Darksteel Myr

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Darksteel Myr

Artifact Creature — Myr

Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

smoothjonny69 on Colorless

2 weeks ago

Yup, things that get lands into play are preferred like wayfarer's bauble, Solemn Simulacrum, Scampering Surveyor, and Dauntless Scrapbot. Scampering Surveyor is neat because it grabs Planar Nexus which activates the tron lands.

I like Fountainport, better rate and more options than Springjack Pasture. I played Mind's Eye, but it felt too slow and I replaced it with Eye of Vecna. Idk if I'm ballsy enough to play The Deck of Many Things.

Gotta be careful with the planewalkers because I'm also running The Immortal Sun. I like how Ugin, Eye of the Storms and Ugin, the Ineffable still do stuff If the suns out.

I'm never going to have the mana to play Grazz AND hold up three to Mithril Coat. Unless your creature is already a god Tyrite Sanctum seems really slow/bad to me :| lol. Too much mana to hold up and you got to go down a land. I think Diamond City does a better impression.

I think I'd go Winding Canyons over Emergence Zone but you already gave me the army in a can at flash speed with Spawning Bed.

The best card in the deck is mystic forge. Marketback Walker can be free to pla off the top with Grazz out Imma swap Darksteel Myr in for Rug of Smothering becuase rug hurts chaining things off the top with forge. I like the tiny creatures that have a little protection bult in like Soldevi Sentry, and Darksteel Myr. They stick around after a board wipe and can be made big again.

I'm experimenting with Cauldron of Souls for some bwipe protection but farewell and vandalblast will always be a bane of this deck’s existence.

DreadKhan on Colorless

2 weeks ago

If you find you get wiped a lot, the first things you'd want are lots of land and ramp, so you can keep recasting your Commander. You've already got 40 lands, so that's probably fine. The next thing that helps vs wipes is card draw, wipes are really bad if the opponent can just play more creatures on their next turn. Maybe Hedron Archivefoil and Dreamstone Hedron could do some work? You mostly want them for the ramp, but the ability to just draw some cards later on can be pretty clutch (I wouldn't use them in a deck with colours at this point, but in colourless I feel less absurd recommending them).

I don't have a dedicated colourless deck (even my Eldrazi are in a Gruul deck), but if you want to sneak more card draw in here, I know of Tome of Legends (very good as you both need to get your Commander out while also needing to swing), Hylda's Crown of Winter (probably the best thing I'm going to mention), Mind's Eye (a famously 'meh' card in any deck with colours, maybe better in here), Fountainport (draw or make a token seems fine?), Skullclamp (this is mostly for when you don't have your Commander and need to dig for cards, but if you do you can throw it on your Commander and as long as they actually kill Graaz you get 2 cards out of it), Marketback Walker (the idea is you play it for a bunch of mana, Graaz gives it +5/+3 (even if you cast if for 0 mana), and when it dies it refills your hand), All-Fates Scroll (I'm not sure if this is too weird, but you're already on Field of the Dead), The Deck of Many Things (it's a lot less risky if you aren't good at drawing extra cards), and finally Ugin, the Ineffable (not a great card, but it makes blockers that give you a card when they die, and it can kill something when it comes out. If you can keep Ugin alive you'd be able to play Graaz the next turn). Some of those wouldn't be good in a deck with access to colours, some I find I play in one or two colour decks.

If you like using Flash, there is Emergence Zone, which can be much sneakier than something that sits there working like Vedalken Orrery. It's one and done, not sure if that works for you.

Oh yeah, just thought of them, but you could protect your Commander from certain wipes with stuff like Mithril Coat, Darksteel Plate, and Tyrite Sanctum, the best is Coat, by a country mile. If people know Graaz isn't going to die maybe they don't wipe? Oh, just thought of it but Darksteel Myr might actually work in here, it's a 5/3 Indestructible when your Commander is out, and it's a blocker when he's not I guess? Sucks if everyone has Trample, or if everyone runs Farewell in your area!

