Air Elemental

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Air Elemental

Creature — Elemental

Flying (This creature can't be blocked except by creatures with flying or reach.)

ChickenBoy13 on Card creation challenge

3 years ago

Call of the Air 3 U U

Sorcery

Search outside the game in exile for any number of cards named Air Elemental and create a token copy of each of them.

Cycling U U

When you cycle ~ Search outside the game or in exile for a card named Air Elemental and create a token copy of it.


Make a card that reads "each player...(insert anything) loses the game"

kpres on Card creation challenge

3 years ago

The challenge should say "Search outside the game or in exile for a card named Air Elemental and create a token copy of it", except "Air Elemental" can be any basic common or uncommon permanent card you choose.

kpres on Card creation challenge

3 years ago

Prime Speaker Jace

Legendary Planeswalker - Jace

+1: Look at the top 3 cards of your library. Reveal any number of creature cards and put them into your hand. Put the rest on the top or bottom of your library.

-2: You may cast an instant or sorcery card from your hand if its mana cost is less than or equal to the number of +1/+1 counters among creatures you control.

: Jace becomes a 3/5 Human Wizard Mutant creature with Hexproof, Reach, and "This creature gets +1/+1 for each loyalty counter on it". (Jace is no longer a planeswalker, but his loyalty abilities can still be used.)

Starting loyalty: 2


There, that's my take on a Mutate planeswalker. I think it works, according to the rules of the game. It even has a story aspect to it... See Prime Speaker Zegana and Prime Speaker Vannifar.

Create a permanent card with a repeatable ability that says "Search outside the game in exile for a card named Air Elemental and create a token copy of it". Except Air Elemental can be any common or uncommon artifact, creature, land, etc. that you choose.

TheVectornaut on Blue Green Something

4 years ago

I love taking a pile of cards and seeing what you can turn it into! I don't know which cards you have or what budget you have for acquiring new ones, but I'll list some cheap suggestions I have for a variety of archetypes you could pursue.

1) Simic ramp: Already goes well with Air Elemental, Archetype of Endurance, Oakgnarl Warrior, Overgrown Battlement, Yavimaya Wurm, Simic Keyrune. Some inclusions might be Llanowar Elves, Axebane Guardian, Coiling Oracle, Maraleaf Pixie, Beanstalk Giant, Terra Stomper, Lorthos, the Tidemaker. The goal is to accelerate into big threats.

2) U/G unblockable: Already goes well with Marang River Prowler, Downpour, Giant Growth, Might of the Masses, Aqueous Form, Coastal Piracy, Turntimber Grove. Some inclusions might be Curious Obsession, Daring Saboteur, Mist-Syndicate Naga, Ohran Viper, Trygon Predator, Distortion Strike. The goal is to get value from hitting with unblocked creatures.

3) U/G tempo/control: Already goes well with Breaching Hippocamp, Cloaked Siren, Mist Raven, Fog, Negate, Unsummon, Voyage's End, Claustrophobia. Some inclusions might be Vapor Snag, Dissolve, Mana Leak, AEtherling, Delver of Secrets  Flip, Devastation Tide. The goal is to deny the opponent their things while playing tricky threats of your own.

I also see cards in here that could work with mono green Assault Formation, simic +1/+1 synergy, or flying tribal, so you have a lot of options. As a sidenote, I'd also recommend upping your land count to about 24 while you have so many 5+ cost cards in the deck. Anyway, good luck!

kpres on Richard Garfield Ph.D

4 years ago

Hi Friends,

I built an EDH deck a couple of years ago with Richard Garfield, Ph.D. as the commander. My deckbuilding challenge was to use the worst blue cards and artifacts -- cards as irrelevant as Balduvian Shaman and Delif's Cone. The idea is that when he is not in play, the deck is completely useless, but as soon as you get him onto the battlefield, suddenly your Dark Sphere becomes Pact of Negation and your Air Elemental becomes Dream Halls.

In theory, the deck was absolutely nuts, but I ended up playing it once, getting frustrated, and taking it apart. The reason was that I wasted too much time during the game on looking up cards in Gatherer and writing things down on sticky notes. It was terrible! No fun for anyone.

Just recently, I had an idea that I could prepare for any game by printing proxies on cards I planned to play. I could have little slips of paper that go in front of the card so that everyone knows my Ornithopter has become a Black Lotus.

Has anyone else built a deck with Richard Garfield and has some thoughts to share? I'm looking forward to putting it back together and getting a proxy-board together.

Thank you,

kpres


By the way, I recently learned how to search Gatherer for specific mana costs. This is highly relevant for deck building with this commander. In the "Mana Cost" field, you can type m/3uu/ to search for ; e.g. https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&mana=+=[m/3uu/]

dingusdingo on Mono blue tempo wincing

5 years ago

I have a pet theory that Sarkhan420X shitposts under new accounts that contain an X at the end, like Liliana69X and this new one Uchiha9001X. Also lol @ RedPowerRanger9001 and Uchiha9001X both joined tappedout 24 hours ago with a 9001 in their name, and both decided to jump right into aggressive postings in the modern forum before any decklists, neat coincidence.

I think its extremely obvious what Toolmaster was getting at, and its unfortunate that we are caught up on definitions instead of reading the entire message for comprehension. No one is saying Lightning Bolt doesn't win games, but when your deck is 20 mountains and 40 bolt variants, calling all of them a wincon isn't really giving you any new information.

As far as cards for your deck, I think Curator of Mysteries is criminally underrated, especially for budget builds. 4/4 flyer for 4 that can cycle away if you're flush with them early, and gives extra utility from running other cycle cards. An updated version of the classic Air Elemental . Works well with the cycle lands if you want to draw on the cheap while still holding up control during your opponents turn.

Pteramander is also an excellent choice. You get your flying beats earlier than with Curator but you still have the option of adapting later in the game to keep up pressure.

JP-Romero on Celestial Wings

5 years ago

Hello Sir!

I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.

Two main suggestions in general:

I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).

I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.

If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.

Having said this, let me give you a break down on how I would upgrade your deck in its colors:

-2x Air Elemental +2x Sphinx of New Prahv Sure, the Sphinx has 1 less toughness, but it also costs 1 mana less and is harder to deal with because of its special ability.

-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.

-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards

-1x Saheeli's Silverwing +1 Warden of Evos Isle Get a fourth warden. Saheeli is slower than Warden, and the Warden will speed the rest of your deck. No brainer.

-3x Island -3x Plains +4x Glacial Fortress +2 Azorius Guildgate More reliable lands!

-2x Celestial Messenger + 2x Empyrean Eagle Eagle doesn't depend on having the planeswalker for not sucking.

-2x Show of Valor -1x Glaring Aegis +3 Aerial Assault Aerial Assault has better synergy with your deck, also, trying to have as many 4x as possible.

-2x Take Vengeance +2x Dovin, Grand Arbiter You already have 6x removal in the form of Aerial Assault and Pacifism

-1x Disdainful Stroke -1x Disenchant -1x Negate -1x Quench +4 Depose / Deploy Removing many one-ofs in favor of a flexible spell.

-1x Tale's End -1x Unsummon +2 Azorius Charm More flexible, in your colors, more consistency.

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