Vigilante Justice

Vigilante Justice

Enchantment

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature, player or planeswalker.

Browse Alters

Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Avacyn Restored (AVR) Uncommon

Combos Browse all

Legality

Format Legality
Legacy Legal
Duel Commander Legal
Casual Legal
Block Constructed Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
2019-10-04 Legal
1v1 Commander Legal
Commander / EDH Legal
Unformat Legal
Vintage Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Leviathan Legal

Latest Decks as Commander

Vigilante Justice Discussion

Massacar on Devourers of Souls

4 weeks ago

So I would consider cutting Vigilante Justice for Impact Tremors.

Some other possible good includes Bastion of Remembrance or Reverent Hoplite. The Ozolith could also be helpful for times when your big Silvar, Devourer of the Free gets removed so you don't lose all of your counters. You could also consider adding something like Grave Pact to make your sacrificial engine nastier.

Attrition could also be a possible substitution for Skirsdag Flayer.

AllenM8 on Stangg, Double the Trouble (Competitively Casual)

1 month ago

Oh yes!! Was trying to scryfall cards with etb do damage abilities. I ran into Vigilante Justice but not sure the 1 damage from stagg and his twins is worth it. Lower costed though. :)

griffstick on Trynn & Silvar, Dangerous Bonds.

5 months ago

Outlaws' Merriment seems perfect. Also Krav, the Unredeemed and Regna, the Redeemer seem like it fits. Vigilante Justice might be fun. Maybe Commander's Authority. Elspeth, Sun's Nemesis should deserve a look. Another cool card would be Gallows at Willow Hill. If you think you can make enough human tokens take a good look at Devout Chaplain. Keep the tokens coming with Hanweir Garrison. Homura, Human Ascendant  Flip needs a sac outlet. Good thing your Cmdr has a sac outlet. Requiem Angel and Xathrid Necromancer both benefit from creatures dying. And since we are talking about creatures dying why not add Dictate of Erebos and Grave Pact and Butcher of Malakir.

Myrmecodia on Norin the No Nonsense

1 year ago

lol oops...

Profet93 You know it! Thanks for the suggestions.

Vigilante Justice is not the best card in the deck, but the ability to target creatures has been huge. I found myself with games where Norin would flicker in and out without providing value, so I added it in. In the right meta it can be powerful.

Goblin Engineer -awesome suggestion, I'll try it out!! I might replace [goblin welder] with it - I've had some dead welder games recently.

Check out the above comment for Experimental Frenzy - this card has been huge for me, you can sometimes get 4-5 cards out, especially with Sensei's Divining Top . Pandemonium can backfire, but it's easy enough to hold it if up against a token deck or something. In the vast majority of cases it has been great.

Any card draw you'd recommend besides Endless Atlas ? How has atlas performed? I tried to add as much card draw as I could (except for obvious budget breakers like Wheel of Fortune or now that you mention it, Goblin Settler .

Pyrohemia is absolutely one of the best cards in the deck. Note that you can stack the triggers so as long as norin flickers back in, you don't have to sacrifice it. It's really brutal mono-red control.

how has Sunbird's Invocation performed? I'm hesitant at the idea of a 6 drop enchantment with no immediate impact...

Cloudstone Curio let's you return ETB creatures to hand with Norin, yes. It's a surprisingly powerful mid/late-game value engine. I've won games off of it alone when I've been out of gas and empty handed. Same with Conjurer's Closet . You can stack it so Norin enters and leaves twice, double triggering ETB effects. Great great include

Profet93 on Norin the No Nonsense

1 year ago

Myrmecodia

Ah, another Norin player. So you must be a man of culture as well! +1 I got some questions for u....

  1. Vigilante Justice seems weak, hows it working for u?

  2. No Goblin Engineer ?

  3. Experimental Frenzy and Pandemonium seem like a double edged sword. How has it worked for u?

  4. Goblin Settler = GOOD TIMES ;)

  5. No Treasure Nabber or are you just trying to blow up their artifacts instead?

  6. Pyrohemia seems cool, do you think that works better than Jaya's Immolating Inferno ? I am tempted to swap them in my build

  7. You dont have much card draw (I dont count looting/rumaging) aside from Combustible Gearhulk, sad robot, Chandra Ablaze, reforge the soul, Skullclamp, tome of legends, mind's eye and mind stone. I see you have play from the topdeck cards so you might be ok, but even in my Norin list that tries to emphasize card draw, I always get F****. They always counter wheels and destroy minds eye or other draw source. Maybe that hasn't been your experience. If it has, with all your basics, Endless Atlas might be worth considering for extra redundancy. I did see your Daretti + Squee there :)

  8. Feldon and Stranglehold ARE A MUST! So much value from Feldon. Strangle stops edric/baral turns, tutors and land fetching (key!).

  9. No Sunbird's Invocation ?

  10. Lastly, since your list is so tuned, I would appreciate some feedback on my list, Norin Naughty Time. My deck is focused/semi-competitive. Our playgroup doesnt like bloodmoon/MLD effects so I can't put those in. Be sure to look at the spoiler for future edits to see what minor changes I will make to it.

Mookie37 on Samut, Voice of Dissent EDH (Human Tribal)

3 years ago

Fiend Hunter is always a good idea in a white deck.

Throw in a few sac outlets like Phyrexian Altar and Ashnod's Altar and you can generate infinite mana with the Hunter + Angel of Glory's Rise.

Kessig Malcontents and/or Vigilante Justice turns that combo into a machine gun that kills all of your opponents.

Greater Good lets you put every creature in your deck into play (with Haste from Samut) at once by saccing the Hunter to draw one and then putting them into your bin to get brought back by the Angel.

Throw in Grand Abolisher so your opponents can't disrupt the combo once it gets started (also maybe Dragonlord Dromoka if your're willing to make the exception on Tribe) and then laugh.

The7thBobba on hardhitta71194

3 years ago

I think GRW is your best bet, too :) Red gives you access to enchantments like Vigilante Justice, white gives you Elder Cathar, Devout Chaplain, and Unruly Mob, and green affords you Deranged Outcast

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