Saproling Burst

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Saproling Burst

Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.

Quady14 on Slimefoot, the Stowaway

1 month ago

Phew, I got kind of exhaustive with this so apologies in advance but Slimefoot's very nostalgic for me so it's my pleasure to pass along some of my includes I didn't see mentioned already. Hope it helps and from one fungus friend to another I wish you good luck!

Dina, Soul Steeper: teams up with Slimefoot's life gain on saproling death triggers and in a pinch she can be a mana sink sac outlet.

Priest of Forgotten Gods: Easily turns saprolings into extra damage, mana and card draw, probably one of my favorite value generators.

Psychotrope Thallid: Has gotten grossly $$$ for a utility add, but undeniably one of the better small Fungus creatures alongside Utopia Mycon to draw more sap generators and life drainers into your hand while executing your gameplan.

Vitaspore Thallid: You never know when a little haste can turn the tables to start tapping abilities early or stage a surprise Overrun or well-timed Song of Freyalise, I like including this fella just for that.

Body Count: Similar to Plumb the Forbidden this instantly reloads your hand when you (or an opponent) sweep your tokens.

Dig Up: Fun on-theme turn-1 ramp that can be Cleaved into a Diabolic Tutor. Not that that's very powerful or speedy but it's nice to have a flexible multitasker in the mix.

Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table.

Saproling Symbiosis: A saproling-specific Second Harvest effect that doubles its count based on all creatures, not just tokens, so your nontoken life drainers will contribute to the token generation as well.

Spontaneous Generation: After you get a huge hand with Plumb the Forbidden, Body Count, Snake Umbra and Keen Sense this will basically blow up your token army to preposterous size.

Saproling Burst: Old card with clumsy wording but for Slimefoot's purposes you can basically drop it on the board, gain 7 saprolings by removing all the Fading triggers thus killing the enchantment, which in turn destroys the tokens made with it. Another great big-damage finisher or surprise value play.

Fungal Plots: Despite Golgari colors I don't think Slimefoot benefits as much from recursion as others so this lets you use your graveyard as a token cultivating ground when your nontoken creatures die from removal or board wipes, plus gives you an outlet to sacrifice those saprolings two at a time for card draw and life gain. It does a lot for a low cost so I consider it an auto-include.

Night Soil: Selective graveyard hate to fuel token production, not as multifaceted as Fungal Plots above but a good token generator to have around in longer games along with Necrogenesis.

Moldervine Reclamation: Good, generalized Golgari card advantage and life gain on death triggers. A little expensive but well worth it if games trend longer.

Agent of the Iron Throne: Just a nice life drain enchantment from the D&D set, enchantments stick to the board better than creatures too so it can be worth the slot.

Snake Umbra: Same as Keen Sense if you slap this on Slimefoot, other than the Totem protection which is excellent for Commander, you get a card for every instance of damage thus making every saproling worth 3 cards in your average 4-player pod. Unless your tokens get mass bounced or exiled AND you don't have one of your many free sac outlets you'll never run out of fuel for the engine. This also makes Thought Vessel and Reliquary Tower worth considering in case you do end up holding a pile of good cards in hand, lol.

Verdant Embrace: Rounds out the Tendershoot Dryad & Verdant Force saproling-every-upkeep silliness with an aura you can pop onto your sturdiest creature so it sticks around.

Neko-Te: Last one and a weird one but Neko-Te on Slimefoot turns every death trigger into two damage so you'll kill your opponents in half the time/sacs. Good to shave down your turn clock to victory.

Rhadamanthus on Timing: start of turn, after …

3 years ago

Note that if you remove the last fade counter from Saproling Burst to make a Saproling token, that token will be 0/0 and will be killed by state-based-actions before you have an opportunity to try to sacrifice it to something.

Gidgetimer on Timing: start of turn, after …

3 years ago

There is no time between untap and upkeep. All beginning of upkeep triggers will be on the stack before anyone gets priority. However; nothing will resolve before players get priority.

Saproling Burst has fading, not vanishing. IT is not sacrificed until you can not remove a counter to its upkeep trigger. So if it still has one counter on it you will make the saproling and then have all the way to your next upkeep before it gets sacrificed to fading.

CamraMaan on Timing: start of turn, after …

3 years ago

I have Baba Lysaga, Night Witch and Saproling Burst in play, and the S.Burst has one counter left on it (for the sake of argument, all the other Saproling tokens it made have been sacrificed already). At the beginning of my turn, after I untap, do I have time to do anything before the beginning of my upkeep? Can I remove the last fade counter to make one last Saproling token, then tap Baba Lysaga to sacrifice the token and Saproling Burst (plus a third permanent of another type) to get her ability on the stack? Thanks in advance! :)

the_solitaire on Pre-Modern Green Stompy

4 years ago

Pre-modern is a format that certainly has a lot of appeal to me. I am myself in the process of constructing a pair of pre-modern decks, and revived my old Fires deck of back in 2001.

I also built a pair of decks for Urza Block Constructed, and there are a lot of nice cards in that block to use in a mono-green pre-modern deck too.

Cards you might consider, if those are not in your deck already, are Exploration and Saproling Burst . Blastoderm is another power meanie at 5/5. And even though the Albino Trolls are no big hitters, they are available turn 2 at 3/3 with Regenerate.

Something else that should not be overseen lightly, Treetop Village is a 3/3 creature, as well as a land. With Giant Growth it hits or blocks for 6.

With all that hitting power, there hardly is the need for Verdant Force or Skyshroud Behemoth to be very honest.

Cartrix on Warp World Tunnelingus Deck

5 years ago

Now there's an Idea. I think my problem is that this is half way between getting lots of permanents for recurring Warp World s until your opponents have very few permanents and you have lots, and the other build which has lots of ETB damage effects. I need to pick a path and I think I will go with permanents, except for the Tunnel Ignus . So Saproling Burst is definitely in the running.

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