unshackled is out could go great with the one card you recommended, Natural Balance... It'd be a strategy for a little later in the game if I have in my hand a couple cards like Weird Harvest or Collective Voyage that give everyone the option (to search themselves to death), I could play Natural Balance to cut everyone's land mass in half, then jump ahead in a huge way. The Ramunap Excavator or Crucible of Worlds also put me ahead. Ohhhh. Now I just need some extra ways to make use of that extra value I could have.
So - on your idea, hkhssweiss, what are some good instant or sorcery recursions to keep bringing them back? Eternal Witness is off the top of the head, but there must be some more good ones. Revive. hhmm
9 months ago
You can also consider running Mindslaver to force someone to tutor while you have Ob Nixilis on the field and kill themselves LOL!
1 year ago
Take out terramorphic and evolving unless you add more basics, Spinerock Knoll, probably Rocky Tar Pit, and Mountain Valley, Chromatic Lantern, maybe no Countryside Crusher or Cosmic Larva, Behold the Beyond, Beseech the Queen, Diabolic Tutor, Ever After (Unless you add more better creatures), Natural Balance, you dont really have a use for Doubling Season,
Consider Avenger of Zendikar, Mina and Denn, Wildborn, Omnath, Locus of Rage, Oracle of Mul Daya, Rampaging Baloths, Sylvan Safekeeper, Tireless Tracker, Titania, Protector of Argoth, Ulvenwald Hydra, Crop Rotation, Hissing Quagmire, Raging Ravine, Lavaclaw Reaches, Treetop Village, any more cycling lands, Nissa, Vital Force, Embodiment of Insight, Scute Mob, Dragonmaster Outcast, Squandered Resources, Crash of Rhino Beetles, Undergrowth Champion, Squirrel Nest, Spawning Grounds
I think you need upwards of 40 or so lands in here if thats where you want the focus, some should make creatures, some should BE creatures
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