Dread Return

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

seshiro_of_the_orochi on Subterranean Earthquakes

1 month ago

Great idea, and a very cool deck. Maybe consider some copies of Dread Return? You can either reanimate one or your zombie giants or actually get quakebringer out as a threat.

indieinside on Imotekh (the remix)

3 months ago

For starters you have one Murder too many in the main board.

If the focus is on leaving the graveyard or “Reanimate”, I personally would have nearly all of my creatures be artifact Creatures for starters. I would then utilize cards like Their Name is Death and Scrap Trawler.

Good cards for the theme you are suggesting

Myr Retriever

Dread Return

Dread Return

legendofa on Pre Pioneer

4 months ago

This was also when I started digging into the game. For the full list, it's

  • 8th Edition

  • Mirrodin Block

  • Kamigawa Block

  • 9th Edition

  • Ravnica Block

  • Coldsnap

  • Time Spiral Block

  • 10th Edition

  • Lorwyn/Shadowmoor Block

  • Alara Block

  • Magic 2010

  • Zendikar Block

  • Magic 2011

  • Scars of Mirrodin Block

  • Magic 2012

  • Innistrad Block (introduction of Modern format)

  • Magic 2013

The initial Modern banlist was Ancestral Vision, Ancient Den, Bitterblossom, Chrome Mox, Dark Depths, Dread Return, Glimpse of Nature, Golgari Grave-Troll, Great Furnace, Hypergenesis, Jace, the Mind Sculptor, Mental Misstep, Seat of the Synod, Sensei's Divining Top, Skullclamp, Stoneforge Mystic, Sword of the Meek, Tree of Tales, Umezawa's Jitte, Valakut, the Molten Pinnacle, and Vault of Whispers.

Possible archetypes that I can see are Cawblade, Splinter Twin, Infect, Bloom Titan, Burn, Living End, Jund Midrange, Zoo, 12 Post, basically all the stuff that was popular in the first few years of Modern.

seshiro_of_the_orochi on Mortal Kombat

5 months ago

I've seemingly upvoted this before, but didn't comment or anything else.

Awesome idea for a deck! Have you considered a 1-of of Archon of Falling Stars as a way to reanimate Mortal Combat? This would also work quite well with some copies of Dread Return.

Thoughts?

legendofa on Pattern Recognition #370 - Dredge

5 months ago

When I was first (re)learning the game (Portal was a weird set), I got the Golgari Deathcreep and Dimir Intrigues theme decks. The Dimir, of course, had a mill focus. So my introduction to Dredge was basically "Why am I helping my opponent win?" Then someone introduced me to reanimator, then the Time Spiral block introduced me to Dread Return, Bridge from Below, and Narcomoeba, then I was convinced. Then Modern was invented and everything got banned.

legendofa on Dead Metal II: Rage

8 months ago

leovolt884_ I like the Madness angle. An older version of this deck went all in on artifact reanimation (the Metal part of the deck name), but it drifted away from that. The Kuldotha Rebirth + Dread Return can easily be the core of the deck, so I'll try leaning into that harder.

leovolt884_ on Dead Metal II: Rage

8 months ago

You can lean hard into Kuldotha Rebirth + Dread Return. I think it's a way more interesting combo than just using Exhumefoil like most reanimator decks. Generally I find pauper reanimator a boring archetype but this could be really cool. Churn through your deck with Faithless Looting, Cathartic Reunion, etc. Play setup cards like Gold Pan to give you an artifact plus more mana and lategame potential equipment. Crashing Drawbridge is a board wide haste enabler, and an artifact if needed. If you want to lean harder into reanimating artifact creatures, Argivian Restoration is a neat reanimator spell. Notably it also ramps you if you target an artifact land which is funny. Cleansing Wildfire can target your indestructible artifact duals to ramp you a basic and draw you a card for 2 mana which is awesome interaction. I would avoid using Exhumefoil if possible because by giving the opponent a blocker, even if you trample through it, it will make you take longer to kill the opponent and give them more time to remove your threats and disable your deck. It also works against your removal by giving them their scariest cards you already spent resources removing back for free.

Overall I would focus on having fewer but stronger reanimator targets and just using Dread Return + Kuldotha Rebirth. Play some madness cards like Dark Withering, Brain Gorgers, Kitchen Imp, Terminal Agony, Hell Mongrel, Reckless Wurm, etc. That way you're playing cheap aggressive threats with your Dark Ritual's and Lotus Petal's while filling your graveyard with your hyper efficient discard. Less worrying about casting as many reanimation spells and more focus on being aggressive while you set up will get you the damage you need early on to deal with blockers and close the game quicker.

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