Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Naturalize
Instant
Destroy target artifact or enchantment.
capwner on
5c Twisted Tribe (Premodern)
1 week ago
Mainboard Naturalize is kind of a hedge vs stuff like Cursed Scroll which makes life really difficult and ray can't clear it. Could ofc run Disenchant or Seal of Cleansing, I picked naturalize though because white is my main color, so if they give something pro-green in rsp I'll at least be able to still block it.
Adversarial on
Premodern goblins
1 month ago
Do you really need the Naturalize that badly? It makes your mana-base so awkward and it's the only green thing in the deck.
vic on Are the Duskmourn Enduring Glimmers …
2 months ago
I know that Enduring Curiosity is only an enchantment and not a creature if it dies and then comes back. The text says so. But what about when you first play it? Is it only a creature then, or is it both? Basically, I want to know if I can Naturalize, etc. it at that time.
Yoif on
Behold, a Man!
3 months ago
NV_1980 I have minimal ways to deal with artifacts/enchantments such as Naturalize and Song of the Dryads and Season of Gathering, but I will likely add Steelbane Hydra as it is a great recommendation to deal with the limited removal issues.
I will replace a land for Ghost Town and likely put in Traverse the Outlands but I don't think I'll use Awaken the Woods
I did have Scythecat Cub in but removed it for I believe Ouroboroid While the deck is landfall based, it's mostly a +1/+1 deck and I like the different styles of win conditions it has between quickly scaling counters, mana ramp to bring in heavy hitters, land control with Strip Mine + play cards from your graveyard effects.
Otherwise, I'm glad you like the deck. I've made several changes to it but it's the first deck I've spent quality time building and improving, Bill is just the goat I love him.
MadlyTexas on
4 months ago
Some potential upgrades that aren't cripplingly expensive:
Ramp:
Commander's Sphere,
Rampant Growth,
Farseek,
Nature's Lore,
Three Visits,
Kodama's Reach,
Thirsting Roots,
Bushwhack,
Mind Stone,
Herald's Horn
,
Selesnya Signet,
Simic Signet,
Azorius Signet,
Talisman of Unity,
Talisman of Curiosity,
Talisman of Progress,
Patchwork Banner
Card Advantage: Harmonize, Elemental Bond, Revitalize, Healing Hands, Crystal Skull, Isu Spyglass
Removal: Swords to Plowshares, Beast Within, Return to Nature, Naturalize, Fumigate, Generous Gift
Balaam__ on
Angelic Jungle Jam
5 months ago
Maybe Naturalize would be a better fit than Disenchant, as you have more available at any given time than . Alternatively, I find Natural State to be worth its weight in gold. It’s cheaper to cast and the most threatening artifacts/enchantments appear early game and typically cost under .
Voodoo_Gremlin on
Human Commander Test
8 months ago
You may want to add some creature-based ramp. Noble Hierarch and Avacyn's Pilgrim do a good Llanowar Elves impression. Katilda, Dawnhart Prime lets all your creatures tap for mana, the final ability works with your current game plan and protection from werewolves is niche but can come up.
Ruinous Intrusion serves a purpose. The +1/+1 counters are relevant to your strategy and it's too damn expensive. Naturalize isn't flashy but it does what you want at half the cmc. If you want to exile two artifacts or enchantments at 4 cmc then go with Return to Dust.
For the two mana dorks I'd take out Wyrm's Crossing Patrol and Dragon Sniper.
For Katilda, Dawnhart Prime I'd take out Odric, Master Tactician. I've played him in the past and the juice of his ability is not worth the squeeze.
TheoryCrafter on Beta Brackets Update Today
10 months ago
Personally, if we're going to have a whole bracket system, we may as well just unban everything that isn't an ante, conspiracy or is racist and set a minimum bracket for specific cards. Such as all cards currently banned means you can only play it in Bracket five while a card like Teferi's Protection can only be played in perhaps(?) no lower than bracket 3.
With that said I don't think there was a bad call the whole announcement. I know Y'all aren't happy about Coalition Victory. However, it's a spell with a mana cost of 8 and every color except Green has at least one counter spell with a mana value of 2 or less that can handle it. Not to mention the countless spells that cost one black mana to force a discard and there's cards like Naturalize to destroy Dryad of the Ilysian Grove or Leyline of the Guildpact(which some players won't be able to afford purchasing, anyways) as soon as Coalition Victory is cast.
While I don't ever see myself building a deck around Braids, Cabal Minion I can definitely see someday putting her in the Juri, Master of the Revue Deck I am currently building.
Because Sway of the Stars is now unbanned, it's not that difficult to win a game of Commander with Battle of Wits in it. One just needs to activate Spawnsire of Ulamog's 2nd activated ability to put a lotta Eldrazi on the battlefield, target Battle of Wits with Oblivion Ring or Detention Sphere, then cast Sway of the Stars for the win. Provided you can find a playgroup willing to tolerate a wish board of 103 or more cards.
May you draw well.










