Emberwilde Captain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Emberwilde Captain

Creature — Djinn Pirate

When Emberwilde Captain enters the battlefield, you become the monarch.

Whenever an opponent attacks you while you're the monarch, Emberwild Captain deals damage to that player equal to the number of cards in their hand.

Veghelia on Combat Superiority

3 months ago

Hey Crow_Umbra, sorry for the radio silence. Become a bit more busy with non-MTG stuff, so I got less time for brewing, sadly.

"Support" suspicions are just going to be part of playing this deck, so I've accepted that's going to be something I'm gonna run into. I do mostly play with a relatively consistent group of friends (read: like 5 different groups, some with some overlapping players, but all with similar vibes), and they do look at me with suspicion, but are most of the time greedy enough that they'll take advantage of my almost-symmetrical support cards. If they ever choose to destroy them or otherwise turn them off for the others, that tends to draw the table's ire, so most of the time they don't unless everyone agrees they're becoming an issue, in which case I can hardly blame them. I'm currently still mostly feeling that I'm going to try to leave goad out of it as much as possible, safe for a few choice cards (Taunt from the Rampart hasn't shined yet, but I'm feeling it will at some point).

Alright, now on to the card discussions.

  • I'm leaving Xantcha, Sleeper Agentfoil and Emberwilde Captain in the maybeboard. Your arguments are very valid, but I do feel like the don't vibe enough with the "support" idea.

  • I had Nelly Borca, Impulsive Accuserfoil in my deck before and removed her, because she's an odd play. With my lack of goad or other ways to force attacks, I have very little control over the amount of cards I draw with her, if I draw any. I imagine she'd work great as a commander, since you can reliably have her on the field in the early to mid game, where plenty of people attack each other, but I think she does a lot worse as a late-game topdeck.

  • Kambal, Profiteering Mayor feels like a "one step too far" kinda card. If my entire point was to give my opponents tokens, then he'd be amazing, but I feel like he's going to not do anything far too often (although I will admit that I don't quite now how often my playgroups play tokens).

  • Master Warcraft has one mayor flaw that I'm pretty sure a good chunk of my playgroup will notice: I can force an attack, but I can't force them to not attack me, and my playgroups are spiteful enough that that is exactly what will happen :P

  • Batwing Brume is interesting. It's going on the maybeboard for now, since I'm not sure if the problem it fixes is one I run into all that often, but it does feel like a beautiful blindside.

Currently, Ghostly Prison and Brutal Hordechief are most likely going to be in the next version.

Besides that, I'm reviewing:

  1. The beaters I have in the deck, since they don't feel strong enough. It's not like I didn't know Skysovereign, Consul Flagship and Tajic, Blade of the Legion weren't the best in slot, but the little hope I had for them has been dashed.
  2. Different graveyard hate (I'm recently formed the opinion that Bojuka Bog really only works in a lands deck), and Kutzil's Flanker is currently my most considered option.
  3. Lands and ramp. Thran Dynamo was way better when Endbringer was going to be a part of the deck, and the deck feels too color-heavy to run it otherwise. Similar thoughts about the pain-lands. Also, I've adopted the "Chromatic Lantern is bad" position.

Veghelia on Combat Superiority

4 months ago

Crow_Umbra, thank you for your feedback and suggestions!

If you're interested in sparring a bit, I've looked into your feedback and I have some thoughts. If any of this brings up other ideas or you have other suggestions, I’d love to hear it.

Regarding using more goad and embracing "being the villain":

I'm very much still experimenting with being as "supportive" with this deck as I can be, since that is really the desire I have that got me to make this deck. I derive enjoyment from seeing the table enjoy what I do and playing with me, and not forcing them to play along is an important part of that. I've made another deck (Death or Mogis) that a lot of my friends love to play against or play themselves, and I'm trying to do a similar thing here, but more combat-focused. I’ll leave the idea of embracing "being the villain" open, but I first want to figure out if I can make the "I'm your best friend in a game without allies" approach work before I fully switch (or more honestly, probably retire the deck).

Regarding Boros Battleshaper and Endbringer:

Yeah, you're right. I've noticed in goldfishing already that they don't feel good enough. Boros Battleshaper just feels like a cool idea that could work but doesn't, and Endbringer really is a remnant of the older version of this deck where I was more going for a mafia-style “broker” vibe, capable of “solving problems” on other people’s turns. Sadly, that’s a couple of steps removed from what the deck is now. I want them to be cool, but you’re right in that they really don't work in the deck.

