Tears of Rage
Play Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Tears of Rage Discussion
1 month ago
Looks good so far. These might interest you: Distant Melody, Ribbons of the Reikai, Bident of Thassa, Reconnaissance Mission, Coastal Piracy, Kindred Discovery, Breath of Fury, Tears of Rage, Coat of Arms, Shared Animosity, Cathars' Crusade, Disrupt, Narset's Reversal, Spark Double, Decoy Gambit, Shieldmage Advocate (helps your opps reuse their removal against each other)
2 months ago
10 months ago
Overall, the deck looks solid and I don't see any staples that you're missing, maybe a Goblin Vandal . I would just replace a few mountains with: Hall of the Bandit Lord , Strip Mine , and a Cavern of Souls if it's in your budget. You also might want to try Tears of Rage and Hellrider for more kill potential.
1 year ago
You might appreciate Dolmen Gate as another way to have Marton (and everyone else) attack turn after turn without worry. There's also the option of just giving him something like Tenza, Godo's Maul and swinging with a 4/4 trampler. There's also Tears of Rage if you essentially want to double up on his mass-pumping ability!
1 year ago
Finally got some time to sit down and work through upgrades, and I am pretty happy with how it went.
Goblin War Party in for Beetleback Chief . I've never been that happy with ol' BBC (huehuehue) or Siege-Gang Commander for that matter. Maybe if I could recur them or capitalize on their ETB effects, but without that ability they are just costly token generators. I like the modality of War Party, and is a tiny mana sink too, which is nice.
Goblin Wizard in for Tears of Rage . Tears has been a flex slot for a while, and after Ashen0ne commented about it recently, it's really gotten me excited about the Wizard again, now that my deck works significantly better than it did when I first used him (~2 years ago).
Jaya, Venerated Firemage in for Outpost Siege . This is just a test, and Siege I've never gotten a lot of value out of. I don't normally like planeswalkers because they get hated out so quickly in my playgroup, but this is a pretty low-to-the-ground one that might stick a little easier since it doesn't have an ultimate.
Pashalik Mons in for Goblin Assassin . I love Assassin, and the flavor is hilarious and fitting for this deck, but politically I can't handle running it in my playgroup. I'm taking it out now for the same reason I did a year or so ago, people hate flipping coins or rolling dice to see if their creatures die, and when they have to do it for every Goblin I make they hate it even more, which gets me focused more than I like.
Still considering Krenko, Tin Street Kingpin , but I'm trying to make sure he doesn't suffer from Goblin Piledriver Syndrome, which is that in my deck it is only good when Ib isn't out, and Ib is out pretty frequently. The fact that Krenko is worth at least 3 bodies may make him fit sort of what was the Beetleback Chief slot, with the potential that he gets better the longer he stays. Maybe I will test him before Goblin War Party just to see.
1 year ago
This is to playtest Tears, and Strategy is the least impactful card right now. I think I could set up some really strong turns with this card, especially in conjunction with a lot of the other effects I have.
1 year ago
Blue Sun's Zenith over Stroke of Genius for the recursion possibility alone. Throne of the God-Pharaoh is also really good damage output, Coat of Arms makes it to where lethal damage can come out of nowhere for your opponents. Also Tears of Rage is a cheap uncommon made for this deck.
1 year ago
Well, as it says in the description, the deck is designed for 1v1 matchups, so with i.e. Tears of Rage, my whole board gets +7/+0 on turn 4 at least. The tokens are there to attack, not as fodder for Prossh.
Hope that clarified it!