how to deal with people sacrificing ur creatures in green

Modern Deck Help forum

Posted on May 16, 2019, 7:29 p.m. by kidimp

my friend runs a really heavy black deck use to run destroy card but once i started using hexproof hes switched to sacrificing and idk wht else to do against it in my color

LordBlackblade says... #2

If you want a one card solution, Tajuru Preserver . Otherwise, token generation is a great option against sacrifice.

May 16, 2019 7:43 p.m.

Cards that generate value/card advantage are also great against black control. Take Thragtusk for example. You gain 5 life even if it's killed immediately, and then if they kill it you still get a token, so they have to use 2 cards to get rid of your 1 creature, and you still net the 5 life. Anything that takes multiple cards to destroy is what you want to look into, or cards that let you draw a card or 2 before they die.

Other examples include Kitchen Finks , Beast Whisperer , Strangleroot Geist , Vorapede , etc.

If you're friend has to use 2 kill cards every time they try to get rid of one of your creatures, then you'll eventually you'll have more creatures than they have control spells.

May 16, 2019 7:51 p.m.

Last_Laugh says... #4

Most sac decks rely heavily on their artifacts and enchantments... run more removal to get rid of these problematic cards. Beast Within , Bane of Progress , Krosan Grip , etc.

May 16, 2019 7:56 p.m.

In mono green there is only one such effect and that is Tajuru Preserver otherwise you can play creatures that may benefit from being destroyed I.E. Young Wolf , Strangleroot Geist , Kitchen Finks , or cards like Scavenging Ooze that utilize the graveyard, if you splash white you gain access to Sigarda, Host of Herons and Sigarda, Heron's Grace . Hope this Helps

May 16, 2019 8:43 p.m.

Funkydiscogod says... #6

Can you post your deck, and/or the specific cards you need to defend against?

May 16, 2019 10:43 p.m.

smackjack says... #7

i used to run Mutavault to save my creatures from sac. Also, Chord of Calling for 3 gets you Dryad Arbor in response to their sac spell

May 17, 2019 5:11 a.m.

smackjack says... #8

Also, if you splash blue you have the new Tamiyo planeswalker

May 17, 2019 5:13 a.m.

SP3CTR3_chelts says... #9

really need to know more about your deck to help but i think people have mainly answered it.

May 17, 2019 7:54 a.m.

kidimp says... #11

i need to defend against Gatekeeper of Malakir Geth's Verdict Diabolic Edict my friend runs vampire tribal

May 21, 2019 7:35 p.m.

Funkydiscogod says... #12

So, seeing your deck has got some good ramp, it looks like what you really need are big fatties that can survive an edict effect.

I have an unusual solution for you: Tatsumasa, the Dragon's Fang as a 5/5 flying dragon. It would be difficult, if not impossible for your opponent to deal with permanently: they would need to have Vraska's Contempt or Path to Exile for the dragon token (and even then, they have to hope you don't Plummet it in response). The 5/5 dragon can survive any number of sacrifice effects, as long as you have to get it back.

If they have artifact destruction, you activate the ability to get the dragon token in response to the spell, and this saves the sword. To bait them into using their removal on the sword, you just equip it to something.

Otherwise, cards that go wide, like Beacon of Creation , or Hooded Hydra would minimize the power of the sacrifice effects.

May 21, 2019 10:38 p.m.

keevel says... #13

Green defends against sacrifice with tokens. Each of the cards you're defending against let's you choose the creature to sacrifice. Make sure you have either plenty to sacrifice, or little chumps to sacrifice.

For pretty cheap you could replace your current hydra and the Terrastomper for the Baloths and Hydra here, just to get a feel of token vs sacrifice.

May 24, 2019 11 a.m.

keevel says... #14

May 24, 2019 11:27 a.m.

ruy343 says... #15

If the opponent is playing black, they likely have very few ways to deal with enchantments. Colossal Majesty or Elemental Bond can get you some additional card draw to power through their removal (and keep your hand full). Beast Whisperer does this too, but is unfortunately very easy to have removed when playing against black.

I also noticed that you're playing a lot of really big creatures alongside a 8 mana dorks. That means that most of your ramp is relying upon the survival of your little dudes, and if they can kill your mana dorks, your game grinds to a halt. Consider something like Nissa's Pilgrimage to get lands into play directly, which is harded for anyone to remove.

Also, you can take out Plummet , since your game plan is to just stomp face faster than they kill you. Your goal is to have so many big guys out constantly that they never stabilize and have spare time to hit you with whimpy fliers in the air.

May 24, 2019 5:52 p.m.

kidimp says... #16

i run plummet to kill his vampirenighthawk were they have death touch they can just block my big dudes and he win the trade

May 25, 2019 12:01 p.m.

ruy343 says... #17

kidimp That's all well and good, but in those games where he doesn't draw a flyer, you don't get to use it. Card-for-card, choosing to put another threat onto the board in this instance, is a better use of a deck slot. If he kills your dude, so what? You killed his too!

One easy (budget-friendly) way to make this "trade" uneven is to have creatures with trample (either with dudes that have trample ( Aggressive Mammoth ?) or a combat trick like Tread Upon or Somberwald Alpha 's activated ability) - even if you die, excess combat damage is dealt to the opponent, so you still got something extra out of it. (Note: there are one-sided tricks like Tanglesap that make this super fun.)

Another way to deal with this is to put out mid-sized creatures (green has plenty) that you can direct to damage the deathtoucher either through fight abilities or through a card like Lure .

What I'm trying to say is that Plummet, while a viable limited sideboard card, probably isn't super strong in your matchup. Were I in your shoes, I would trade out a few mana dorks and plummet for a card draw engine and a mid-level threat or two. a great budget option for an early threat is Sauroform Hybrid , which would couple together best with Colossal Majesty.

Take a look at my other decks if you like the kind of budget advice I give :)

May 27, 2019 10:25 p.m.

keevel says... #18

One way that green can deal with death touch is also tokens or making enough dudes that it does not matter.

Tokens + anthem.

Playing a card that is only useful when your opponent plays a specific strategy means that some of the time it is a wasted draw. Impacting board state every time by making things permanently bigger or by going wider reduces the times you have a wasted card in your hand.

May 28, 2019 9:08 a.m.

Funkydiscogod says... #19

Also, if you want to annoy your opponent:

Sandwurm Convergence has the amusing side-effect of shutting down Vampire Nocturnus .

Elegant Edgecrafters has the amusing effect that it can't be blocked by common deathtouching vampires.

Giant Adephage can also trample over deathtouching blockers, and creates a copy of itself, effectively surviving.

Precursor Golem is unusually punishing to non-targeted removal: a Murder will kill all of them, but a Cruel Edict only kills one. They also get really fun with the Prey Upon or Giant Growth you have in your deck.

I would also say you should replace Plummet with Stinging Shot , since it hates Vampire Nighthawk and can be cycled away if it's not needed.

May 28, 2019 12:29 p.m.

Please login to comment