Zigen on EDH NecroPotentence

5 months ago

OH dont I know it :-D
I do have a few in the deck for countering the life lost, mainly Drain Life and a few functional reprints as well as Exsanguinate for a table effect mixed with Feast of Sanity. so it would play like this.

~~If the Commander is out on the field~~ I make sure that there is a bunch of cards in exile (say half the deck) ie. I would have till the end of my turn to gain life.

I would discard enough cards to feed Skirge Familiar then cast Exsanguinate each opponent would lose 40 life, and I would gain 40x amount of players (Friday it was 3) and since Feast of Sanity is a triggered effect I would be able to distribute 1 point of damage per card discarded to any target giving myself 40 additional life.

~~if the Commander were to be in the graveyard~~ Necrotic Ooze would be in play as well as Skirge Familiar (in or out of the graveyard) I would do the same thing however since the commander is in the graveyard the binding contract is not effected I would draw the cards with out the penalty of losing life from Asmodeus the Archfiends second ability. (correct me if I am wrong on this).. then I would cast Exsanguinate or Drain Life or a functional.

one fall back would be to add in Crypt Rats or Pestilence and have out Darksteel Myr and have Magebane Armor on the Necrotic Ooze for a repeatable effect... this plan would be a last ditch effort.

you know I like playing glass cannons :-D

GutterbonesMan on The Thousandth Gnome [$50 Anim Pakal Budget]

1 year ago

Crow_Umbra I still need more rounds with this deck to decide, but Mirror-Style Master, Contractual Safeguard and Darksteel Myr were considerations.

nbarry223 on Sideboard Tech vs. Scam

2 years ago

What's some good sideboard tech vs. the Scam Deck? (R/B aggro with discard/moon and MH2 elementals)

Asking for a mainly green deck with access to splashing any color(s).

I've been toying around with the idea of Darksteel Myr as a blocker that they can't remove because Sanctifier en-Vec is a little too much commitment to to come down early. A more realistic option to help out is Veil of Summer since it has other uses.

Is there any other options that would help improve matchups vs. this deck, don't worry about colors when suggesting.

SilencedDax on Phylactery lich: a Rule 0 …

2 years ago

Hi DreadKhan!

Than you for the ideas! I really like the ones you mentioned, seems great Vorthos targets for the Lich, a so much valuable object like the Crown it's perfect target haha Following the "empire" cycle you mentioned: Hand of Vecna, Eye of Vecna and The Book of Vile Darkness seem great and flavour objectives.

I like all the indestructible artifacts: Stuffy Doll, Creepy Doll, Darksteel Axe, Darksteel Citadel, Darksteel Forge, Darksteel Ingot, Darksteel Juggernaut, Darksteel Pendant, Darksteel Plate, Colossus of Akros, Darksteel Colossus, Darksteel Myr, Darksteel Relic, Kaldra Compleat, Shield of Kaldra, Necron Monolith, That Which Was Taken. I do not note the worse indestructible cards

The arficat lands as you say it would be great, at least I can be use the mono-black artifact lands (maybe there's only one).

If it was dimir or golgari I could use more liches but I can't, it's a pitty

Thank you for the ideas!

wallisface on Myr Loops of Doom

2 years ago

some thoughts:

  • The game is never lasting long enough for you to get 20 counters onto Darksteel Reactor - I would ditch this card.

  • 4 copies of Panoptic Mirror feels excessive when you only have Time Warp to imprint onto it. It means a lot of the time you're going to have a Panoptic Mirror and have nothing to do with it. I would suggest going down to only 2 copies to reduce your odds of having a useless card in hand.

  • Quietus Spike feels really suboptimal as a card, imo. Same goes for Lodestone Myr, Coretapper, and Darksteel Myr

  • I think you need something like Expedition Map to help maximize your odds of getting Tron online. At the moment your deck feels like it'll be a bit clumsy without Tron, so increasing your odds of assembling it is probably a good thing.

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