Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
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|Duel Decks: Jace vs. Vraska (DDM)||Common|
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|Commander / EDH||Legal|
Consume Strength Discussion
2 years ago
Fair enough, fair enough I can respect that. From my experience, using as some 1cc mana dorks (eg. Birds of Paradise, Elvish Mystic etc.) is pretty crucial to the deck as they serve many different purposes.
Early ramp on turn 1
They get your commander out on turn 2
you can sacrifice them to regen your commander
since they are a creature, you can scavenge them
a couple more self milling cards such as Grisly Salvage or a dredge creature/spell are very helpful for getting good targets into the graveyard. Nyx Weaver is also nice cause you can get back something as well as Satyr Wayfinder and both are creatures you can scavenge. These card advantage cards will help immensely to getting the deck going.
you can think of yourself as a weird sort of boggle deck because you make a big creature and you want to beat down with it. From this, I would put twoish protection spells (best are probably Blossoming Defense, Vines of Vastwood and/or Sylvan Safekeeper).
self discard is beneficial in this deck, so something like Lotleth Troll works well
ironically even though infect is absurd in the deck because you are able to pu1mp it up, I actually won like over 70% of my games with pumping up my commander. Due to this experience, you don't need as many infect creatures as you do in your list. Also you have Tainted Strike and Glistening Oil that gives creatures infect, so the redundancy is not too beneficial. You can probably use these swaps to get some card advantage and setup your combo easier.
trample enablers are pretty big for this deck, as you don't want your big creature to be chumped by tokens or something. Bramblewood Paragon is just a strict upgrade of Tuskguard Captain, and your commander is a warrior. Rancor is nice because if you creature dies, you get it back. Another notable inclusion would be Fists of Ironwood as it gives you trample, and creatures to sac for regen for you commander.
For more cards that you can look into budget/non-budget there is always EDHrec which takes commander decks and compares which cards get used the most. Here's the link: https://edhrec.com/commanders/varolz-the-scar-striped
These would be the some suggestions I would make, but it's up to you how you want the deck to run. Happy building :)
3 years ago
multimedia Thank you for the suggestions... as you can see I've already made the change for the Narnam Renegade but instead of Typhoid Rats I thought it would be best to take out Sedge Scorpion. Also I don't really mind it at 68 cards but I might take the Consume Strength's out because they are illegal in Modern. Also than you for showing me Viridian Longbow. That is such a good idea but I dont wanna take out Viridian Claw so I am trying to find a way to squeeze them in. Again thank you for the feedback it was very helpful.
3 years ago
lmlopus fun deck +1
As far as other cards you could try. A powerful interaction with deathtouch is damage pinging. Any card that lets one of your deathtouch creatures do damage to another creature kills that creature. I'm not talking about during combat any time any damage even 1 damage is done by a creature with deathtouch to another creature it kills it.
Viridian Longbow is a cheap equipment, artifact that you can equip to a creature with deathtouch to essentially machine gun all other creatures dead on the battlefield. This could be quite fun while also being very annoying as well as devastating to your opponents. Longbow could replace Viridian Claw.
3 years ago
I'm a Meren player as well, and there are quite a few cards that I really enjoy playing. First, I'd recommend Viscera Seer. It gives you a good sac outlet that you can recur easily, and it allows you to sift through your library a little bit as a bonus. Caustic Caterpillar is great artifact/enchantment removal that sacrifices itself so that you can reuse it with Meren. Satyr Wayfinder secures a land drop while throwing stuff into your graveyard to later be revived. Reclamation Sage is an auto-include in any green deck I build as an easy destroy an artifact or enchantment, and with Meren you can keep reusing it, same as Caustic Caterpillar. Merciless Executioner is great as a second copy of Fleshbag Marauder for consistency. Catacomb Sifter is good for both 1 time ramp and a little more scrying while you're sacrificing, while putting down 2 bodies. Solemn Simulacrum is exactly what you want to be doing, having both a relevant ETB and LTB effect that are great. Gonti, Lord of Luxury is a really fun card that gives you potentially great value while yelling "don't attack me" with deathtouch. Sidisi, Undead Vizier is an amazing card, allowing you to sacrifice a creature while getting a tutor. Pretty sweet stuff. Bane of Progress can be backbreaking against most decks who are just trying to build up a crazy amount of artifacts and enchantments. I know that this is an absolute MVP in my deck, and it is usually one of the cards I tutor for. If you need to make room for anything, I think the most underwhelming portion of your deck resides in your instant spells. Not to say all of them are bad, but I'd take out cards like Consume Strength, Naturalize (if you add the enchantment/artifact hate I suggested), and Ultimate Price (it won't hit most commanders). Tainted Remedy should also be cut in my opinion, as it is highly situational. If you'd like, you can always look at my Meren list to get ideas (although I still need to update it to match my current list). Good luck on your build!
