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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Terramorphic Expanse
Land
, Sacrifice this: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
eliakimras on
Kool-Aid Man if He Knew Mitosis
1 week ago
Since your goal is to cycle through lands, you may want to swap out Command Tower, Kazandu Refuge, Rugged Highlands and Temple of Abandon for more fetchlands: Terramorphic Expanse, Vibrant Cityscape, Escape Tunnel, Mountain Valley, Fabled Passage, Jund Panorama, Naya Panorama, Shire Terrace, Promising Vein, Warped Landscape, Terminal Moraine, Demolition Field (this one also serves as removal), Urza's Cave, Blighted Woodland.
It looks like you're going with an Elemental subtheme. How about Zendikar's Roil, Silverglade Elemental, Embodiment of Fury, Embodiment of Insight, Ashaya, Soul of the Wild, Geode Rager, Undergrowth Champion, Multani, Yavimaya's Avatar, Lumra, Bellow of the Woods, Sandman, Shifting Scoundrel, Molimo, Maro-Sorcerer, Rubblehulk, Greensleeves, Maro-Sorcerer, Phylath, World Sculptor, Avenger of Zendikar and Rumbleweed to round off the synergies?
ActionReplay on
Toph Lands Alive
4 weeks ago
You should add Fabled Passage, Wooded Foothills you should consider running cards like Arid Mesa, Scalding Tarn, Bloodstained Mire, Windswept Heath, Verdant Catacombs, and Misty Rainforest Instead of cards like Evolving Wilds and Terramorphic Expanse Then also run Stomping Ground, Commercial District, Cinder Glade, and Taiga so that you don't get color screwed early.
Honorable mentions Sheltered Thicket, Highland Forest, and Wooded Ridgeline
LordSnow on
Finneas Commander
3 months ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
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Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
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Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
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Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
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Terramorphic Expanse Same idea as Evolving Wilds.
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Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
Bookrook on Ingenuitive deck
5 months ago
I was at a pioneer fnm yesterday. There was a deck I played against that was really cool that I hadn’t seen before. It was a dimir control shell that splashed green for two cards: 4x Spelunking and 4x The Gitrog Monster. The one other thing with the deck was the manabase. It was 4 Evolving Wilds, 4x Terramorphic Expanse, 4x Escape Tunnel, 4x undercity sewers, and a bunch of basics. All of the fetch lands triggered the gitrog monster to get massive card advantage. Another cool interaction was all of the fetches triggering Fatal Push. I went 1-2 against it with Esper greasefang, and it went 3-0 for the tournament. I was wondering if any modern players knew if it would be better in modern, since the fetch lands there are way better.
legendofa on Mark Rosewater Considers the Fetchlands …
5 months ago
Introductory thought: it's kind of interesting that a fetchland can be something like Terramorphic Expanse or Brokers Hideout, but the fetchlands are unquestionably that cycle.
I'm glad they exist, and I'm happy when they get reprinted. There absolutely should not be any functional reprints. In the formats they're legal in, color restrictions and requirements lose a lot of their impact. Boros Burn splashed blue and green just for Oko, Thief of Crowns. Add in stuff like landfall (wasn't Omnath, Locus of Creation around at the same time? Warp dem formats!) and revolt (Fatal Push) and similar effects, and fetchlands offer a lot of utility in a lot of different directions.
As a thought experiment, if every set for the next couple of years had the fetchlands cycle, and they were preemptively banned in Standard, how would that affect people's deck building patterns? Ignore the financial stuff involved with suddenly flooding the market with a scarce commodity for now. Would that make different formats more accessible?
leovolt884_ on
Domain Zoo 2025 2nd try
7 months ago
Personally I like Lush Growth over Abundant Growth to enable your creatures and this deck is just naya anyways so it's a lot better than it is in 4 or 5 color domain. I would maybe consider some tapped duals that have basic land types so you can have a swamps or islands for domain without banking on drawing Nylea's Presence. 6 copies of Terramorphic Expanse/Evolving Wilds are pretty slow already so swapping them for tap lands doesn't seem like too much of a loss. Running the swamp type on a few lands + 4 Nylea's Presence in the deck would make running some copies of Snuff Out pretty consistent. Having premium removal that costs 0 mana seems great for a creature heavy aggro deck. I don't see too much of a point in Kor Skyfisher as you really have no good targets to bounce. It's a niche combo with rancor since bouncing the enchanted creature puts it in the graveyard, then back into your hand, but it seems like too much of a tempo loss to have to bounce your own beaters. I guess you can also bounce a land and replay it if you miss a land drop but if that's what you're going for I would suggest going down to 18 lands and cutting 1-2 Matca Rioters to run more aggressive 1 drop creatures. Spark Elemental, Jungle Lion, Jackal Familiar, Goblin Cohort, Clockwork Percussionist, Fanatical Firebrand, or Gingerbrute are all aggressive 1 drops that come to mind. Clockwork Percussionist in particular provides card advantage which is very good and can help you hit land drops if you choose to run a lower land count.
Deck looks cool and keep in mind these are just suggestions, have a nice day <3
Bookrook on
How to Lose Friends and Manipulate People
9 months ago
Nice build! Why are you playing Evolving Wilds, Terramorphic Expanse, and Myriad Landscape with no basic lands?
veritablecvn on Pattern Recognition #353 - Fetching …
11 months ago
I'm a little confused about your statement that Evolving Wilds and Terramorphic Expanse cannot search for Wastes. You said 'These are Fetches that appear in common or Uncommon, and are cards that when sacrificed, go for a Basic Land with a Type (No Wastes!)' but the cards say 'Basic Land Card' not 'Basic Land with a Type.' Wastes are a basic land so I do not understand why they're not a legal target.
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