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Cracking the Codie

Commander / EDH*

gavriel1136


BookFace loves spells, but can be a little... long-winded. Codie is a weird one. There are certainly different ways to play them, but the pseudo-cascade leans heavily towards Storm. I've structured the deck so each 1 drop spell untaps Codie, which allows you to activate them again. Most, if not all, 2 drop spells draw a card to keep the spells coming.

Crucially, you lose 1 mana each time you activate this loop (4 to activate, gain 5 from Codie, use 2 to activate. SO you end up with 3, and you need 4 to restart the loop). To fix this, I've added a few "untap all lands" spells, which massively nets you the mana you need.

You need a critical mass of lands to begin messing with Codie, preferably 6-8, so ramping is super important. To that point, I've added a lot of spell-based ramp for that early lead. Color fixing is irrelevant, all you need is forests for the ramp spells, and maybe some islands for counterspells.

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98% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

10 - 0 Rares

22 - 0 Uncommons

37 - 0 Commons

Cards 107
Avg. CMC 2.61
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