Bloodscent

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bloodscent

Instant

All creatures able to block target creature this turn do so.

McToters on The Law of Nature

4 years ago

VTMan72

Thank you so much for your feedback! It is all really great perspective on many cards I’ve thought about or haven’t even considered for the deck.

I too, like Sylvan Advocate and have yet to really punch anyone in the face with his +2+2 land pump but I cannot wait. Seems like overall great value, especially as a druid.

The feedback i probably appreciate the most is what you’ve said about Craterhoof Behemoth and Decimator of the Provinces . It’s, for lack of a better word, comforting to hear that they aren’t needed for a few reasons... 1) because it’s a relatively “easy” and common way for decks like this to win like and it’s cool to not have to depend on that as much. I may still keep End-Raze Forerunners in as the only creature to supply that kind of ability.

I will have to play some games with Paradox Engine before I decide to take it out. I hear you about the how big of a target it is but I feel like it’s one of those cards that can be that card—a gamechanger. Especially with the recursion I have in Restock and Revive to have it get some second chances.

I really like your point about Helix Pinnacle . It seems really really awesome, but you’re right, how practical is it really? Probably not very often to not at all.

I also hear you on the druids... I actually have Woodfall Primus , Treefolk Harbinger and Voyaging Satyr floating around and I will put them in for sure. I like what they can bring to the table. I still need to get my hands on Priest of Titania .

And wow, I also have Throne of the God-Pharaoh and that kind of synergy never clicked in my head before. So thank you! I’m also going to try that one out.

I will also get my hands on Benefactor's Draught and Mobilize . I really like those suggestions as well as taking out Restock for Wildest Dreams . Roar of Challenge over Bloodscent makes complete sense to me as well, as does Harmonize over shapers.

Thanks so much for the comment!

VTMan72 on The Law of Nature

4 years ago

First of all, I like the animated lands subtheme! Sylvan Advocate is spicy. Being able to get wrath'd only to swing out with your lands next turn is the type of EDH we play for.

Win Cons: I saw that you want a Craterhoof Behemoth or Decimator of Provinces, but you don't need either! Most of your mana comes from dorks. If you tap down your team to cast a Craterhoof, you can't swing with your pumped Druids. As a general rule, never do fair things with Paradox Engine . If you aren't comboing out with it immediately, expect it to eat a Naturalize before next turn. Helix Pinnacle is another trap card. Without infinte mana, it's a painfully slow wincon. Even if you generate 12+ mana a turn, that's still an 8 turn clock, assuming no one can get rid of Pinnacle or wrath your mana production away. I even played it with Quest for Renewal and it's still too slow. A few overruns is all you need (Kamahl, Triumph of the Hordes, Pathbreaker Ibex, etc.) If all else fails, you can beat down with a big trampler by itself.

Druids: Don't play bad Druids for the sake of staying on theme. There are 179 Druids in Magic at time of writing, and I believe that only 25-30 of them are worth considering. At least trim some of the more niche ones to make room for 1cmc dorks that tap for . If you want to go big, you need reliable mana, not just neat synergies on turn 6. You also should add in the swiss army knife that is Treefolk Harbinger . It finds lands, Lignify , or Woodfall Primus depending on what you need. Priest of Titania is powerhouse, as is Voyaging Satyr to untap a Nykthos or flipped Growing Rites of Itlimoc.

Other Options: If you like Primal Order, Throne of the God-Pharaoh is another incremental damage source. Benefactor's Draught is the second best "doubler" after Vitalize, because it has a secondary mode of drawing a ton of cards on an opponent's turn for 2 mana. That card is a few dollars now, but Mobilize is a decent budget replacement. Wildest Dreams is a strict upgrade over Restock . Bloodscent is not good but can be cheaply replaced by Declare Dominance or Roar of Challenge . Harmonize is great as far as monogreen draw goes, and will on average draw you more cards than Shaper's Sanctuary.

I've been playing Seton for a few years now so feel free to message me with any other questions. I could talk about this deck for hours. I sometimes do.

McToters on Krosan Overgrowth

4 years ago

This is a sweet deck with a solid explanation behind it! +1

I've never heard or seen Ritual of Subdual before. That card is HAWT, even with cumulative upkeep. And I TOTALLY forgot about Mana Reflection as a mono-green option for mana doubling. Both of those cards will have to eventually make it in my Seton deck.