3 years ago
Okay then: here. The following should thoroughly explain why a 4-mana planeswalker requiring double black (which competes HEAVILY with atraxa), should not be in atraxa-infect, and this specific list.
Her +1 searches for swamps. It is not ramp, it is not deck thinning (of any statistical worth, there <35 lands in here), it is not color fixing. It is: a waste of time within a turn, a needless shuffle affect, and useless ability for a 4-color pure-infect (I am aware of that oxy-moron) decklist
Her +X can pump a creature, but unlike other mini pumps she only gives a p/t boost. No hexproof. No trample. The chances of her giving more than +2 makes her weaker than most instant-speed pump spells and Rancor (which are easier to cast and allow you to still play interactive cards if need be).
Her kill spell can make things smaller, and kill small things. In a deck that will go a game, potentially never needing AND/OR playing a swamp, this ability is lackluster. For example: I can use Consume Strength, which kills a creature and pumps a creature without me needing a swamp (the black can be acquired off of Sphere of the Suns). Liliana's -x ability does. While yes her +1 can get swamps, it is slow and takes time. Atraxa-infect wants to kill one person by turn 4, another by turn 6 (let's be reasonable: turn 5).
Not even going to bother discussing her ultimate... "atraxa infect does not need >6 mana".
The above is not the following statements: liliana sucks, liliana is horrible, liliana's abilities are trash, liliana should never be used in any deck. NO! In mono black infect, going Liliana of the Dark Realms -> hasty skithiryx will many times kill a person. In superfriend atraxa, her color fixing can be very valuable for getting dual lands. But in atraxa infect, she is not worthwhile.
I hope that this adequately explains the viability of Liliana of the Dark Realms within atraxa-infect, and this iteration especially. If you have any more questions, arguments, or counterpoints, bring them up on my profile where they will be read, thought about, and answered in a more appropriate place.
3 years ago
I am super surprised that Firebones675 is the only other person that sees infect with Atraxa. Yeah yeah yeah, she can do superfriends pretty well... But think of this scenario:
Turn 1 Noble Hierarch
Turn 2 Plague Stinger/Flensermite/Blighted Agent
Turn 3 Atraxa. 2 poison counter, proliferate to 3 counters
Turn 4 Phyresis/Glistening Oil onto atraxa. Almost literally ANY pumpspell (Consume Strength to kill the Fog Bank), and they are dead from 10 infect.
The reason why the above situation is so absurd is that there are at least 10 different variations on this exact scenario. By turn 3 have an infect creature + atraxa. Turn 4 give atraxa infect (Phyresis/Glistening Oil) which is really easy since you are in W/B and can tutor enchantments and win. She has flying and deathtouch. Add trample and you get the trample deathtouch combo, and sticking with the theme: infect. Lastly: she is in the colors that best support infect, keeping your general alive, and making sure that your opponent cannot do anything.
This card outclasses (in almost every regard) mono-black skithiryx decks. This is just a bit slower than Rafiq decks, but has the added consistency that black provides. This combo's faster than the u/r/w/b artifact general that was just released. This will interact with opponents more than the Sasika decks due to blue > red.
This card is insane. The quickest competitive deck is infect, but this could easily replace Leovold, Emissary of Trest in stax deck, with the added bonus of being a wincon all by itself. And yes, for all of the casual players, this is doing stuff in superfriends.
Watch out for infect. It will be fucking furious to go against.
And yes: I am making it.