Combos Browse all Suggest
- Birds of Paradise + Doran, the Siege Tower + Mardu Ascendancy
- Birds of Paradise + Jeskai Ascendancy
- Birds of Paradise + Expedite + Jeskai Ascendancy
- Birds of Paradise + Freed from the Real + Leyline of Abundance
- Birds of Paradise + Mesmeric Orb + Pemmin's Aura
- Birds of Paradise + Experiment Kraj + Horseshoe Crab
- Birds of Paradise + Darksteel Axe
- Birds of Paradise + Orzhov Guildmage
- Birds of Paradise + Elvish Mystic + Intruder Alarm
- Birds of Paradise + Intruder Alarm + Shrieking Drake
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Birds of Paradise
Creature — Bird
Flying
: Add one mana of any colour.
shivanlord on
Death From Above
1 month ago
Personally, I’m not the biggest fan of 5 color decks, mana bases are often times too tough to work properly, especially if you don’t have a ton of ways to get the lands you need right on time. However, my old Ur-Dragon was quite awesome when I specifically leaned heavily in one color and used the others just as supplements and fixers. I leaned heavy into red as it has the most dragons. Once I had that and all dual lands producing red with whatever other color, the deck worked surprisingly smooth, I was almost never color screwed in any fashion. So, maybe something to think about, of course, just an idea, up to you. Couple cards I can see ok are fixing mana dorks, things like Birds of Paradise
, Noble Hierarch, Ignoble Hierarch, or lands that give combinations like Cascading Cataracts, stuff like that, in the current build may help a ton too.
So_Immersive on
Galadriel, Light of Valinor
1 month ago
cEDH interaction staples I would suggest:
Flusterstorm
, Silence, Force of Will, An Offer You Can't Refuse, Borne Upon a Wind, Veil of Summer, Force of Negation, Swan Song, Fierce Guardianship, Into the Flood Maw, Mindbreak Trap
combos you can utilize:
Valley Floodcaller + Retraction Helix + any mana positive rock like Sol Ring
or Mana Vault resulting in infinite
Devoted Druid + Swift Reconfiguration resulting in infinite
Kinnan, Bonder Prodigy + Basalt Monolith resulting in infinite
popular dorks in cEDH
Noble Hierarch, Birds of Paradise
, Delighted Halfling
(effects like Neoform and Eldritch Evolution are good for turning your dorks into protection with Grand Abolisher or Voice of Victory when trying to combo)
Bloodspawn on
The Word Undead (Modern Reanimator)
2 months ago
Thanks Balaam__for the Feedback. This was a very old more "casual" deck i initially built for 3-player free for all games with my friends that i now wanted to revive and make more viable in 1vs1.
I had no idea Persist existed. It makes this type of build much more viable. I added it, changed out the creatures to non-legends and added non-creature based discard instead of Llanowar Mentor etc. Also replaced Elvish Mystic with Birds of Paradise
. Even tried fitting Faithless Looting in. It now plays more similar to my legacy deck hehe.
hyalopterouslemur on What do you want more …
2 months ago
DragonMaster420 that is a good point, and I'm not going to be one of those people who strawmans "They're now going to make Birds of Paradise
cost ." or something equally dumb.
Part of the problem is also what you're dealing with. A lot of cards from Shadowmoor block are blatant violations of the color pie from the perspective of hybrid mana, which is effectively the intersection of the two colors. (Which, granted, older cards had a rule that "Any color can do anything, as long as they suck at it." Except blue; blue just could do anything. This is why we have green Stax pieces like Hall of Gemstone and Ritual of Subdual.)
The other problem is the vivid problem. Mostly Bloom Tender, but any card that says "If you control a COLOR permanent" would suddenly get stronger, while at the same time making devotion stronger (since hybrid cards are often or more).
legendofa on
sacrificial flames
2 months ago
Welcome to the club, pixelotilz!
First suggestion here is to add more low-mana ramp. Mana dorks like Ignoble Hierarch, Elves of Deep Shadow, and Birds of Paradise
can give you more options in the early turns, and you can find ways to use them once your mana base gets more established.
Most of your high-cost cards have cost reduction based on power, which is good. There's a lot of 2-3 power utility creatures in the 3-5 mana slots here. That's not necessarily bad by itself, but some of them can probably be switched out for more creatures with 4+ power for better discounts. Depending on how risky you want to be (the mention of little life gain suggests this should be a lower-risk deck), some of my thoughts are: Abyssal Persecutor is a big beater that wants to be sacrificed, Hulking Raptor offers another mana option, and Rakdos, Lord of Riots gives you more access to your top-end creatures.
legendofa on
Possible Free Dinosaurs?? Yes PLEASE
4 months ago
How much money are you willing/able to spend? A five color mana base can get expensive fast. Command Tower and Arcane Signet are pretty much everywhere, and they're reasonably affordable. City of Brass, Mana Confluence, and Reflecting Pool are some higher-end options, and fetch lands + triomes are good too. If you want some lower-budget options, look to cards like Rupture Spire, Vivid Crag, Survivors' Encampment, or Mirrodin's Core--keep in mind that what you save in money, you lose in speed and efficiency, so if you want the "best" land base, be ready to shell out several hundred dollars.
As far as bracketing, the guidelines are being modified right now. I would put this as lower Bracket 3, with two game changers. I don't see any fast combos that can win a match around turn 3, and it's not ridiculously oppressive and stax-y.
As another card suggestion, Fist of Suns gives your commander some redundancy, and Birds of Paradise, Bloom Tender, and the Hierarchs (Noble and Ignoble) would give you some more early-game options.
SaberTech on Mana Rocks or Mana Dorks?
5 months ago
DemonDragonJ I'm a little mixed on it. It does give you an effect that you want stapled to a piece of ramp, so that's good in terms of getting extra utility out of your card slots. Both of your commanders appreciate the effect as a way to quickly boost their power. While both decks do have cards that can give counters to other creatures, it seems like most of the cards that deal with counters just put those counters on themselves so the Kami won't be getting bigger too often. If you have the card already then it wouldn't hurt to toss it into the decks but keep in mind that it's a slow 3 mana ramp piece when ideally you would probably rather be casting your commander at that point in your curve.
What I'm surprised to not see in your lists are copies of Birds of Paradise
, as well as Noble Hierarch in Jenara. Both Marath and Jenara want to come down quick to start doing their thing so Birds of Paradise is one of the best first turn plays you could make to try to have all the colours you need to cast your commander on turn 2.
legendofa on New hubs to be added
8 months ago
Lord_of_Lords It looks like there's only one Horse card in the deck. There's a minimum for a checkbox to show up as a hub option--I think you need three Horse cards for it to show up. The suggested check boxes show up for the apparent main themes (it would be annoying if the Bird checkbox showed up for every deck that runs Birds of Paradise as their only Bird creature), but can sometimes miss if a deck is built around a commander's ability or subtype.
As a workaround, try adding a couple of "dummy" Horse cards to the decklist and see if the checkbox shows up. If it does, check it and remove the dummies. That's worked in the past, but there's been a couple of site updates since I tried it last. Also, maybe put a suggestion into the List of Bugs and Feature Requests thread here asking if commander cards could make related checkbox hubs show up. The programmers have a lot going on, so it might not work, but it can't hurt to ask.
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