Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them into play, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
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Natural Balance Discussion
5 days ago
Great deck, I'm also trying to find a Sek'kura deck to stick with. Great ideas here very different from other decks around here.
What about: Fresh Meat can be absolute explosive?
Living Death can be a great wining card.
Puppeteer Clique can die two times and brings a SACable buddy.
Sakura-Tribe Elder for some ramp and a Sac trigger?
Gutter Grime for when the Commander is not available?
Natural Balance can be great if you are sacing lands.
Sorry for the spam, but I really would like you opinion on those cards.Also thanks for the deck +1 :)
1 week ago
Overlaid Terrain is great if you have a Backup Plan to hand.
Gaea's Balance sac 5 lands and gives 3 lands back
Natural Balance, great if you can sac you lands.
Please let me know what you think :)
3 weeks ago
1 month ago
I tried to play it like the old cadaverous bloom combo deck at first but after a few tests I saw that it's not necessary. The trick of the old combo deck - tapping and sacrificing two lands for Squandered Resources and casting Natural Balance for a total of 10 additional mana - is still a nice way to start going off with the frog. I even managed a turn 2 win with that start once. You can forget about the rest of the bloom combo though, especially bloom itself
aahern on Frog Lands
4 months ago
Winterblast : i looked at your deck and your Natural Balance combo excited me. I will have to at least try it with the frog for a while in hopes of hitting that combo. Do you have to tutor for it, or do you just wait in hopes of hitting natural balance and then finding the rest with the card draw gitrog gets you?
4 months ago
I am currently tuning my Gitrog Monster deck:
I'm not sure in which direction I should go to make it faster and more reliable. At first I had a list that focused on getting Squandered Resources or Rain of Filth , then (hopefully) drawing into land searching spells, which enable to generate more mana and draw more cards and so on...I managed to pull off one lucky kill on turn 3 with that method, but it all depended on getting Squandered Resources and Natural Balance and drawing into enough land searchers. I feel there are not enough spells that have a good "mana/land search" ratio to make this approach work well enough.
Another method to win is by having a free discard outlet and Dakmor Salvage. It's basically repeatedly milling the deck with the help of kozilek and generating infinite mana in the process with Lion's Eye Diamond.
What I'm unsure about is the rest of the deck. I have some disruption, artifact/enchantment destruction, Choke to annoy our mono U players, cheap mass discard...some Dredge stuff and Dread Return, several landfall Triggers, Sanguine Bond and Exquisite Blood Combo which work well with the lifegain from Zuran Orb and Retreat to Kazandu, some cycling in addition to the cycling lands and Archfiend of Ifnir...
It's all somehow nice but I'd like to hear some opinions if it's better to completely focus on one way to exploit the Gitrog Monster or if it's better to be more flexible and use cycling, dredge, reanimation and land searching/sacrificing equally.
As this is my 8th ready to play commander deck I don't have any more of the best mana artifacts left. The deck is land based, but the speed of Mana Crypt and all the moxes shouldn't be underestimated...I have thought about adding Null Rod or using proxies for the missing artifacts.
Thanks in advance for your comments!
4 months ago
Interesting build, found some possible cards for my own frog!
I'm ccurrently trying to improve mine...I think the biggest problem is to make the deck fast enough and reliable. There's a potential kill with Squandered Resources and Natural Balance on turn 3, if you draw into the right cards. Maybe you can find some interesting cards in my list as well:
How often have you played this deck so far? I can't really tell what's the biggest problem for it, as I've played it only 3 or 4 times so far and the only time I've lost was when I got stuck in the combo turn and had no lands left. Do you have more worst case experience with that kind of deck?