Shadow of the Grave

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shadow of the Grave

Instant

Return to your hand all cards in your graveyard that you cycled or discarded this turn.

Andramalech on i.Stab

2 months ago

Balaam__ that's another great example of clunky gameplay on my part- so I swing in combat phase prior to casting the Shadow of the Grave, awaiting damage to go through. Post-combat I cast SOTG in order to refill my hand and dump from it the fodder I won't be needing in the following turn. Bit of a rudimentary and super sucky Scroll Rack type of effect.

Balaam__ on i.Stab

2 months ago

It’s pretty tight, all things considered. You’ve got plenty of pseudo-draw, cycling keeps things moving forward while fortifying what’s in play, and there are only very minor instances of disharmony like Shadow of the Grave temporarily kneecapping Vile Manifestation until you get some more cycling cards back in the discard pile.

DeinoStinkus on Count the Bells, Heed the Chimes

2 years ago

God-Eternal-Magic-Player it actually has a fairly decent win rate so far. The issue is that despite its incredibly expensive mana base, it can't really compete with 9-10 level decks. I'd place it at about a 7 or an 8, and it absolutely depends on how fast you can get the sphinx out. Once the sphinx drops, you are almost completely guaranteed to win that turn because of all the wheels and of course the approaches, but it's all about that speed. I've been trying to slot in some quick countermagic to protect the combo but it's still fairly fallible. Currently I have to rely a lot on people not thinking the sphinx is a legible threat, and then activating the ability (since it's rare to see activated ability countermagic).

The ultimate glass cannon deck I suppose xD

king-saproling I completely forgot that Street Wraith was a creature X(

I added Gitaxian Probe and thought "oh hey Street Wraith is samesies" without considering the consequences, lol.

I really like Shadow of the Grave. Thinking on it a bit more now I think LED would be a fine addition as well. Mastery is a bit strange but could definitely serve as an alternate wincon. 120 damage to each opponent is certainly nothing to scoff at!!

king-saproling on Count the Bells, Heed the Chimes

2 years ago

So cool! Never thought I'd see Sphinx of the Chimes in EDH. Personally I'd cut Street Wraith due to the risk of hitting it with The Bridge.

You might like these: Shadow of the Grave, Lion's Eye Diamond, Mizzix's Mastery

immakinganezehaldeck on Anje Reanimator (Casual CEDH)

2 years ago

11/23/22 - Madness update

I'm really low on madness cards. Needs to be far higher for an anje deck.

IN

OUT

NOTES

Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.

Andramalech on MBD Zombie

2 years ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

Andramalech on MBD Zombie

2 years ago

Balaam__ yeah the Shadow of the Grave interaction is so fulfilling. My favorite part of the deck is when you take your turn 1 OTD (on the draw) to draw, be holding 8 cards, move to end step, and immediately stack a body into the grave.

Just a noteworthy characteristic about this deck is I typically don't build towards an idea that "goes second", it's just slower and often less competitive.

However with these, I have discovered that the Zombies kinda flourish with the more interaction your opponents sink in without exiling. More Grave presence = more field presence.

Balaam__ on MBD Zombie

2 years ago

It’s always nice to see cards like Zombie Infestation that are cemented into everyone’s mind as being part of these static combos (i.e. alongside Treasure Hunt) get used in a different way. The Shadow of the Grave combo you have here seems pretty satisfying when it hits.

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