
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Samut's Sprint
Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.


steveoowns on
Mono Red Legacy
1 year ago
Okay, so the infect is practically gone from this deck, and with it go most the artifacts that can't be used for the red free spells. I sill have the Inkmoths because I think they're good for my turn 2 consistency with the built in evasion, but Pact of the Titan giving me the 4/4 for free should step things up a bit, and the 4/4 body made me look back to the comment klone13 to go for a bigger shoal bonus, and taking the biggest one I could find in Volcanic Salvo puts me in a position where if I'm on the draw the 4/4 titan can swing pretty reasonably for 20 outright. Another newer haste enabler in Samut's Sprint was added to help with hopefully getting it off the ground since infect is now more of an alt wincon. Pulled Red Elemental Blast out of the sideboard since the deck cant afford the mana opting for Pact of Negation instead, I can't pay the cost but if the deck is working right, even if I have to delay a turn, I shouldn't be worried about having to pay the cost, either I win when I'm playing the cards or I have already lost.
Lezen on
Izzet Prowess - Modern
5 years ago
I think you should go with Assault Strobe instead of Temur Battle Rage and of course you need Slip Through Space, those 2 it's always a win on 4th turn.
For creatures Sprite Dragon works much better than Stormchaser Mage and I would change Bedlam Reveler and Young Pyromancer for Beamsplitter Mage , Kiln Fiend or Soul-Scar Mage (I run those 3 and the Dragon), then I would suggest you to try Samut's Sprint and Titan's Strength, two of each.
You can check mine in my profile.
Kukkakaali on
Tuhmeliinit Cube
5 years ago
Version 2.2. Ikoria booster draft best picks. -Jinxed Idol, +Sleeper Dart // -Status / Statue, + Boneyard Lurker // -Silverflame Squire, +Fight as One // -Counsel of the Soratami, +Of One Mind // -Wind Strider, +Archipelagore // -Lost Legion, +Grimdancer // -Vindictive Vampire, +Dirge Bat // -Samut's Sprint, +Heightened Reflexes // -Ferocity of the Wilds, +Spelleater Wolverine // -Charmbreaker Devils, +Everquill Phoenix // -Tishana's Wayfinder, +Ram Through // -Colossal Dreadmaw, +Kogla, the Titan Ape //-Mercurial Geists, +Sprite Dragon.
ambitiouspuddle on
$15 RW Heroic
5 years ago
The combo between Favored Hoplite and Rile is really good. Also, Ephemerate and Center Soul or Stave Off protect your creatures and provide more triggers. I have a weird love for Artful Maneuver, but Idk if it's objectively worth it. Unfortunately, Zada won't trigger everyone else's Heroic abilities, but it's still a very good card. Combo with Defiant Strike, Samut's Sprint, or Titan's Strength for big card advantage. Seeker of the Way is a popular include in Boros Feather, and it could probably make it's way into here. Monastery Swiftspear Monastery Mentor, Dreadhorde Arcanist, Boros Charm, Temur Battle Rage and Feather, the Redeemed are all good options to upgrade with if you have the money for them.
triproberts12 on Need Card Suggestions for Kalamax, …
5 years ago
It really depends on what kind of deck you want to build. If you're trying to infinitely copy Fork or something, Survivors' Encampment, Holdout Settlement, and Springleaf Drum are basically free, repeatable self-tappers. A more aggressive deck that wants to attack with lightning-butt the turn he comes down might prefer the package of Expedite, Crimson Wisps, Samut's Sprint, and Accelerate.
psionictemplar on
Weird Paradise
5 years ago
You can cast weird on turn 1 and equip it turn 2 so a turn 2 win should in theory be possible. Cards I think you could add are Lava Dart ,Noxious Revival, Steam Vents, Manamorphose and Samut's Sprint. I know these aren't completely cheap, but should be reasonable to acquire.
NoopyNolife on
Beamsplitter Blitz (UR Prowess)
5 years ago
rjphilla I agree, Titan's Strength works wonders in the deck. I've been thinking about adding a couple of Samut's Sprint too, but I think the deck might start to lack in interaction if there's too many buff spells (so most spells will be dead if there's no creatures on the board), especially if I take creatures out.
Kiln Fiend is completely broken, I'm just annoyed at its low toughness and lack of haste. It's arguably better than Stormchaser Mage but at least that's coming in for 1 damage before it gets removed and is easier to protect from bolts.
Any thoughts? I might just be grossly underestimating Kiln Fiend.
loricatuslupus on
WIzzet Prowess
5 years ago
I...guess that makes sense. But lots of your stuff already has haste, so aren't you better with stuff that also gives a buff like Samut's Sprint? Plus then double-casting with Arcanist gets exponentially better even if he only has himself to target. Good point on the Spell Pierce!