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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
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Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
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Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Octopus Umbra
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 8/8 and "Whenever this creature attacks, you may tap target creature with power 8 or less."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
carpecanum on The Deck of Thalassophobia
2 years ago
Thada Adel, Acquisitor is excellent ramp if you can get one. Playing every Sol Ring except your own is fun.
Shrieking Drake would combo with Kefnet's Monument (or any of your ETB's i guess). Tapping down as many creatures as you have blue mana could win a game.
Octopus Umbra fits the theme. Vedalken Shackles fits the theme but its $8.
I use Soaring Seacliff a lot. I'd keep it for that one big flying Sea Serpent.
carpecanum on
2 years ago
Some double strike Equipment will give you 2 phases to mill and possibly draw a card.
Octopus Umbra is evasion, damage and mill. Possibly a win with Commander damage.
_Delta_ on many fae one name
2 years ago
Vesuvan Diplomacy seems like a fun new one for such a deck when it gets added to the site, and here are a bunch of other cards I thought of which might be of use here including:
Hydra's Growth, Visions of Dominance, Berserk, Primal Might, Exponential Growth, Invigorating Surge, Aspect of Hydra, Colossification, Octopus Umbra, Stolen Identity, Swarm Intelligence, Gale, Waterdeep Prodigy, Guardian Augmenter, Hunter's Insight, Snake Umbra, Stormchaser Drake, Artisan of Forms, Soul's Majesty, Charge Through, Battle Mammoth, Shapers' Sanctuary, Combine Chrysalis, Adrix and Nev, Twincasters, & Esix, Fractal Bloom
carpecanum on DeathBySeaHorror
2 years ago
Octopus Umbra, Howl from Beyond, one or two of the "shapeshifter" creatures that counts as all creature types
multimedia on
2 years ago
Hey, Professor's version is interesting, but in my opinion rushed and doesn't have many cards that can setup Runo to transform which is odd since in his deck tech that's number one goal... Sakashima of a Thousand Faces is an excellent upgrade. Sakashima as well as Spark Double are not even mentioned in his deck tech and they're some of the more unique and fun effects to play with Krothuss.
There's only 6 cards to setup Runo which means consistently unless you draw Top, Remora or Study early game for draw, every game, it will be difficult to transform Runo. Using Entomb effects to help to setup Runo just to get a sea monster into your graveyard doesn't seem very good. There needs to be other uses for Entomb effects; Buried Alive at least gets you more than one creature such as Wonder. There's no reanimation here thus Entomb effects after Krothuss are only being used to get Wonder. The first changes to consider are to add more setup for Runo. Ramp is important, but I think you can afford to cut a few of the lesser rocks such as the Diamonds and Commander's Sphere.
The lack of reanimation options in Professor's version when playing black I disagree with because realistically the only way you're going to get good sea monsters onto the battlefield are more ways to cheat their mana costs. Quicksilver Amulet and Quest for Ula's Temple are good, although Quest is slow/unreliable, but you really need more. The second changes to consider are adding some reanimation replacing some of the lesser high CMC nonsea monster cards such as Octopus Umbra.
The Professor mentioned Hullbreaker Horror in his deck tech, but didn't expand on how powerful it is with Krothuss. It's most likely the best sea monster with Krothuss since when copied it can combo with mana rocks to continually bounce all your opponent's nonland permanents. When you control two or more Hullbreakers then any 0 CMC artifact with Sol Ring is infinite cast/colorless mana/nonland bounce.
Mox Amber when you control Runo/Krothuss is infinite blue/black mana with Sol. Any 2 CMC artifact that can ETB untapped to make mana + Sol can be infinite casts/bounce of all nonland permanents. By adding Everflowing Chalice and/or Amber then the Hullbreaker combo can make other sorcery speed effects that bounce less needed such as Consuming Tide and Inundate. Sol Talisman doesn't work with Hullbreaker because of suspend thus it could be cut for Chalice or Amber.
Because you have Thassa, God of the Sea then Wormhole Serpent isn't needed even though it's a Serpent it's not one you want to copy with Krothuss since it doesn't do much for five mana including not helping Runo to transform. In my opinion if you're going to play creatures who won't help Runo to transform then those creatures better give you something else that's worth playing/copying them with Krothuss. Striped Riverwinder and River Serpent are examples of lesser sea monsters who are actually really good for Runo because of their quick one mana cycling. Copying them with Korthuss isn't much better than copying Wormhole, but the difference is they can help Runo to transform and you can get two draws.
Good luck with your deck.
carpecanum on Yuriko, Ninja Deck
2 years ago
Reins of Power is amazing in multi-player. Why bother ninjitsu-ing with your own creature?
Octopus Umbra, maybe Soaring Seacliff
Draining Whelk and Pilgrim's Eye both have flying (to replace unblockable) and are great to cast and recast.
Bolbae on Guided by Faith
3 years ago
Colossus Hammer by itself is too slow, but since you're already playing Hammer of Nazahn, Sigarda's Aid and Open the Armory it might be worth considering.
Because of all the enchantments, Sovereigns of Lost Alara are another possible choice.
Apart from that, I wasn't saying Octopus Umbra should be swapped, that's completely up to you of course.
Should you decide on further empathizing on the "Winged Guardians" backup plan, while Anointed Procession doesn't let you keep Saint Trafts' Angels, it still massively boosts their damage output. In addition, those created by Moonsilver Spear do stay. Together with Sundial of the Infinite you can also react to the triggered ability at the end of combat and keep all tokens that would be exiled.
I'm not much of a Voltron player though and I don't know if you really need that backup plan, so that's just an idea.
Have fun!
Tinnuki on Guided by Faith
3 years ago
Bolbae Thanks for the clarification. To be honest, I wasn't super sure about that interaction, but the way you explain it, it makes sense. It's a good thing I never bothered to make space in the deck for it.
Do you have an alternate suggestion in regards to Octopus Umbra?
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