Control Magic

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Control Magic

Enchantment — Aura

Enchant creature

You control enchanted creature.

vic on What does "ETB under your …

2 months ago

If I control an Ephara, God of the Polis and I used a Control Magic to steal a creature last turn, will that be enough to let me draw a card?

Yes or No should cover it.

legendofa on I wanna be the evil …

3 months ago

After actually reading your question, here's the villainy of the 2-3 color sets.

: Corrupt authority, usually political or religious; organized crime; hierarchy enforced rigidly and ruthlessly. Mechanics and themes include life gain, taxes and denial, and versatile removal.

: Mastermind and spy with backup plans for their backup plans; trickery, manipulation, and indirect conflict; assassination and attacking weak points. Mechanics and themes include mill, a wide array of evasion, and Control Magic effects.

: Violent, brutal, and sadistic; enjoys causing pain for its own sake; fear tactics. Mechanics and themes include high damage output, payments of life and/or cards for resources, and stealing and sacrificing.

: Master poisoner; draws power from death and decay; leadership by the strongest. Mechanics and themes include recursion, hard-to-kill creatures, and buffs based on graveyards.

: police state with secret enforcers; forced conformity; spreads fear and paranoia through laws and manipulation. Mechanics and themes include hard control, setting restrictions, and casting spells from outside the hand.

: self-proclaimed justice; vengeful vigilante; chaotic arbiter of life and death. Mechanics and themes include controlling the flow of combat, protection from your own damage, and steady aggressive pressure.

: necromancer; fanatic for an evil cause. Mechanics and themes include reanimation, strong defenses, and lots of +1/+1 counters.

: unpredictable sociopath who's loyal to nobody and willing to do anything for power, up to and including torture and brainwashing. Themes and mechanics include lots of card draw and filtering, punishment effects, and applying pressure in many directions (mill, damage, discard, removal, etc.).

: willing to do anything to perfect themselves; cunning strategist putting up a brutish front. Mechanics and themes include collecting and using everything (life total, deck, cards in hand, etc.) as a resource, strong and evasive creatures, and wars of attrition.

: Savage, ruthlessly violent barbarian; capricious and self-indulgent hedonist. Mechanics and themes include lots of big creatures, applying pressure quickly and aggressively, and Food and Treasure tokens.

Which one of these sounds most appealing?

legendofa on Seeking Advice for Lazav., Dimrir …

7 months ago

Welcome to the club, Danutercisd!

For being a first deck, I'm impressed to see the Mana Crypt, Cyclonic Rift, Fierce Guardianship, The Meathook Massacre, Underground Sea... I'm going to guess that budget isn't a major constraint here.

One of my pet cards for this sort of thing is Geth, Lord of the Vault. It offers milling, reanimation theft for creatures and artifacts, and a pretty big evasive body.

If you like instant-win combos, both Bloodchief Ascension and Duskmantle Guildmage set up full-deck milling and lots of damage with the Mindcrank in the deck.

Another suggestion is to diversify your copy/theft effects. There's a lot of ways to copy opponents' creatures, but you can take them directly with Control Magic, Beguiler of Wills, and similar effects, steal and copy spells with Talent of the Telepath or Twincast, or yank something from their deck with Praetor's Grasp. You opponents are probably going to be doing things beside throwing creatures around, and being able to react to different threats and take advantage of different opportunities is always good.

Local_Hethen on Sultai Graveyard Stubbornness

9 months ago

magwaaf, it's a slow win. I use a combination of control and combat damage.

If I have the mana and can get Mindslaver onto the field and also activate it, then it means the end of the game for someone. I will keep recasting it from the graveyard repeatedly.

Control Magic will sometimes give me their larger than life creatures to turn the tables on them.

Like I mentioned, it's a slow win if I do, but I play this deck to mostly have fun and aggravate my friends.

Darsul on Cultivating Enchantments

1 year ago

if you want to avoid Control Magic, Willbreaker is always fun with aura builds. I see you have Light-Paws, Emperor's Voice were is Ivy, Gleeful Spellthief? They always fun to have out together. Heliod's Pilgrim is always a good way to fine the aura you need. Infiltrator's Magemark just funny i love it (it's an aura with a global effect). Abundant Growth, Nylea's Presence both can trip but, don't ramp. Fertile Ground,Utopia Sprawl and Wild Growth ramp.

Darsul on Cultivating Enchantments

1 year ago

I see where your coming from in a vacuum but, in reality you can still draw get just as many triggers off Tuv as with Kes. Note: Tuv triggers once a turn NOT, once on your turn so, as long as you play your enchantments at flash speed on your opponents try you will trigger her draw. Yes that's a little more build around but, still you can get multi. triggers. I know back when this precon came out I always tried to shoehorn Kes over Tuv and when i look ya your deck I feel your trying to do the same. In short getting more draw triggers is a reason but, not the best reason to play Kes over the other option, Sythis, Harvest's Hand would be the best for the enchantress draw commander.

What I feel really makes Kestia, the Cultivator stand out over her peers is she rewards you for playing wide. The real trick is finding that balance. B4 this last eldrain set came out Control Magic and cards like it were all stars with her, stealing you opponents dudes swinging with them and your get to draw a card.. ah yes please but, stealing your opponents stuff always has 2 major down falls one, they need play dude worth stealing and when they are out of the game so to goes their card. Now how ever we have cards like Gylwain, Casting Director, Spellbook Vendor and Ellivere of the Wild Court(yes i see her in your list). They mean less auras we need to shove in the deck to help trigger kes but, building on that we can run Umbra Mystic (she didnt play well with heavy control magic list). Note you need to attack to get the trigger so, we need ways to attack profitably to that end Archetype of Imagination feels like a must (it really read "my team is unblock able muh ah ah ahahah"), Bow of Nylea can help too. Most of my auras in my list are all make the creature unblocked variety.

Let me know if Im crazy and ill stop but, if you want more thoughts from me ill write more but, for now i feel like im imposing so ill leave you with this. Not saying im doing it right but, my list for Kes has me at about 34 Creature 15 enchantments 36 lands and 14 other cards where your trying to split 50/50 enchantments to creatures when, kes needs you to go wide and turn your team sideways. Tuv or Sythis want more of the 50/50.

GL HF

Monomanamaniac on How does orvar work with …

1 year ago

If I have Orvar, the All-Form and Control Magic and I use Kiora's Dismissal on it, will I get the trigger to copy it

SirFowler on "Happy Little Accidental Murders"

1 year ago

I like the deck. I have been wanting to make an Anhelo deck, but I just have so many decks already that I don't know if I'll have room for another. (Not like that's stopped me before though)

You already have Talrand, The Sky Summoner, but more effects like Metallurgic Summonings, Saruman, the White Hand, Chrome Host Seedshark, and Baral and Kari Zev would be handy. I also feel like a couple of magecraft triggers such as Archmage Emeritus, Deekah, Fractal Theorist, or, if you're willing to pay a little more, Storm-Kiln Artist would be good. Role Reversal is nice because it could steal any permanent, not just creatures if you're willing to get rid of some of your stuff. Cryptic Pursuit seems perfect hear since casting instants and sorceries creates a 2/2 for casualty, but also, when you sacrifice it, if it was an instant or sorcery, you get another card! A 3 for 1 seems like a pretty good deal. Also, your mana fixing needs a little work. The signets (Arcane Signet, Rakdos Signet, Dimir Signet, and Izzet Signet) are really cheap, so I would replace those for the 3 mana rocks. Creating colorless mana is pretty detrimental, especially if you're trying to cast spells with multiple mana symbols.

Some stuff I would replace. Blood Tyrant is too bulky since it doesn't benefit from casting/copying spells. Imminent Doom is a little too situational for my liking. There are times when you might not have the right cmc to trigger the doom. Theater of Horrors isn't really that great because it's really mana intensive for the payoff. Prince of Thralls is just too pricey for the curve. Prismari Pledgemage is just a 3/3 for 2, but doesn't do much anything else. Soul Seizer  Flip is too clunky, when you could just do Control Magic for 1 less and is an immediate payoff. Firemind's Foresight. I like this card, but it's just a little pricey for my liking. Elder Mastery. Again, a little too pricey for the payoff. Sedris, the Traitor King is really only good in a more creature heavy build with a mill subtheme. Since you only have 15 creatures, it doesn't seem worth it.

These are just a few of my opinions on the deck. Hope any of this helps.

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