Stinging Shot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stinging Shot

Instant

Put three -1/-1 counters on target creature with flying.

Cycling 2 (2, Discard this card: Draw a card.)

Peoni on Catrunner

3 years ago

The once a turn clause is definitely a drawback for sure, but I the way I figured it is if you have enough consistent card draw happening every turn then you're still getting to use the ability and you're finding other cards that will trigger it. More card draw never hurts, especially when your commander's activated ability can be a wincon depending on how many cards you have in hand. That reminds me, Library of Leng and Reliquary Tower both serve as pretty good budget options for holding onto all of the cards you'll be drawing, with Thought Vessel being a good but less budget option.

As far as drawing on everyone else's turns, the previously mentioned Runic Armasaur is a really nice choice. Some decent green instant draw you might like are Aggressive Urge, Benefactor's Draught, Bind, Feral Instinct, Inspiring Call, Lace with Moonglove, Lammastide Weave (lol), Momentous Fall (lots of tokens makes the sacrifice no big deal, especially if you get some big ones out there), Provoke, Skyshroud Blessing, Viridescent Wisps, and Vivify could be considered. Also the previously mentioned Verdant Rebirth. I'd say replacing the more situational cards that you'd usually be cycling anyway with cards that net you draw and share the same cost as the cycle should serve as replacements. For example Stinging Shot and Thornado are probably better off being replaced by some of the 2 cmc cards I just listed like Aggressive Urge, purely because in that case you're getting an effect and a card instead of just paying 2 to draw a card.

Gnarlback Rhino and Veil of Summer also have the potential to net you a card on another player's turn, with Veil being a good card all around and giving you some much needed stack interaction to get around enemy counters.

griffstick on Howlpack alpha brawl

5 years ago

Wow those cards were never on my radar. They are all really good cards. Vizkopa Guildmage is not that fast.

Valduk, Keeper of the Flame is fast. Voltron with Enchantment cards ones that care about power mostly.

I don't remember seeing a Viridian Longbow he uses lots of fight style cards.

Stinging Shot is in there because there are a few flying decks running around and it has cycling.

I put Darksteel Pendant in my Krosan Warchief deck and I love it, so I'll add it here.

Ulamog's Crusher is so good I should put it in every deck.

I like the first strike idea but he uses combat tricks with Vine Mare as well. Vine Mare is probably the hardest one to beat. The ways I've beaten him when he has Vine Mare was outlasting him until he was top decking.

Valduk, Keeper of the Flame I can beat with my Satyr Enchanter deck. But in the other match ups I win if I can make him get to top deck mode again.

I'm gonna add the ramp cards you suggested including some of the removal you suggested. Do you have any other suggestions?

Also what's your thoughts on blood rush effects like Rubblebelt Maaka

Flooremoji on Howlpack alpha brawl

5 years ago

Bloodfire Infusion , Flame Slash , possibly Lava Storm , Martyr of Ashes , Sandstorm , Hush , Multani's Decree and possibly Swirling Sandstorm could act as hate against your mainly voltron opponents. Don't overload your deck with these though.

Unfortunatly, most of this also hurts you.

I would cut two lands for Kodama's Reach and Cultivate .

Darksteel Pendant can help you find what your looking for.

Does the soulblade player use Viridian Longbow ?

How fast is Vizkopa Guildmage ?

If Longbow becomes a problem, I would recomend somthing versatile like Crushing Canopy .

Monarch cards could be good, but Valduk is pretty punishing on monarch cards.

Ulamog's Crusher is the biggest beater in PDH, so he could find his way in here if you wanted.

How fast is Valduk?

Would some more combat tricks (First strike) get a Vine Mare mid combat?

What flying creature is the Stinging Shot mainly in there for?

Sorry for the unorganized thoughts, hope this helps! :)

PhthisisClock on Negative Creep Modern

5 years ago

Replaced Stinging Shot with Damping Sphere in sideboard.

Austin_Smith_of_Cards on G/W Aggro Humans Pauper

6 years ago

Grubbernaut, Stinging Shot over Scattershot Archer was a meta call. There aren't any Delver decks in my group, but there is Orzhov Mimic aggro with a bunch of fliers with 2+ toughness, and a Golgari dredge/delve list that employs Sultai Scavenger.

iano9 on

6 years ago

what do you think of Stinging Shot

shyrobby13 on

6 years ago

+1 Merfolk Mistbinder, +1/+2Kumena, Tyrant of Orazca, +2 Merfolk Branchwalker, +3Silvergill Adept, +3 Blossoming Defense, -1 Deeproot Champion, -1 Verdurous Gearhulk, -2 Beneath the Sands, -4 Enter the Unknown, -1 Strength of the Pack, -2 Stinging Shot, -4 Evolving Wilds, +4 Botanical Sanctum, +1 Hashep Oasis, lowering the Forest count while raising the Island count, and cutting down to 22 land would be my suggestion.

Shadowdarkraity on The Touch Of Death From the Serpents

6 years ago

justinspruiell

Keel11

BahGringo

griffstick

DrukenReaps

Ok, so at this point I have 9 things to remove from the deck, due to there not being enough space for the more important cards

1 Stinging Shot

2 Shamanic Revelation

3 Maybe Druids' Repository

4 Fume Spitter

5 Rendclaw Trow

6 Spinebiter

7 Chord of Calling

8 Juvenile Gloomwidow

9 Rot Wolf

Now if there are any different/more cards I should replace then let me know but I have a question about the ramp cards. So I know I am supposed to have around 8 but what counts as ramp? The list that I have is:

1 Commander's Sphere

2 Golgari Cluestone

3 Golgari Signet

4 Golgari Keyrune

5 Sol Ring

6 Devoted Druid (Also used for my combo with Quillspike

Now the two I have more questions about

7 Growing Rites of Itlimoc  Flip

8 Druids' Repository

So for the last two, do they count? I would assume so but I am not 100% sure. Seriously any help that anyone might have would be awesome. I would like to buy this deck to play at my card shop. On tuesdays they have a casual EDH night. So anything that might improve this deck would be awesome. (While staying on an under $200 budget)

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