Tanglesap

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Tanglesap

Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

Price & Acquistion Set Price Alerts

ZEN

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Tanglesap Discussion

Nominae on Thantis Political Slaughterhouse

1 month ago

You won't have to break your bank for a Blightsteel Colossus then, but the other invincible stuff I linked shouldn't be fun breakers.. i thought of another thing to help Thantis : Dolmen Gate or Winds of Qal Sisma to make all of your creatures invicible for a turn, or maybe Tanglesap + Nylea, God of the Hunt

Tangle can leave you an open door to the an opponent face

i've never seen this commander but I'm starting to really like it !

BrewerSamwise on Join the Herd

1 year ago

ragnaerok, Coiling Oracle Proved to be helpful in many situations but I cut Woodland Changeling as it was only a 2/2 with no evasion taking up a valuable slot. I made Tanglesap a 2 of as I will most likely draw it by the time it can be used to close out a game, and Game-Trail Changeling is a 2 of, in place of Woodland Changeling

BrewerSamwise on Join the Herd

1 year ago

Thanks ragnaerok! I'm glad the sideboard is good to go I was worried about that most. Those seem like pretty good pretty good ideas, Tanglesap sounds great because if there are a lot of unfavorable blocks, I could almost pull off a one sided board wipe. I think cutting Coiling Oracle would be best because it's x4 less blue symbols I need for creatures and I think I could cut one fog so that I could have 3 Tanglesap and 2 Game-Trail Changelings. I like the Game-Trail Changelings because they're a nice addition to a fairly low curve.

ragnaerok on Join the Herd

1 year ago

You can probably try using Tanglesap if you cut Sakura-Tribe Elder or Coiling Oracle and go all aurochs and maybe adding Game-Trail Changeling.

Sideboard looks pretty solid.

wariorior on Don't mess with the Badger

1 year ago

I didn't know Tanglesap existed. That's perfect, I'll pick one up

Abres_Tenelles on Don't mess with the Badger

1 year ago

Love the theme idea. You think Tanglesap could work here as a one sided Fog?

Venser_the_Sojoner on U/G Merfolk Tutelage

2 years ago

I made a similar deck You can't deal damage to me :)!, I would recommend adding spells that counter all damage for a turn like Vine Snare,Winds of Qal Sisma,Respite,Tanglesap,or Defend the Hearth.

BroDoMeAFlavor on I'll Meet You At The End

2 years ago

Schnuppi

Thanks for the feedback, I've been actually meaning to get a couple more Maze's End. My local card shop just seems to be out when I try to get them. T.T (Probably just order them online.)

Amulet of Vigor seems extremely vital. A playset seems like it would work really well. I also really like the Batwing Brume. A redirection of sorts. I can see the utility in that for sure.

Isochron Scepter and Silence is a pretty legit combo. Silence alone is one of the most evil cards ever and being able to do that every turn is just nice.

The main reason I run 4 copies of those specific gates is due to the amount of green I have. Otherwise I find myself missing that one green mana for half the game. I was planning on dropping those down to 3 each once I procured my other copies of Maze's.

So instead of trying to play an aggro sideboard, switch to control? I can see that being better more often than trying to rely on a bunch of aggro cards early on.

How do you feel about the Door to Nothingness? I feel like it could be viable since I have to get a bunch of lands for the Maze's anyways, and have a second back-up insta win con.

So in turn,Drop:

Entire side board

-4 Moment's Peace (Non-Modern Card)

-4 Clear the Land (Non-Modern Card)

-2 Exploration (Non-Modern Card)

-2 Riot Control

-1 Tanglesap

-1 Selesnya Guildgate

-2 Simic Guildgate

-2 Urban Evolution

-2 Rites of Flourishing

-4 Animist's Awakening

Add:

+2 Maze's End

+4 Amulet of Vigor

+4 Batwing Brume

+4 Silence

+2 Isochron Scepter

+2 Door to Nothingness

+2 Elixir of Immortality

+4 Negate

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