Regarding your suggestions:

  • Xantcha, Sleeper Agentfoil creates a bit of a weird situation. I have to give it to someone, making me the bad guy in their eyes, and then they do get to benefit from my attack triggers (forcibly), but they are also the victim of the "drain and draw" ability. I think it's a bit too much of a mixed bag emotionally, and although it is not a bad card, I'll probably leave it out of the maybeboard, at least for a while or until I switch to embracing villainhood.
  • Slicer, Hired Muscle  Flip is just not my jam aesthetically. I can appreciate some Universes Beyond stuff, but this is a no-go for me. I also think he might be too good and closing out the game himself, drawing too much ire as a result.
  • Assault Suit has been on my list for a long time, and I've only really removed it from this deck's maybeboard because I'm thinking of trying it in a different, more equipment focused deck. I might re-add it later though.
  • Ghostly Prison feels spot on. I hadn't considered it yet, and it feels like it would slot in reaaaaal good.
  • Emberwilde Captain goes back on the maybeboard. It also gives a reason to attack me, and that's anti-syngery, but it could also be good recurring draw + punishment for trying to take it from me, and the deck is likely good enough at taking the crown back if necessary.
  • Kardur, Doomscourge also goes back on the maybeboard. By far the best way to force my opponents to fight each other and have them break parity rather than have to try doing it myself :P. I had removed it together with some other goad cards, but he could be one of the few that still make the deck.
  • Vengeful Ancestor has my doubts, mostly because its effect doesn't really excite me. I'm leaving it out for now, but I'll look down here if I ever can't find other good options.
  • Brutal Hordechief is probably also a great suggestion. As I mentioned, I want Boros Battleshaper to work, but I've already noticed that it doesn't really, and I'm currently more fighting with the copium than leaving it in for good reasons. This would probably be the replacement. Both having some drain to add to the combat damage pressure is nice, and I could also force blocks on somebody else's turn, which is pretty cool.
  • Enduring Courage is a great option. I've mostly not included it yet because it feels a bit off aesthetically, but it might just be the best option. The deck can use more haste enablers, and I’ve really just not found the one that feels the best yet.
  • Hellrider probably doesn't make the cut, since the deck doesn't go-wide enough IMO, and the tokens I put in during combat don't trigger this effect, where I can buff them to hit harder.

Again, thanks for the feedback and the suggestions!

Crow_Umbra on Combat Superiority

4 months ago

I don't see combat control variants of Isshin as often as I do other variants, so kudos to you for taking a less conventional build path. My main play group plays with Goad pretty frequently, and Aggro in general, and I understand your concerns about "being the villain" for playing a lot of it. In all honesty, I think it's something that you should lean into if you're going to do it. Being the "table villain" can be fun.

I haven't read through all of your change logs, so my bad if I missed them as past edits, but have you considered any of the following:

  • If you want a couple more "donation" creatures to support your Alexios, both Xantcha, Sleeper Agentfoil and Slicer, Hired Muscle  Flip could be worth checking out. Assault Suit is also in line with this theme and what you're going for.

  • It might be worth it to throw in a Ghostly Prison to further deter attacks at you. Emberwilde Captain is another deterrent that triggers with Isshin.

  • Depending on the success you have had with them, it could be worth considering swapping out Boros Battleshaper and Endbringer for creatures in the 3-4 cmc range that can produce more tokens for your own defensive/aggro purposes. Kardur, Doomscourge and Vengeful Ancestor could be additional Goad pieces worth including as potential swaps if you don't go the token support route.

  • Looking at stuff already in your Maybeboard, I think Brutal Hordechief or Enduring Courage could be worthy inclusions. Hordechief and similar group slug/drain effects, like Hellrider can help send damage straight to faces, especially since Isshin gives them an additional trigger. Takes some of the pressure off your reliance on combat damage for a deck like this.

Best of luck with the deck. I think a bit more Goad could help spice your deck up, especially if other players don't really want to "buy into" the support that you're offering them. Sometimes you have to pivot from suggesting they fight each other to actively forcing them to do so lol.

Crow_Umbra on Musashi's Mosh Pit [Primer]

8 months ago

Thank you for checking out the deck and offering some suggestions, Craeter, I appreciate it. I'm overdue on doing a year end wrap up of the various changes I've made this year. Definitely overdue for a primer update in general; I've been meaning to expand on a couple of sections and clean up organization in general. In regards to your suggestions:

  • I used to play Sword of the Animist in some of the earliest iterations of this deck, from like February 2022 to at most the following year. A core memory was an early game where I pulled all of the basics out of my deck with the Sword, & my play group saw how this would be a problem. Over time, I've moved away from playing equipment much beyond the Lightning Greaves variants and Skullclamp, especially outside of dedicated Equipment strats. They're useful, but I don't like the play pattern of equipment costs, especially when I run lots of cheap instant speed interaction, that I feel those costs can compete with. I think as I optimized my mana base, Land Tax effectively took the slot that Sword used to be in.

