Cast Down

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cast Down

Instant

Destroy target nonlegendary creature.

TheVectornaut on King of the Skull Servants

2 weeks ago

As a fellow enjoyer of Grass Looking Greener (mostly Lightsworn but also some Zombie/Vampires, PK+Paleos, and Skull Servants), I do think the idea is interesting. You're always going to be in a bit of a battle between thematic consistency and power level. For instance, a grave-counting creature like Wight of Precinct Six or Nighthowler would fit the idea of King growing with more guys in the yard, but they would also be disappointingly weak right now since you don't have a lot of mass self-mill at the moment (Stitcher's Supplier and Overlord of the Balemurk are the first things that comes to my mind). On the subject of getting what you want in the GY, it probably is best to have a few more ways of getting specific targets buried at least. With Entomb off the table in modern, I could see Unmarked Grave being the best cheap option instead of or in addition to Buried Alive. This only negatively affects Maha who I already think is worse than reanimator staples like Archon of Crueltyfoil or Sire Of Insanity. Fewer legendaries also makes Persist a great choice. There's also Lively Dirge if you want to stick to the low mana value plan and can afford to pay more mana. Finally, I'm partial to Burning-Rune Demon as a way to extend into more reanimations while being a reasonable threat in its own right. I think it would be cool to run more skeletons for the theme too, although most aren't that helpful. Cards like Reassembling Skeleton or Persistent Specimen could be sac fodder to a Victimize or Hell's Caretaker. Another one that I know can be good in black reanimator is Emperor of Bones, although he has some unfortunate anti-synergy with other cards in the deck like Twilight Diviner. Death Baron is always an option if you find the Corpses of the Lost backup plan doesn't have enough oomph.

Some final notes: It may be more consistent to focus on just the Xu-Ifit negated reanimations. That would involve going up to 4 Death's Shadow and adding in some similar options like Moonshadow or Yargle and Multani. The EDHRec page for Varolz, the Scar-Striped could be a place to start. That all said, having the more powerful effects of non-negated creatures may still be worth the inconsistency of the two plans not always meshing whan you need them to. You do want to have the best options available in either case though. My first cut suggestions would be Gloom Sower, Avatar of Woe, Inkwell Leviathan, and lastly Maha, Its Feathers Night. Finally, I second cutting some lands and would suggest Bitter Triumph as a replacement for Cast Down that comes with a Cabal Therapy option built-in.

legendofa on Northwest Passage: Fire From Ice

2 months ago

ZoomZoom Great feedback, thanks!

Dragonsoul Knight was kind of a pet card choice. It's a big mana investment, and it definitely eats removal all the time, but that one time in a hundred that it works, it really works. I'm not sure what to switch it out for, so if you have a suggestion for something more reliable, let me know.

The sideboard was for a specific meta in my group, and it's completely out of date. Moment's Peace went in mostly as Goblin deterrent, buying a couple of free turns in the midgame. Along the same lines, Innocent Blood was for a low-creature Bogles-style deck. Weather the Storm's better than Rest for the Weary, but that's what I had on hand at the time.

Lightning Bolt vs. Cast Down, I would have to tweak the mana base for, but definitely an option worth trying. I'm a little hesitant to cut 1-mana cards for 2-mana cards, but I'll see how it goes.

Thraben Charm and Cast into the Fire will find a home somewhere in here.

ZoomZoom on Northwest Passage: Fire From Ice

2 months ago

Nice to see another Snow Domain list :) the control aspects look neat, though I wonder if Cast Down would be better over Lightning Bolt.

I think that getting to hit with Dragonsoul Knight is awesome! Though it takes 5 mana to make it a 7/5, and it is really vulnerable to removal.

Some thoughts on the sideboard:

  • Was Hydroblast a deliberate decision vs mono-red? Otherwise I would think that Pyroblast might be a better choice since its the best counter to those pesky blue spells and permanents.
  • Innocent Blood is cool! Though it's not easy if you need to get rid of a particular creature when the opponent has 2+ creatures
  • I'm curious on your thoughts for Rest for the Weary vs Weather the Storm. Rest's floor is 4, and caps at 8, whereas Weather's floor is 6 (since you'll always cast it when at least one spell was cast before it) and its ceiling is storm.
  • Moment's Peace *list* is neat -- how often does it get you through to the mid-lat game?

The deck should probably run Thraben Charm -- it's graveyard hate with some versatility. Possibly also some exile-based artifact hate like Cast into the Fire (to hit the MH2 indestructible artifact lands).

MollyMab on Orzhov Toolbox

4 months ago

Cast Down is better than Doom Blade, it hits every card in the format.

swampwalk on Swampwalk

8 months ago

I suggest changing Doom Blade for Cast Down and also add some Befoul cuz if u play against black doom blade and Evil Presence won't be fully effective

MollyMab on Pauper Blue Ninjas

10 months ago

OK? Comment still apply, will a casual deck not run Lightning Bolt or Cast Down?

kamarupa on Ally Do Is Win

1 year ago

Why Bone Splinters? It just seems like a bad option for this build. The more Allies you have, the better, so saccing one is kind of painful. AND it's only sorcery speed? Vendetta seems aligned with the deck's strong suits - you don't have any spells like Speaker of the Heavens that has a lifegain threshold, so whatever life you gain is just insurance anyway, right? There's also Path to Exile, Fatal Push, Cut Down, Cast Down, Devour in Shadow... so many more. I know some of those are over $1, but really, the added cost isn't that significant, and there are def plenty of instant speed removal spells for under $1.

DarkKiridon on Eternal Vampires II

2 years ago

Stromkirk Captain, Dusk Legion Zealot, or Cemetery Gatekeeper over Sanguinary Mage. Also Vampire of the Dire Moon is good too. Henrika Domnathi  Flip might fit in here. Your mana base is weird, but that's just my opinion. :)

Fatal Push, Infernal Grasp, Cast Down, Terminate, Dreadbore for other removal suggestions.

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