Marauding Raptor

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Marauding Raptor

Creature — Dinosaur

Creature spells you cast cost less to cast.

Whenever another creature enters the battlefield under your control, Marauding Raptor eals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.

ErebusX on Marauding raptor and polyrapter combo, …

2 months ago

Would this infinite loop not end if you used Collateral Damage after 20 loops to sacrifice Marauding Raptor?

Kazierts on Elemental Storm

4 months ago

My bad about Terror of the Peaks. I could swear I saw you wrote on a comment that you had removed it.

As your deck is currently built, Enduring Vitality does almost nothing. The cheapest creature you have is Coiling Oracle. Dryad of the Ilysian Grove is still better. Yes, it does make Wandering Mind very slightly worse, but the entire decks just gets better. Again, you don't need to care about basic land types. Having all lands have basic land types just means they tap for all colors and, if you copy it, you get two additional land drops every turn. This highlights another things you should work on.

You seem really focusing on trying to maximise everyone single bit of synergy between cards and sometimes overlook the benefits other cards can bring to your deck. Marauding Raptor is debatle because it can kill your own creatures and copying it might no be the best. Instead, you focused on not having enough dinosaurs, which is the irrelevant part of the card. If you look at MTGtop8, you'll see thay it's used in some dinosaur decks, but quite a few other decks without dinosaurs also use it. Same goes for Intrepid Paleontologist. I have a Nethroi, Apex of Death without a single dinosaur. In that deck, it just works as a mana dork that's also graveyard hate. Think of it as Scavenging Ooze thar also generates mana.

Heroic Intervention is one of those cards that is good to have redundancy. If you copy it, then opponents will need to counter it twice to interact with your board.

DemonDragonJ on Elemental Storm

4 months ago

Kazierts, this deck does not have a strong focus on dinosaurs, so I am not certain about Marauding Raptor or Intrepid Paleontologist.

I definitely considered putting Dryad of the Ilysian Grove into this deck, but this deck has very few, if any, cards that care about basic land types, and I also need to be careful about putting too many creatures into this deck, since each additional creature is one fewer card that shall synergize with Wandering Mind.

This deck already contains a copy of Terror of the Peaks, and I have no problem with removing Ionize, so what would you recommend as a replacement, for it? I do need to keep at least several counterspells, in this deck, as it is a blue deck.

Kazierts on Elemental Storm

4 months ago

Before I make any proper recommendations, you should stop worrying so much about the average CMC. Yes, having a lower curve is better (usually), but you take note of every little change, and that's not gonna help you build a better deck.

Onto the recommendations themselves:

CommanderNeyo on Lost Jurassic Land

4 months ago

I would consider Marauding Raptor and Otepec Huntmaster, and Rampaging Ferocidon.

I would make it just Gruul

mrweaselman on Stompy Boys (EDH)

10 months ago

Since you're in green, you have some pretty good options for ramp for two mana. Oketra's Monument, Rhonas's Monument, Invasion of Ixalan  Flip and Thought Vessel seem to be the weakest. Three Visits, Nature's Lore, and Skyshroud Claim are all very solid options that are much harder to remove. Selvala, Heart of the Wilds can also make a ton of mana and draw you cards.

Cards that seem weaker:
Wayward Swordtooth: You only run 33 lands, I am not sure how often this is going to trigger. With a lower land count you have a lesser chance of having multiple lands in hand.
Akroma's Will: This may be overkill. A better option may be Return of the Wildspeaker because it can also draw you a lot of cards.
Bite Down and Ram Through: Requires you to have a creature of the board. Something either cheaper or more flexible like Swords to Plowshares or Touch the Spirit Realm can be beneficial.
Boros Charm: Unless you play in a token heavy meta, there may better options like Flawless Maneuver or Tyvar's Stand. Both can protect your commander the turn you get it out for cheap.
Virtue of Strength: This card does say basic land and you do only run 18 in the whole deck. Take a look at Mirari's Wake, or you could run Bala Ged Sanctuary  Flip and another ramp spell for basically the same slots.
Kinjalli's Caller, Knight of the Stampede, Marauding Raptor, Otepec Huntmaster, and Atzocan Seer: These cards are definitely thematic, but I'm not sure if they're all better than Delighted Halfling, Birds of Paradise, Avacyn's Pilgrim, Bloom Tender, and Sylvan Caryatid. Especially if you're only casting one big dinosaur a turn. Same for Commune with Dinosaurs < Once Upon a Time

philias on Card creation challenge

11 months ago

The Riot

Legendary Creature: Dinosaur

Whenever a creature attacks, it takes 1 damage

4/1


An enrage staple and a weird pillowfort commander, acting almost like Circle of Flame or Marauding Raptor.

Make another simple commander that fulfills a specific archetype

Load more
Have (1) reikitavi
Want (0)