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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Chandra's Spitfire
Creature — Elemental
Flying (This can't be blocked except by creatures with flying or reach.)
Whenever an opponent is dealt noncombat damage, this gets +3/+0 until end of turn.
Orange+ on
Thunderstruck ~70$
2 months ago
Hey, legendofa :)
Yeah, Ive definitely considered double strike, especially Assault Strobe since its only 1CMC. Not 100% sure why I didnt go for it, but at one point I remember thinking that: I wanted to complete this deck rather quick, I didnt want to open another "category" of cards with just one card (double strike category with only Assault Strobe), and I felt like this was more burn themed; So swapping out a burn spell didnt really bode well in my head. I might change my mind tho.
At this point in time I need 5 Chandra's Spitfire triggers to reach lethal. Lets say I can get 3/5 triggers off of a Shock with a Cinder Pyromancer in play. Thats leaves 2 more triggers remaining. (Bonus point: Needing exacly 5 triggers is quite elegant IMO. [1 + (5*3) = 16] ).
Compare that to Assault Strobe, where I would only need 3 triggers*, but I would count that as 4 since I need to cast the actual double strike card (which, since its not burn, can not provide a damage trigger by itself). So with a Cinder Pyromancer in play and casting Assault Strobe, I could get sort of 3/4 triggers, which is slightly better, but I would not be able to burn the other player for 2 dmg.
I think what I really enjoy about the burn spells (rather than double strike spells) is that they are: super red (mmh flavor), and they can be used for removal. Lets say my opponent has a 1/1 flyer or something in play. Now the Assault Strobe would be useless, while the Shock could mean a quick win.
Have to give this some more thought though. Thanks for the suggestions! :)
*[2 triggers + double strike = 7 * 2 = 14 & 14 < 16]
[3 triggers + double strike = 10 * 2 = 20 & 20 > 16]
legendofa on
Thunderstruck ~70$
2 months ago
Any thoughts on double strike? Quick Draw looks like the best option, but Temur Battle Rage, Raking Claws, Buccaneer's Bravado, or Assault Strobe could also quicken your game and push a lot of damage from Chandra's Spitfire through for a turn.
Londonbrig0 on
Budget Beginner Teaching Decks (#2 Red)
3 months ago
I love this project, my nephew is about old enough to learn how to play so I'm putting these decks together to teach him.
The combat puzzles are great too. Some of the red creatures don't match up after the latest update, but most of the puzzles still work the same way with Festival Crasher instead of Kiln Fiend and Chandra's Spitfire instead of Impetuous Sunchaser. There are just a few where the trample from Archweaver doesn't math properly with the extra toughness on Festival Crasher, I think #22 and #23 are the only ones that would need tweaking to have a solution.
WItC on
Budget Beginner Teaching Decks (#2 Red)
9 months ago
Update complete. Chandra's Spitfire to replace Impetuous Sunchaser. This and Twinferno has given red some good reach and it remains a strong deck without the Kiln Fiend +3 combos.
I also added Skyship Stalker to the maybelist. I good basic red dragon with stereotypical red abilities. It could replace Jeska, Warrior Adept to cut down the cost, but she is sort of a figurehead for the deck and I am reluctant to remove her.
jdogz32 on
BURNED!
2 years ago
I absolutely love chandras spitfire. Can easily 1 hit k/o if set up properly. My Chandra's Spitfire decks uses Cavalcade of Calamity + Raid Bombardment mixed with creatures like Chandra's Pyreling + Scorch Spitter to get many instances of non combat damage for Chandra's Spitfire I'd also get your deck to closer to 60 cards and try to take out some of the more Mana costly ones since red burn is meant to be fast. Hope this helps.
DragonWolf420 on Are Lizard Warrior and Viashino …
3 years ago
KorandAngels: i said "nameless creatures", not "nameless cards". also, just because a major character is in the art, doesn't mean that character is who is being represented. chandra is in the art for Chandra's Spitfire, but it's not a chandra card. can you give some examples of what you mean?
MTGStinky on
Maybe a decent Cavalcade deck?
4 years ago
Man, I had my fun with cavalcade deck and by looking at your deck, I would like to tell you about few suggestion (I am no pro player, just want to share what worked for me)
- I do not see any extra card draw, don't you have problem with getting zero card hand after few turns? What about Light Up the Stage ?
- Raid Bombardment seems useless. Cost one more mana than Cavalcade + without extra card draw, I would be scared to run into hand when I have only enchantements and no creatures after board wipe
- I am not a big fan of Chandra's Pyreling since it do not have trample and can be blocked with 1/1. I prefer Chandra's Spitfire + Torch Courier for surprise.
- Grim Initiate + Heartfire was pretty good. Also Initiate have first strike so you may strike for 1 and THEN sacrifice it to the face, boosting Spitfire even more.
- Torbran, Thane of Red Fell for extra boost.
Anyway I really love how you include Spikefield Hazard Flip and Bomat Courier . Both of them seem to be pretty epic to add into my version. Thank you for sharing.
Kukkakaali on
Tuhmeliinit Cube
4 years ago
Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury
- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek
Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe
- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed
- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth
