Hunter's Prowess

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hunter's Prowess

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

thijmnesoy on Blanka, Pumpspells & Ramp

1 month ago

I would think this deck would benefit a lot from some wheels, so that you can refill your hand after emptying it. also Hunter's Insight and Hunter's Prowess will give you a LOT of cards

SufferFromEDHD on Ayumi, the Last Voltron

6 months ago

Was distracted by the Ferocious trigger. Rishkar's Expertise, Hunter's Prowess or Soul's Majesty... I'm thinking Rishkar.

Thrun is truly mythic. The only reason Miri makes an appearance here is because Forestwalk. Two excellent cards that have been power creeped out of the scene.

Sylvan Safekeeper and Xantid Swarm are my go-to Green Sun's Zenith targets. It doesn't fit here because I have no land/graveyard synergy to recycle and reuse.

Legolas's Quick Reflexes could this be anymore pushed? The split second alone is worth it. The untap is very green. Hexproof is what it's all about. Reach is a freebie. The tap fight effect reminds me of the niche Laccolith from Nemesis. I own 0 Other Universe products. I am clearly missing out on power but

TheMadRocketeer on Who's Counting?

1 year ago

Nice!

I'm considering this change.

Swap In:

Swap Out:

Headers13 on vannifar evolved enigma

1 year ago

I've recently put a similar deck together Flippin'drazi, might I suggest Return of the Wildspeaker and or Soul's Majesty instead of Hunter's Prowess to take away the need to get damage through to draw cards.

king-saproling on Not another Bunny

2 years ago

Cadira looks like such a fun commander. Personally I would make these swaps:

Sheltering Boughs -> Battle Mastery
Giant Growth -> Fireshrieker
Nature's Embrace -> Song of Freyalise
Escape from Orthanc -> Hope Against Hope
Massive Might -> Sigil of the Nayan Gods
Savage Surge -> Eidolon of Countless Battles
Saddle of the Cavalier -> Hunter's Prowess
Nahiri, the Lithomancer -> Shamanic Revelation
Marble Diamond -> Avacyn's Pilgrim
Witch's Oven -> Mosswort Bridge
Cloak of the Bat -> Windbrisk Heights
Sigardian Paladin -> Pollenbright Wings
Dormant Grove -> Gilded Goose
Biogenic Upgrade -> Camaraderie
Manifold Key -> Rabble Rousing
Wedding Invitation -> Shield of the Oversoul

eliakimras on Naya Plus Counters

2 years ago

Great build! +1/+1 Counters is probably the most open-ended theme to build around, so you have plenty of options to choose from. Here are some suggestions:

To increase card draw in your build, consider Harmonize, Blessing of Frost, Garruk, Primal Hunter, Return of the Wildspeaker, Rishkar's Expertise, Shamanic Revelation, Hunter's Insight, Hunter's Prowess, Soul's Majesty.

If you want to bolster 's presence on your deck, consider Halana and Alena, Partners, All Will Be One, Grumgully, the Generous, Taurean Mauler, Boros Charm (another defensive spell), Naya Charm, Invigorating Hot Spring and Kessig Wolf Run.

Hi_diddly_ho_neighbor on Sekki, Ghost Piñata

2 years ago

This, I like this. First of all, I had no idea you could use Sekki like that. +1 from me

Some suggestions for the two problems you want help with:

Early game: One thing you could do is run a bunch of mana dorks. All the Llanowar Elves variants will help you ramp into Sekki faster, give you early creatures to equip Sword of the Animist and Mask of Memory onto, and will make green draw spells like Shamanic Revelation more useful if you haven't been able to make spirits off Sekki.

Card Draw: Green has some fairly strong card draw options for a go tall strategy that you could still consider in Harmonize, Rishkar's Expertise, Momentous Fall, Runic Armasaur, Ohran Frostfang, Hunter's Insight, Soul's Majesty, and Hunter's Prowess.

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