Terminal Agony

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Terminal Agony

Sorcery

Destroy target creature.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

leovolt884_ on Dead Metal II: Rage

2 months ago

You can lean hard into Kuldotha Rebirth + Dread Return. I think it's a way more interesting combo than just using Exhumefoil like most reanimator decks. Generally I find pauper reanimator a boring archetype but this could be really cool. Churn through your deck with Faithless Looting, Cathartic Reunion, etc. Play setup cards like Gold Pan to give you an artifact plus more mana and lategame potential equipment. Crashing Drawbridge is a board wide haste enabler, and an artifact if needed. If you want to lean harder into reanimating artifact creatures, Argivian Restoration is a neat reanimator spell. Notably it also ramps you if you target an artifact land which is funny. Cleansing Wildfire can target your indestructible artifact duals to ramp you a basic and draw you a card for 2 mana which is awesome interaction. I would avoid using Exhumefoil if possible because by giving the opponent a blocker, even if you trample through it, it will make you take longer to kill the opponent and give them more time to remove your threats and disable your deck. It also works against your removal by giving them their scariest cards you already spent resources removing back for free.

Overall I would focus on having fewer but stronger reanimator targets and just using Dread Return + Kuldotha Rebirth. Play some madness cards like Dark Withering, Brain Gorgers, Kitchen Imp, Terminal Agony, Hell Mongrel, Reckless Wurm, etc. That way you're playing cheap aggressive threats with your Dark Ritual's and Lotus Petal's while filling your graveyard with your hyper efficient discard. Less worrying about casting as many reanimation spells and more focus on being aggressive while you set up will get you the damage you need early on to deal with blockers and close the game quicker.

immakinganezehaldeck on Anje Reanimator (Casual CEDH)

2 years ago

11/23/22 - Madness update

I'm really low on madness cards. Needs to be far higher for an anje deck.

IN

OUT

NOTES

Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.

Andramalech on Dingus Tribal

2 years ago

Found some!

Formatting won't allow me to show the retro frame, but all of these do various bits to your end, and have a retro-framed alternative printing. And minus Force of Vigor, most of these are relatively cheap. I hope it helps!

the_man_known_as_the_boy on Pauper EDH Rocks!

3 years ago

how about some madness cards for that armix trigger? Maybe Terminal Agony, Fiery Temper, Kitchen Imp

PuddinWing on

3 years ago

You could splash and run Basking Rootwalla . Also, Anje Falkenrath is a great madness enabler. More so for combo but…

You could also run Terminal Agony in place of Big Game Hunter for more consistent removal.

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