Vesuva

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vesuva

Land

You may have Vesuva enter the battlefield as a copy of any land on the battlefield.

SufferFromEDHD on darien and his white weenies

1 month ago

Deserted Temple to untap all your pain lands

Vesuva double up on your pain lands

xraider on Land matter omnath better

2 months ago

The first thing I notice is that you have very few land searchers. In a landfall deck like this, I would remove Sol Ring and Arcane Signet in favor of land searchers. I’m missing cards like Crop Rotation, Sylvan Scrying, or Expedition Mapfoil to help you find key utility lands. Other searchers like Harrow and Springbloom Druid not only fetch lands but also fill your graveyard, which synergizes well with land-based abilities. And where is Rampant Growth?

Your land base looks solid, but I would also recommend incorporating more land-based strategies into your deck. Consider adding lands like Dark Depths, Vesuva, Thespian's Stage, Maze of Ith, Strip Mine, and Terrain Generator. You’re playing Valakut, the Molten Pinnacle, but do you have a reliable way to get at least five Mountains in play to maximize its damage potential?

Your collection of land-matters creatures is very impressive! A few Planeswalkers that could fit well are Nissa of Shadowed Boughs and Lord Windgrace.

I also notice a lack of removal, card draw, and tutors. Be sure to include options that align with your strategy, such as lands that can remove artifacts or enchantments (Boseiju, Who Endures) or lands that provide card draw (Geier Reach Sanitarium).

Best of luck and happy playtesting!

Kersa on Time to die, mutie.

3 months ago

you could probably put a Vesuva in, and replace tainted wood and temple of malady with Path of Ancestry and Reflecting Poolfoil

vensers journal is really expensive for infinite handsize and your draw doesnt seem that great to benefit from the healing maybe use Reliquary Tower or Thought Vessel instead, or if you just want infinite hand size a Spellbook works too

SufferFromEDHD on Salt Devastation

5 months ago

Soul Partition can exile anything and plays into your Grand Arbiter Augustin IV angle taxing them as you take resources. Speaking of taxes and resource denial... Where's the Burning Sands?

Capsize > Cyclonic Rift

I know that might be a controversial take but Rift is one and done. Capsize is forever with your mana rocks :)

Cut some of your creatures. Palladium Myr? Vesuva cloning your Ancient Tomb is better.

Big fan of Dwarven Miner for the nostalgia (started during Mirage) but Dwarven Driller is cooler and you really need mana rocks.

Ornithopter of Paradise great common but you aren't running modifications and being a creature just makes it vulnerable to removal. A mana rock would be better.

Eye of Ramos, Heart of Ramos and Tooth of Ramos have been really useful in my build.

Profet93 on K'rrik "no (life)pay'n, no (life)gain" Demon Deck

11 months ago

madmax32

I would remove 3 lands or so. I hate missing land drops but having too many lands creates its own issues. If you're worried about being mana screwed, some more card draw can help offset that. Night's Whisper and Syphon Mind are solid options.

Urza's Incubator - Tribal demon ramp.

Cut vamp nighthawk - Its a nice body, but not incredibly impactful. Not a demon and doesn't synergize with the rest of the deck.

Deserted Temple/Vesuva/Thespian's Stage are all great lands to assist with coffers and ramp you to victory.

Imp's Mischief - Redirect targeted removal, draw and extra turns. Helpful to protect your commander and aetherflux

SufferFromEDHD on

1 year ago

Changeling Outcast solid rat.

Species Specialist serious card draw.

Crippling Fear/Kindred Dominance tribal destruction.

Haunting Voyage tribal reanimation.

Cover of Darkness tribal evasion.

Deserted Temple utility.

Vesuva utility/Inkmoth #2

Jet Medallion ramp.

Gate to Phyrexia artifact destruction in

Contamination control.

Profet93 on Mind-Gnawer

1 year ago

Cabal Coffers/Cabal Stronghold - Ramp

Deserted Temple - Untap the above / politics

Thespian's Stage/Vesuva - Copy cabal

Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.

Mind Twist - Random discard, super effective ramped into and as counterspell bait

Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.

Bubbling Muck - Ramp

Feed the Swarm - Enchantment removal

Syphon Mind - Draw 3, each opponent discard 1

Vampiric Tutor - Tutor

Profet93 on Everlasting Life Through Phyrexia

1 year ago

ldvatwa +1

You don't have enough basics to reliably activate cabal stronghold. Perhaps swap it with Deserted Temple to untap coffers + politics or Thespian's Stage/Vesuva to copy coffer or other utility lands.

Mind Stone - Help ramp commander out on turn 3, and it is draw later when you don't need it.

MAYBE Syphon Mind - You draw 3, each opponent discards one.

Have you thought of swapping out Lili PW? Her +1 isn't impactful as with all your draw you're bound to get a swamp. Her second ability serves as okay removal. Perhaps for an Opposition Agent could prove more impactful given everyone searches in EDH. Whether its omni, creature or instant/sorcery tutors, or even fetchlands.

At the risk of being out of budget The One Ring might be a potential inclusion given it's a steady draw source and all your lifegain could mitigate it's downside. Maybe even a Beseech the Mirror to allow you to sacrifice it or just tutor in case you can't find what you're looking for with your draw.

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