Single Combat

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Single Combat

Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

seshiro_of_the_orochi on Raffaaaaq My Opponents I Guess

1 month ago

Hey, so I find some time now.

In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.

Here's a general overview of what I think you could improve on:

  • The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.

  • You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.

  • Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.

Finally, here's a card I like a lot: Angelic Exaltation.

I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.

BlondieN8 on The Kill(ian) Box

1 year ago

For a sideboard removal, Single Combat would be a great choice to preserve a powerful enchanted creature, whilst keeping the battlefield equal in creatures until your next turn.

DreadKhan on Tuvasa CEDH stax

1 year ago

What do you think of Estrid's Invocation in this list? Each upkeep it becomes whatever Enchantment is situationally best, that seems worth a look? It's really good if you've already got Sterling Grove or Greater Auramancy out, then your Enchantments are shrouded. Have you thought about something more spicy than Wrath of God in here? I was wondering about something like Single Combat, Promise of Loyalty, or even Winds of Abandon? There is always Cyclonic Rift, with Rule of Law out Rift is a truly backbreaking play in my limited experience. In my Stax deck I found Brave the Sands very useful, it can make it easy for my single large creature to attack with impunity, as well as block up to two creatures per combat (which is usually enough if you've got something like Stasis or Static Orb out).

I can't seem to figure it out on my own, but I'm guessing you have a good reason not to use All That Glitters in here? Not enough synergy perhaps/Tuvasa is usually big enough on her own?

Anyways cool list, cEDH Stax is tons of fun!

seshiro_of_the_orochi on Humiliate your friends

1 year ago

Would totally work. How about Single Combat? Would propably make the kill even easier for you.

IHATENAMES on Akiri, Fearless equipment

1 year ago

I have a draft and I like a lot of what going on Surestrike Trident won me 2 of the 3 games I've played so I highly suggest it. Beyond that here a few things that should translate well to your build.

A few holes i noticed is boardwipes hurt our own plan alot I think 1 is fine Single Combat is what im eying so far but not sure where to cut. I think the Goblin Bombardment was a bad suggestion on my part I imagined more token being in play but most of them are forced to attack so they die easy before they can build up. Skullclamp feels bad but in theory should be good with so many tokens could just be weak here. I couldn't find Imposing Grandeur on mtgo so i didn't play it but assuming your build plays like mine it could be a great midgame card t7 i generally had 2 card in hand. I think the tension between wanting tokens and equipment is a hard line to balance but its really cool when it works.

My list

chickeneyebrows on Path of Precons Blood Rites

2 years ago

11/01/24 - Update after a couple of games vs the other Precons (January, pre- upgrades)

As a value engine, Carmen is shockingly good. When people realized just how good she was she drew a lot of hate. People were sacrificing clues, treasures, fetch lands etc. and playing right into it. When I remembered she actually has a life gain ability i was cruising just above starting life total for a while. I think I'm justified in my choice to give her a little more protection.

Etchings of the Chosen was fantastic protection but ate a removal spell after one turn. I definitely want to keep that one in the deck.

I was able to avoid losing her to red interaction by saccing as much stuff as possible to sac outlets to make her too big to die to the damage but the issue was some of the other precons built up large board states which meant I had to use wipes and Carmen herself became so expensive to re-cast I could do little else on my turns.

I'm hoping once I've replaced the traditional wipes with mass-sacrifice effects like Single Combat and Cataclysmic Gearhulk I can easily deal with big boards while keeping Carmen.

Glass-Cast Heart was very good at both generating blood tokens which pump her as well as looting stuff into the graveyard, and also chucked out some helpful blockers at a pinch. I'm considering a Collector's Vault along the same lines (loots and provides a token to sacrifice).

The ability to bring the same creature back the combat after the main phase where you sacrifice it is very handy. I've been looking at Gravelighter as a perfect example of this, so I would cast the Gravelighter first main, sac it and force each opponent to sac a creature, grow Carmen by 4 power then swing in and return the Gravelighter - drawing a card, because it had died already - and forcing another three sacrifices growing Carmen by 4 again to 10 power. Its like a miniature board wipe. I think Gravelighter is definitely impactful enough to want to put into month 1 so I'm pulling out Cliffhaven Vampire for a later month. This is really only in there as a combo with Exquisite Blood and I have already decided not to bother with Epicure of Blood, my thinking is get the synergistic pieces in place first as the combo is something you're only going to draw into by chance so trying to force it in month 1 is a waste of time.

DreadKhan on Voice of the Emperor

2 years ago

I'm not really sure how you'd protect against it, but a deck that runs a lot of edicts (Diabolic Edict is the OG I think, it's easy to run more of these than you run creatures) would burn through 12 creatures pretty quickly, I guess you mulligan for a hand with both Light Paws and multiple free creatures?

I am a fairly big fan of Vault Skirge, evasive lifelink for only 1 mana seems like it would fit in, maybe sideboard material vs decks that run tons of removal? Skirge is also an Artifact fwiw, so it'll help All That Glitters, playing Skirge turn 1 and Glitters turn 2 seems like a pretty solid start?

Really out there idea, have you thought about throwing in some artifact lands, probably just Ancient Den to squeeze a bit of extra damage out of your All That Glitters? Probably not a good idea if people run a lot of artifact hate in your meta, in some areas there are no drawbacks to them, in others they're big liabilities.

I'm not sure how long your games end up going, but Single Combat might be a helpful card vs decks going wide (with creatures and/or planeswalkers), I figure few decks will have a better single creature than you, and yours can have evasion and vigilance. Maybe another sideboard idea?

DreadKhan on Trying to maximize the power …

2 years ago

Have you ever thought about Witch's Clinic or Devoted Caretaker? Not quite sure what constitutes an '8', but Crackdown is pretty neat in mono-White, few people run big White creatures, it's probably a better defense than Ghostly Prison or Norn's Annex, but it might paint a target on your back. I think at a power level of 8 you can run something like Drannith Magistrate, that might be worth a look.

Wipes are very important as your power level goes up, people's decks get 'out of hand' both quicker and to a greater extreme, even 'fair' decks might have a much scarier board than you. Even in cEDH I hear about people using wipes these days, Promise of Loyalty is one I like, this will clear out even wide boards and force people to go after each other. The Eternal Wanderer is also interesting, but she is 6 mana for a pretty fun wipe in Voltron decks. There is also Single Combat, I suppose if you keep your Commander who cares if you can't summon any new creatures?

If your power level is reasonably high you can almost count on someone drawing quite a few more cards than you, maybe Wedding Ring would be worth it?

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