  • I'll keep that Kaya in mind. I played Kaya, Geist Hunter for a bit for her anthem effect and token doubling. Planeswalkers don't see a whole lot of play in my play groups because of how aggro and go-wide they primarily lean. Walkers tend to get attacked and removed very quickly.

  • Nahiri's Resolve is interesting as an anthem & means of re-setting creatures at end of turn. For a Haste anthem, 5 mana feels kind of slow, especially when there are other haste anthems in the 3-4 cmc range that also offer a power buff in addition to haste. I think this could be a stronger piece in a deck with a more dedicated suite of creatures or artifacts with ETB effects.

  • Etali, Primal Storm is another card I used to play in Isshin. There were turns where it popped off & got some really cool pulls off its doubled trigger. The majority of the time I played it, Etali tended to eat targeted removal and board wipes, or the attack triggers whiffed. It's a fun card, but very boom or bust. Big Red effects are fun, but after a while I craved more consistency.

  • Mangara, the Diplomat was in some of the earliest iterations of this deck (maybe like the first 4 months). I found that my playgroup would play around Mangara in a way that he didn't feel super impactful. Some of the earliest archetype shifts that I made for this deck were cutting the more defensive pillow-fort effects like Mangara and Emberwilde Captain, and leaning much more into being proactive with my own aggro. I've found that Authority of the Consuls and similar effects have been wonderful here because they hamper early aggro, or cheaply come down when the table is in board-wipe recovery mode and helps me get out ahead.

  • I played Gloin briefly in my old Prosper, Tome-Boundfoil deck. Gimli feels like it could be a budget alternative to Professional Face-Breaker, or put in work in a more Legendary focused deck, like you suggested. I toyed around with the idea of a Shanid, Sleepers' Scourge Mardu Legends deck about a year ago, and I think these two Dwarves and Galadriel's Mirror would be more at home there.

Thank you again for the suggestions.

Last_Laugh on Isshin, Two Whoopins as One

1 year ago

The other thing I'm noticing now that I take a closer look is you're very light on card draw. You only have 5 cards that draw right now including 2x that are just a 1 time use (Jeska's/Fable).

Breena, the Demagogue, Karazikar, the Eye Tyrant, Emberwilde Captain, Tocasia's Welcome, Skullclamp, Chivalric Alliance, and Plumb the Forbidden are all solid options here that won't break the bank.

Last_Laugh on The GOAT of GOAD

1 year ago

Phyrexian Reclamation would be a great way to repeatably get Kardur back and avoid commander tax.

Try Plumb the Forbidden in Read the Bones slot. Just sac'ing Kardur nets you the same 2 cards but the ceiling is much higher and it's a sort of anti boardwipe tech that keeps your grip full afterwards.

Pain Magnification can be triggered by you or your opponents (just not against you). This card could be bonkers here. I think of it as a "curse all opponents" effect.

Emberwilde Captain is good card draw here, deters attacks when you can't goad, and the monarchy is easy to hold if you goad consistently.

Karazikar, the Eye Tyrant is admittedly a bit group huggy, but it is an excellent source of card draw that goads.

Bothersome Quasit will turn the chaos up to 11 if you can consistently goad.

Vengeful Ancestor is another fun card in goad decks. It's especially punishing against go-wide strategies.

Anyways, I hope that helps. I ran Marisi for goad personally but am familiar with the archtype. The deck looks good.

Last_Laugh on It's time for their daily penance, honey.

1 year ago

Price of Progress and Blood Moon will hate on good mana bases (assuming the 36 basics is accurate and not just a lazy placeholder... I've been there lol). Blood Moon can definitely cause some saltiness though.

Archfiend of Depravity will screw go-wide creature strategies. Tainted AEther is another card that punishes creature strategies. Feed the Swarm and Chaos Warp are your only 2 answers to enchantments in these colors. Oubliette is another premium piece of removal (use on commanders for maximum effect).

Vicious Shadows, Emberwilde Captain, and Unquenchable Fury will hate on large hands. I'm not sure I like the Black Vice effects (or at least so many of them).

Exsanguinate would be a nice finisher here.

You are a bit light on creatures. Koskun Falls can be hard to find if you aren't shopping online but it does provide some defense.

Last One Standing and Blasphemous Act are a pair of good budget friendly boardwipes here.

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