pie chart

Map to the Titanic (Hakbal) [[Combo PRIMER]]

Commander / EDH Bracket 4 GU (Simic) Merfolk Tap/Untap Tokens

Venum


Maybeboard


Map the ocean with Hakbal to find the titanic.

A LOT of the deck turns around 2-3 cards that aren't fetchable in these colors so it is important to explore to find you combo piece and draw lands to never skip a land drop.

The Explore mechanic is pretty forward. You look at your top card, if it is a land, you put it in your hand, if it is not a land, you decide to put it back on top OR graveyard AND put a +1+1 on the creature exploring.
Important to note that before your creatures explore, you have to decide the order they do so. So chose accordingly on who you want to boost.

To put it simply, you need to get some Merfolks out before you get Hakbal out, so you can benefit the Explore to its maximum.

Deeproot Pilgrimage + Intruder Alarm + Mutavault Requirements:

All three permanents must be on the battlefield. You must have one mana available to make Mutavault into a creature.

Step 1: Pay to turn Mutavault into a creature. Step 2: Tap Mutavault for mana, triggering Deeproot Pilgrimage. Step 3: Create a Merfolk token, triggering Intruder Alarm. Step 4: Resolver Intruder Alarm trigger, untapping all creatures, including Mutavault. Step 5: Repeat to make and Merfolk tokens.

Deeproot Pilgrimage + Intruder Alarm + Kumena, Tyrant of Orazca Requirements:

All three permanents on the battlefield.

Step 1: Activate Kumena, Tyrant of Orazca's first ability by tapping another nontoken Merfolk you control. Step 2: Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token. Step 3: When the Merfolk enters the battlefield, Intruder Alarm triggers, untapping all creatures. Step 4: Resolve the Kumena ability, causing it to be unable to be blocked this turn. Step 5: Repeat. Step 6: You may activate Kumena's other abilities instead once you control enough Merfolks to do so, ensuring to tap at least one nontoken Merfolk each activation. Step 7: Repeat this process to make infinite Merfolk, draw as many cards as you want, and put an infinite amount of +1/+1 Counters on all Merfolk you control.

Deeproot Pilgrimage + Intruder Alarm + Kiora's Follower Requirements:

All three permanents on the battlefield.

Step 1: Activate Kiora's Follower's ability, targeting another permanent (ideally a land), to untap it. Step 2: Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token. Step 3: When the Merfolk enters the battlefield, Intruder Alarm[ triggers, untapping all creatures. Step 4: Resolve the untap ability, untapping the permanent. Step 5: If the permanent was a land, tap it for mana. Step 6: Repeat to make infinite Merfolk tokens (and infinite mana).

Deeproot Pilgrimage + Intruder Alarm + Merfolk Sovereign Requirements:

All three permanents on the battlefield.

Step 1: Activate Merfolk Sovereign's ability, targeting another Merfolk. Step 2: Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token. Step 3: When the Merfolk enters the battlefield, Intruder Alarm triggers, untapping all creatures. Step 4: Resolve the Sovereign's ability, making the Merfolk unblockable. Step 5: Repeat to make infinite Merfolk tokens and to make all Merfolk unblockable.

Intruder Alarm + Lullmage Mentor Requirements:

Lullmage Mentor must be on the battlefield. Intruder Alarm must be on the battlefield. You control at least seven Merfolk.

Step 1: Whenever an opponent casts a spell, activate Lullmage Mentor by tapping seven Merfolk you control, countering that spell. Step 2: Lullmage Mentor triggers, creating a 1/1 Merfolk creature token. Step 3: The Merfolk token enters the battlefield, triggering Intruder Alarm, untapping all creatures. Step 4: Repeat to counter all spells.

Benthic Biomancer + Thassa's Oracle + Wizard Class Requirements:

Benthic Biomancer must be on the battlefield. Wizard Class must be on the battlefield. Wizard Class is level three. You have a way to draw a card.

Step 1: Draw a card. Step 2: Wizard Class triggers, putting a +1/+1 counter on Benthic Biomancer. Step 2: Benthic Biomancer triggers, causing you to loot. Step 3: Repeat from step 2, looting through your entire deck Step 4: Cast Thassa’s Oracle to win.

Deeproot Pilgrimage + Wanderwine Prophets Requirements:

Wanderwine Prophets must be on the battlefield. Deeproot Pilgrimage must be on the battlefield. Wanderwine Prophets does not have summoning sickness and cannot be blocked by an opponent.

Step 1: Declare Wanderwine Prophets as an attacker. Step 2: Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token. Step 3: Deal combat damage to an opponent using Wanderwine Prophets. Step 4: Wanderwine Prophets triggers, causing you to sacrifice the Merfolk token and take an extra turn after this one. Step 5: Repeat each turn.

Deeproot Pilgrimage + Drowner of Secrets + Intruder Alarm
Drowner of Secrets + Intruder Alarm + Pestered Wellguard
Deeproot Pilgrimage + Grimoire Thief + Intruder Alarm + any permanent that can tap Grimoire Thief on demand (Kumena, Tyrant of Orazca, Cryptolith Rite, Enduring Vitality)
Grimoire Thief + Intruder Alarm + Pestered Wellguard + any permanent that can tap Grimoire Thief and Wellguard on demand (Kumena, Tyrant of Orazca, Cryptolith Rite, Enduring Vitality)

Deeproot Pilgrimage + Intruder Alarm + Rootwater Hunter
Intruder Alarm + Pestered Wellguard + Rootwater Hunter + any permanent that can tap Wellguard on demand (Kumena, Tyrant of Orazca, Cryptolith Rite, Enduring Vitality)

Suggestions

Updates Add

Comments