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The main idea of this deck is to hurt alot with werewolves. Start by spamming those wolves out, then go all in with your creatures and use Moonmist to crush your foes.

I've tried the Isochron Scepter + Moonmist combo, which can be very strong, but I did not find it much to my liking. Partly because my playgroup already finds Moonmist to be too strong and also because I already have a turbo fog deck. I want my decks to differ from each other to get the most out of Magic.


  • Duskwatch Recruiter  Flip - On it's human side the recruiter can help us get more creatures to our hand while also bringing a solid body to the battlefield for 2 mana - I'm looking at you Mayor of Avabruck  Flip. When it flips it instead reduces the cost for our creatures by . This speeds up the deck so that we can get our wolfpack on the field much faster.

  • Geier Reach Bandit  Flip - The bandit has haste on it human side, which is great. It's true power is on its back side as she allows us to transform our other werewolf as soon as they hit the battlefield. So if you have trouble flipping your wolves, this is the card for you!

  • Huntmaster of the Fells  Flip - On it's own the huntsmaster works wonders. As a human it gives us a 2/2 wolf and 2 life. As he transforms he deals 2 damage to an opponent and 2 on one of his creatures and gains trample. By alrady having a flipped Geier Reach Bandit  Flip on the field we can trigger both of the huntmaster's abilities. Immerwolf sadly will not let him flip to his human side again, once in the pack you're not going back. Though he still gives us good value for only .

  • Immerwolf - He is the decks pack leader and makes sure the our werewolves won't become human again. Though he is not a werewolf himself he still gives all our werewolves and wolves a +1/+1 boost.

  • Kruin Outlaw  Flip - On it's own this card might not pack so much of a punch. Though together with other wolves and anthems this card will be a game finisher on it's night side.

  • Mayor of Avabruck  Flip - On his human side he also gives +1/+1, but only to humans. As he flips he instead gives +1/+1 to our wolves and werewolves while also generating a 2/2 wolves at our every end step. Get him out early and start generating some wolves!

  • Village Messenger  Flip - 1/1 for with haste is great to deal some early damage. On his night side he has menace instead which makes him a bigger threat once he gets some buffs from the other wolves.


  • Neglected Heirloom  Flip - Because it only costs to cast and to equip we can, hopefully, equip this on a human before he flips. While flipped it gives +3/+3 to equipped creature, by giving the heirloom to Terror of Kruin Pass  Flip you truly have a beastly lycan in play.



  • Lightning Bolt - 3 damage for is superb. While Moonlight Hunt suits the theme more it is included in the sideboard instead for extra removal.

  • Moonmist - Are your werewolves underperforming? Is your opponent constantly attacking with everything? Fear not, Moonmist is here! Simply cast it, block some of their creatures to kill them off and later, on your turn, you have strong creatures and they have no blockers! It can be used on your offensive as well, you control the fight! Also, using Moonmist on planeswalkers like Jace, Vryn's Prodigy  Flip kills them instantly because they never get any loyalty counters.


  • Howlpack Resurgence - While costing more than Full Moon's Rise it instead has flash (!) and gives +1/+1 and trample to wolves and werewolves instead of +1/+0 and trample to only werewolves. We won't have the regeneration effect but we can more easily flip some werewolves by casting Howlpack Resurgence on our opponents turn instead.


If you have any suggestions of how the deck could look like, feel free to comment. Thanks!


Additions: Geier Reach Bandit  Flip, Village Messenger  Flip, Lightning Bolt

Subtractions: Isochron Scepter, Arlinn Kord  Flip, Wolfbitten Captive  Flip

I added 3x Lightning Bolt to the deck because the deck needed a good removal spell. 1x Geier Reach Bandit  Flip and 1x Village Messenger  Flip was also added because they perform so well.

Isochron Scepter on the other hand performed too great and by removing them I kept the deck on a more friendly level. It always felt like a bad draw when I got Wolfbitten Captive  Flip on hand and it had to give room for the Lightning Bolt. While Arlinn Kord  Flip is cool and all, I will test with only one in the deck for a while.

The sideboard also had a big overhaul.

Additions: Beast Within, Daybreak Ranger  Flip, Moonlight Hunt, Silverfur Partisan,

Subtractions: Bow of Nylea, Ancient Grudge, Hermit of the Natterknolls  Flip, Collected Company

Beast Within is great for removal of strong creatures or planeswalkers, or any other permanent for that matter. A 3/3 beast can often more easily be dealt with. Those pesky flyer decks can be rather troublesome, so I included another Daybreak Ranger  Flip. If all this removal is not enough then Moonlight Hunt should do the trick. If our opponent has the same thing in mind then Silverfur Partisan could be useful.

Bow of Nylea on the other hand is a bow. Werewolves does not use bows. Ancient Grudge often felt redundant. I wonder why I had Hermit of the Natterknolls  Flip in the sideboard in the first place. Collected Company was too expensive and did not fit the theme that well.

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Compare to inventory
Date added 1 year
Last updated 2 weeks
Exclude colors WUB

This deck is Modern legal.

Cards 60
Avg. CMC 2.37
Tokens 2/2 Wolf, Arlinn
Folders Chest, Modern, Gonna Buy, Modern Ideas, Other people's cool shit, werewolves, Werewolves, Werewolves, Wolves, Save, See all 19
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