Terramorphic Expanse

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Terramorphic Expanse

Land

, Sacrifice this: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

ActionReplay on Toph Lands Alive

4 weeks ago

You should add Fabled Passage, Wooded Foothills you should consider running cards like Arid Mesa, Scalding Tarn, Bloodstained Mire, Windswept Heath, Verdant Catacombs, and Misty Rainforest Instead of cards like Evolving Wilds and Terramorphic Expanse Then also run Stomping Ground, Commercial District, Cinder Glade, and Taiga so that you don't get color screwed early.

Honorable mentions Sheltered Thicket, Highland Forest, and Wooded Ridgeline

LordSnow on Finneas Commander

3 months ago

I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.

Some cards you might want to think about replacing:

Suggestions:

Agree with:

Bookrook on Ingenuitive deck

5 months ago

I was at a pioneer fnm yesterday. There was a deck I played against that was really cool that I hadn’t seen before. It was a dimir control shell that splashed green for two cards: 4x Spelunking and 4x The Gitrog Monster. The one other thing with the deck was the manabase. It was 4 Evolving Wilds, 4x Terramorphic Expanse, 4x Escape Tunnel, 4x undercity sewers, and a bunch of basics. All of the fetch lands triggered the gitrog monster to get massive card advantage. Another cool interaction was all of the fetches triggering Fatal Push. I went 1-2 against it with Esper greasefang, and it went 3-0 for the tournament. I was wondering if any modern players knew if it would be better in modern, since the fetch lands there are way better.

legendofa on Mark Rosewater Considers the Fetchlands …

5 months ago

Introductory thought: it's kind of interesting that a fetchland can be something like Terramorphic Expanse or Brokers Hideout, but the fetchlands are unquestionably that cycle.

I'm glad they exist, and I'm happy when they get reprinted. There absolutely should not be any functional reprints. In the formats they're legal in, color restrictions and requirements lose a lot of their impact. Boros Burn splashed blue and green just for Oko, Thief of Crowns. Add in stuff like landfall (wasn't Omnath, Locus of Creation around at the same time? Warp dem formats!) and revolt (Fatal Push) and similar effects, and fetchlands offer a lot of utility in a lot of different directions.

As a thought experiment, if every set for the next couple of years had the fetchlands cycle, and they were preemptively banned in Standard, how would that affect people's deck building patterns? Ignore the financial stuff involved with suddenly flooding the market with a scarce commodity for now. Would that make different formats more accessible?

leovolt884_ on Domain Zoo 2025 2nd try

7 months ago

Personally I like Lush Growth over Abundant Growth to enable your creatures and this deck is just naya anyways so it's a lot better than it is in 4 or 5 color domain. I would maybe consider some tapped duals that have basic land types so you can have a swamps or islands for domain without banking on drawing Nylea's Presence. 6 copies of Terramorphic Expanse/Evolving Wilds are pretty slow already so swapping them for tap lands doesn't seem like too much of a loss. Running the swamp type on a few lands + 4 Nylea's Presence in the deck would make running some copies of Snuff Out pretty consistent. Having premium removal that costs 0 mana seems great for a creature heavy aggro deck. I don't see too much of a point in Kor Skyfisher as you really have no good targets to bounce. It's a niche combo with rancor since bouncing the enchanted creature puts it in the graveyard, then back into your hand, but it seems like too much of a tempo loss to have to bounce your own beaters. I guess you can also bounce a land and replay it if you miss a land drop but if that's what you're going for I would suggest going down to 18 lands and cutting 1-2 Matca Rioters to run more aggressive 1 drop creatures. Spark Elemental, Jungle Lion, Jackal Familiar, Goblin Cohort, Clockwork Percussionist, Fanatical Firebrand, or Gingerbrute are all aggressive 1 drops that come to mind. Clockwork Percussionist in particular provides card advantage which is very good and can help you hit land drops if you choose to run a lower land count.

Deck looks cool and keep in mind these are just suggestions, have a nice day <3

Bookrook on How to Lose Friends and Manipulate People

9 months ago

Nice build! Why are you playing Evolving Wilds, Terramorphic Expanse, and Myriad Landscape with no basic lands?

veritablecvn on Pattern Recognition #353 - Fetching …

11 months ago

I'm a little confused about your statement that Evolving Wilds and Terramorphic Expanse cannot search for Wastes. You said 'These are Fetches that appear in common or Uncommon, and are cards that when sacrificed, go for a Basic Land with a Type (No Wastes!)' but the cards say 'Basic Land Card' not 'Basic Land with a Type.' Wastes are a basic land so I do not understand why they're not a legal target.

Load more
Have (1) metalmagic
Want (4) C0LDE , beesaurs , ACrispyTaco , Sandwitcher