|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Buyback (2)(White)(White) (You may pay an additional (2)(White)(White) as you play this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.
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6 months ago
Hey man. I started making mine nearly a week ago with the same exact intentions.
A few things I am surprised I don't see in here that I thought you should consider.
Temur Sabertooth - goes infinites with 12 mana via lands and your general :)
Triumph of the Hordes is 10 infect from your general alone.
Return to Dust - no explanation. just amazing
I'm a fan of exiling things as I see recursion far too often. I would consider adding some mass graveyard hate as it will DEFINITELY hurt your opponents more than you.
What to remove?
Izzet Chemister - WAY too slow and vulnerable. So man better cards to add before him.
Ulvenwald Hydra - Big dumb creature with no evasion. Not what your deck is about. If you need more ramp, pick something cheaper. There are plenty more options.
Evangelize - It's a cool effect, I guess. But the fact that THEY choose makes this terrible. You are trying to cast board wipes, why spend a turn casting this with buyback when you are going to kill it soon anyways?
Mizzix's Mastery - cool, but more for storm. Casting more than one mass boardwipe is redundant. I like it only for the ramp, but make sure your ramp fits well with your manabase (aka. not running out of targets on your recasts)
Commander / EDH*
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1 year ago
I think you're absolutely right in terms of X. In theory Ashnod's Altar produces twice what Phyrexian Altar does. However when going infinite, having infinite mono white mana is better than having infinite colorless mana. This is because the white mana can drop everything in my hand, and the latter would leave me wanting for the white symbol cost.
When it comes down to simply saccing a creature for enough mana to cast a card - Ashnod's Altar is by far better.But the purpose of Phyrexian Altar is much more complicated. and switching it could jeapordize last ditch "just enough mana" attempts to infinite combo, and eliminate Evangelize all together.
Please correct me if I'm wrong! I want the advice for the deck's well being. I just don't see it in this change.
1 year ago
Hey man, looks like you're just starting with commander, let me tell you it's the best format there is.
So, to begin, 30 lands won't do with your Avg. CMC. and more so with the lack on ramp on those colors. I'd go with 36-38. There are some ramp in white though, Tithe, Gift of Estates, Land Tax, but old cards can get hard to find around. Besides, lands get on your hand instead of the battlefield.
You could try Burnished Hart, an inexpensive very useful creature to fix the colors. Myriad Landscape will find you 2 lands. Terramorphic Expanse and Evolving Wilds won't ramp, but they'll fix you colors and cost next to nothing. Mana rocks: It isn't by chance that Sol Ring is included on every pre-constructed commander deck. I like Fellwar Stone, most of the time it will get you the color you need. And while we're talking about colors, Command Tower is needed here as well.
Here are some stuff that you may cut to make room for those 6-8 lands:
Iron Star and Ivory Cup should be cut: 1 Life isn't nearly enough, less so in Commander. Also you have to pay for get that 1 life, just way too clunky, slow and expensive. Same with Survival Cache, 2 life isn't going to make much difference.
Akroan Crusader: You have 1 instant and 2 auras that could target him in order to trigger Heroic, so this creature would be a vanilla in practically every single game. Why would you target him instead of your commander or any other creature?
Blaze Commando: Similar problem as above, the tokens it can create are too situational. You need a better way to produce tokens.
Evangelize could work against some decks, maybe voltron is the best opponent to target. Still, cost is way too high for it to make it worthy in my opinion.
Stitcher's Graft: I really don't see the point on this one, maybe if vigilance were a theme in the deck, which is not the case.
Other stuff you should consider:
Wraths and removal!: Day of Judgment, Wrath of God, Fumigate, Blasphemous Act, Mizzium Mortars in case your opponents fill the field faster than you. For spot removal, there's Swords to Plowshares, Path to Exile, Condemn, Return to Dust
Battalion: If you like flavorful decks, this Boros mechanic that Tajic has can be complemented with other Boros creatures, like Frontline Medic to protect your creatures, Firemane Avenger as pseudoremoval and the more useful one Legion Loyalist.
Hope this helps.
1 year ago
So more cards in the style of Evangelize? I had forgotten that card existed until I read your comment.
MtG already has 3 colours with variations on creature steal effects, so aside from the occasional flavour card I don't see much reason for the mechanic to creep into white.
1 year ago
1 year ago
Control Magic, Empress Galina, Merieke Ri Berit, Bribery, Mindslaver, Aladdin, Aura Graft, Beguiler of Wills, Blatant Thievery, CoMManDeR, Cytoplast Manipulator, Dominate, Dragonlord Silumgar, Emrakul, the Promised End, Evangelize, Exert Influence, Govern the Guildless, Helm of Possession, Keiga, the Tide Star, Bringer of the Red Dawn, + + , Gilt-Leaf Archdruid, Herald of Leshrac, Infernal Denizen, + , Kukemssa Pirates, Memnarch, Might Makes Right, Nicol Bolas, Planeswalker, Old Man of the Sea, Olivia Voldaren, Orcish Squatters, Peer Pressure, Preacher, Rubinia Soulsinger, Siren of the Fanged Coast, Sower of Temptation, Thalakos Deceiver, Willbreaker, Willow Satyr. Pick and choose what you like then add tutors to put your combo pieces and answers together. Also, add + for extra protection.
2 years ago
There's lots in blue. Switcheroo, Legerdemain, Shifting Loyalties, Chromeshell Crab, Cultural Exchange, Djinn of Infinite Deceits, Juxtapose and Spawnbroker all do what you want to do, though I guess Spawnbroker, the crab and the djinn all break with the "no creatures with abilities" restriction.
2 years ago
- Wurmcoil Engine ... because why not?
- Mimic Vat ... milk your creatures again
- Whip of Erebos ... ditto and need more lifegain
- Sorin, Grim Nemesis for good measure
- Need at least a little Ramp:
- And a few pieces to protect Vish Kal from being killed the moment he hits the board:
- Avacyn, Angel of Hope, doesn't really do much for Vish and letting the other creatures die doesn't seem too too bad.
- Mikaeus, the Lunarch, can be surprisingly slow but doesn't seem like too bad of an include if you decide to keep it.
- Sengir Nosferatu, dead card, doesn't help vish and doesn't do much else to further your cause.
- Tithe Drinker, too weak.
- Vizkopa Confessor, ditto.
- Cauldron Haze replace w cauldron of souls (above) for repeatability
- Zealous Persecution, not quite strong enough