Tears of Rage

Tears of Rage


Play Tears of Rage only during the declare attackers step.

Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Darksteel (DST) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Tears of Rage Discussion

Piew on Snakes need wheels, they don’t have feet *Primer*

2 months ago

Perhaps seal the deal with Tears of Rage? Gotta fix that trample though.
How about Might of the Masses or Chorus of Might for commander damage.

Goretast on

10 months ago

Overall, the deck looks solid and I don't see any staples that you're missing, maybe a Goblin Vandal . I would just replace a few mountains with: Hall of the Bandit Lord , Strip Mine , and a Cavern of Souls if it's in your budget. You also might want to try Tears of Rage and Hellrider for more kill potential.

ClockworkSwordfish on Live Young and Die Fast

1 year ago

You might appreciate Dolmen Gate as another way to have Marton (and everyone else) attack turn after turn without worry. There's also the option of just giving him something like Tenza, Godo's Maul and swinging with a 4/4 trampler. There's also Tears of Rage if you essentially want to double up on his mass-pumping ability!

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 year ago

Finally got some time to sit down and work through upgrades, and I am pretty happy with how it went.

Goblin War Party in for Beetleback Chief . I've never been that happy with ol' BBC (huehuehue) or Siege-Gang Commander for that matter. Maybe if I could recur them or capitalize on their ETB effects, but without that ability they are just costly token generators. I like the modality of War Party, and is a tiny mana sink too, which is nice.

Goblin Wizard in for Tears of Rage . Tears has been a flex slot for a while, and after Ashen0ne commented about it recently, it's really gotten me excited about the Wizard again, now that my deck works significantly better than it did when I first used him (~2 years ago).

Jaya, Venerated Firemage in for Outpost Siege . This is just a test, and Siege I've never gotten a lot of value out of. I don't normally like planeswalkers because they get hated out so quickly in my playgroup, but this is a pretty low-to-the-ground one that might stick a little easier since it doesn't have an ultimate.

Pashalik Mons in for Goblin Assassin . I love Assassin, and the flavor is hilarious and fitting for this deck, but politically I can't handle running it in my playgroup. I'm taking it out now for the same reason I did a year or so ago, people hate flipping coins or rolling dice to see if their creatures die, and when they have to do it for every Goblin I make they hate it even more, which gets me focused more than I like.

Tectonic Reformation in for Light Up the Stage . Just a stronger potential draw effect period. I'm pretty excited about this card, especially how early it comes down.

Goblin Engineer in for Insult / Injury . Not absolutely sure about this one, as I really like Insult. Maybe if Jaya doesn't work out I will put this back in her place.

Still considering Krenko, Tin Street Kingpin , but I'm trying to make sure he doesn't suffer from Goblin Piledriver Syndrome, which is that in my deck it is only good when Ib isn't out, and Ib is out pretty frequently. The fact that Krenko is worth at least 3 bodies may make him fit sort of what was the Beetleback Chief slot, with the potential that he gets better the longer he stays. Maybe I will test him before Goblin War Party just to see.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 year ago

Tears of Rage in for Stolen Strategy

This is to playtest Tears, and Strategy is the least impactful card right now. I think I could set up some really strong turns with this card, especially in conjunction with a lot of the other effects I have.

BiggRedd54 on Locust Wheels

1 year ago

Blue Sun's Zenith over Stroke of Genius for the recursion possibility alone. Throne of the God-Pharaoh is also really good damage output, Coat of Arms makes it to where lethal damage can come out of nowhere for your opponents. Also Tears of Rage is a cheap uncommon made for this deck.

TheColourPhi on

1 year ago

Well, as it says in the description, the deck is designed for 1v1 matchups, so with i.e. Tears of Rage, my whole board gets +7/+0 on turn 4 at least. The tokens are there to attack, not as fodder for Prossh.

Hope that clarified it!

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