I also totally get why you run the big boy Eldrazis. They're too much for me to invest in right now so I went a bit of a different direction with mine. Although I do own Decimator of the Provinces , and was thinking of putting it in. What do you think of that card?

I don't see many more changes but for the sake of brainstorming let me give it a crack... I'd say for additional ramp (again not that you need it, your deck is dope) what are your thoughts on Growing Rites of Itlimoc  Flip or the new Nissa, Who Shakes the World ? I run both of those, but I also don't have Mana Reflection , Extraplanar Lens , or Vorinclex, Voice of Hunger like you.

I just recently took out Terastodon for Rampage of the Clans seems way better to me in the event I need to hate on more artifacts or enchantments which is almost always the case. However, it can hurt me, so I can already see your counterpoint about keeping good ol' Terry since it's controlled target removal.

The way I try to win is by going wide with my druids, so I NEED to put in Steely Resolve and Asceticism . They've been on my list for a long time. But anyway, since I go wide I find insane value in Nemesis Mask and Bloodscent . You probably wouldn't need to entertain the thought of using those though. Both pair up nicely with Bow of Nylea ...

Beast Whisperer is great draw.

Some funky enchantment "control" cards I run Primal Order (everyone in my meta runs non-basics) and Hum of the Radix , which I realize can hurt me but I intend to have more mana to use than my opponents. There's also Helix Pinnacle (which I don't have yet but plan on getting) and Quest for Renewal which I just put in.

Anyway, again, sweet deck which I would say is easily better than my version of Seton but I hope I may have suggested a card or two for you to think about! If you end up checking mine out, please feel free to give any and all suggestions you have including cards you think are straight-up not good. I'm all ears!

McToters on Seton Druid Ball

4 years ago

Your list is pretty amazing. I run Seton as a commander as well, and I’ve gone at it a bit differently. There are some cards you have that I definitely want to try out like Helix Pinnacle and Quest for Renewal . I am currently running some relatively janky stuff with some exceptions. You can check it out here.

I’ll take suggestion if you have any. The only thing I can respectively suggest to you (as I think your build is better than mine) is maybe run Nemesis Mask or Bloodscent to provide a way for your combat to work around opponent’s creatures.

I actually didn’t happen to notice any boardwipes. How do you work with that in mono-green? Im currently running All Is Dust and Cyclone Setessan Tactics as some janky-sort-of-wipe. Other than the obvious Bane of Progress and Back to Nature for artifacts and enchantments.

+1

McToters on Seton Druids

4 years ago

Hellooooooo! I play Seton as a commander too! I like your deck list.

I’ll see if I can help you out. Feel free to give me feedback on mine as well (I feel like it still needs to be refined a bit). My version.

As far as boardwipes go I’m running All Is Dust , Setessan Tactics by itself or with Natural Affinity to destroy some lands as you aspire to do. Green Kamahl or Jolrael, Empress of Beasts help in this regard as well—and I see you are already running Kamahl. There’s also Oblivion Stone or a really janky option with Boompile . I’m also running Cyclone since mana is usually not a problem and this deals damage to each player as well which I like. And then there’s Back to Nature , Bane of Progress , Seeds of Innocence and Rampage of the Clans for artifact and enchantment wipes.

I just put a Paradox Engine in and I cant wait to see how it works.

There’s also Nemesis Mask and Bloodscent which give a different kind of unblockable.

Like I said check mine out for a slightly different take than what you have. I am also running some real weird enchantments like Hall of Gemstone and Primal Order for other ways to control and win.

Obviously no need to accept all of my suggestions but definitely stuff for you to think about. I personally need a Gilt-Leaf Archdruid for my deck still.

+1

Sagarys on Budget: Mono-Green Wurm Ramp

6 years ago

Oh man The7thBobba, I freaking love that Bloodscent combo... Adding that to the "sideboard" for creature heavy decks stat!

i24 on Yaro yaro

6 years ago

Alluring Scent, Bloodscent, Destined / Lead, Gift of the Deity and Lure can deal with annoying creatures.

Why are Mindcrank and Vraska there?

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