Vile Manifestation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vile Manifestation

Creature — Horror

Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.

Cycling

Tenshi41 on Just Follow the Trail... wait wrong cycling

3 years ago

There are other ways to discard cycling cards more effetely, cards like Burning Inquiry, Goblin Lore or Cathartic Reunion. These are great with Hollow One, turn one Burning Inquiry play Hollow One for free. I know it does not trigger your cycling cards but it makes Zenith Flare and Vile Manifestation huge.

GoblinElectromancer on Just Follow the Trail... wait wrong cycling

3 years ago

Hollow One, Unearth and Vile Manifestation seem good. Street Wraith is a free cycler and is very good. Maybe put Sweltering Suns on the sideboard to deal with fast creature. I would cut the four Savai Crystal.

Good Luck!

Civl12346 on

3 years ago

I totally didn't think about Zirda, the Dawnwaker, and I was worried cards like Vile Manifestation and Tectonic Reformation would slow down the cycling speed. But, I appreciate you commenting those ideas because now I've changed my mind. There have been times where I'm stuck with land and Vile Manifestation can definitely get huge.

Sorin_Markov_1947 on The Shadowstorm

4 years ago

I would have to do some more digging to find more cards that work with cycling synergy, but here's what I have so far:

I think Abandoned Sarcophagus is amazing in this deck. Put 2-3 more of it so that you can get double-use out of your cards. True, there's no use to having more than one on the battlefield, but having just one is great enough that it's worth having a higher chance of drawing. It does clash rather horribly with Vile Manifestation though... You might do some testing and figure out which is more valuable.

Hieroglyphic Illumination seems rather weak. 4 mana for 2 cards is below-average, and average is way below competitive level. The best value of that card is cycling, and that's not a good sign. I would remove it and find another card with synergy. New Perspectives also seems rather unnecessary, since it's high enough in cost you'll rarely cast it and hard enough in activation condition you'll rarely use it. It's really a heavy build-around, rather than a throw-in for a cycling deck.

bophaybayquay on Resounding Kek

5 years ago

Vile Manifestation says hello

Mice_Overseer on The Loch-Nez Monster

6 years ago

Vile Manifestation & The Scarab God? Keep us updated on how this goes, my own attempts to make this sort of build work were pretty embarrassing so I'm very pleased to hear that someone is doing it properly.

Ogoki on Esper Cycling

6 years ago

Yeah Vile Manifestation and Key to the City worked well when the deck was all cyclers. Striped Riverwinder Curator of Mysteries Lurching Rotbeast at 4 each and then all the spells to go with it. This made it easy to hit enough creatures for God Pharoahs gift and then the vile manifestation was a beating. With all that stuff maybe hes just a decent blocker for 2 mana. Plus you can cycle at instant speed, or use the key, to mess with combat.

jboss1642 on Esper Cycling

6 years ago

Ogoki I was wondering about Vile Manifestation. It seemed good at first glance but I feel like it is just too slow. Turns 2 through 4 you are unlikely to have enough cycling cards in your graveyard for it to really kill creatures outside of maybe a Khenra or chumping Ragavan and then after that it seems unlikely you will have the 4+ cycling cards in your graveyard you need to kill medium and big things, or else at that point you would be better off with something like TSG. I could be way off here as I haven't playtested it enough, so is there something I'm missing.

As to Key to the City, I like it as a repeat enabler and a source of card draw, but I will almost never use the first ability for it's intended purpose and I don't know if it's worth it over the removal. It hasn't even been on my radar so I'll be interested to see its results.

For Abandoned Sarcophagus this was I think literally the last card to be cut, because I preferred the added removal over a card with no immediate impact and I didn't feel like there was enough that I need to get back from my graveyard to warrant it. That said, I could be swayed on this, I just don't think the targets are that great as they are purely counterspells and maybe a Cast Out.

Thanks for your feedback and I will definitely try to update with any changes. The GP isn't for a little while, but hopefully sufficient playtesting will reveal holes that need to be fixed.

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